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Diffstat (limited to 'test/CodeGen/arm64-abi-vector.c')
-rw-r--r--test/CodeGen/arm64-abi-vector.c78
1 files changed, 39 insertions, 39 deletions
diff --git a/test/CodeGen/arm64-abi-vector.c b/test/CodeGen/arm64-abi-vector.c
index 502fb080d701..4566c417909b 100644
--- a/test/CodeGen/arm64-abi-vector.c
+++ b/test/CodeGen/arm64-abi-vector.c
@@ -16,7 +16,7 @@ typedef __attribute__(( ext_vector_type(3) )) double __double3;
double varargs_vec_3c(int fixed, ...) {
// CHECK: varargs_vec_3c
// CHECK: alloca <3 x i8>, align 4
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>*
va_list ap;
double sum = fixed;
@@ -29,14 +29,14 @@ double varargs_vec_3c(int fixed, ...) {
double test_3c(__char3 *in) {
// CHECK: test_3c
-// CHECK: call double (i32, ...)* @varargs_vec_3c(i32 3, i32 {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_3c(i32 3, i32 {{%.*}})
return varargs_vec_3c(3, *in);
}
double varargs_vec_4c(int fixed, ...) {
// CHECK: varargs_vec_4c
// CHECK: alloca <4 x i8>, align 4
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: bitcast i8* [[AP_CUR]] to <4 x i8>*
va_list ap;
double sum = fixed;
@@ -49,14 +49,14 @@ double varargs_vec_4c(int fixed, ...) {
double test_4c(__char4 *in) {
// CHECK: test_4c
-// CHECK: call double (i32, ...)* @varargs_vec_4c(i32 4, i32 {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_4c(i32 4, i32 {{%.*}})
return varargs_vec_4c(4, *in);
}
double varargs_vec_5c(int fixed, ...) {
// CHECK: varargs_vec_5c
// CHECK: alloca <5 x i8>, align 8
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>*
va_list ap;
double sum = fixed;
@@ -69,7 +69,7 @@ double varargs_vec_5c(int fixed, ...) {
double test_5c(__char5 *in) {
// CHECK: test_5c
-// CHECK: call double (i32, ...)* @varargs_vec_5c(i32 5, <2 x i32> {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_5c(i32 5, <2 x i32> {{%.*}})
return varargs_vec_5c(5, *in);
}
@@ -78,7 +78,7 @@ double varargs_vec_9c(int fixed, ...) {
// CHECK: alloca <9 x i8>, align 16
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>*
va_list ap;
double sum = fixed;
@@ -91,15 +91,15 @@ double varargs_vec_9c(int fixed, ...) {
double test_9c(__char9 *in) {
// CHECK: test_9c
-// CHECK: call double (i32, ...)* @varargs_vec_9c(i32 9, <4 x i32> {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_9c(i32 9, <4 x i32> {{%.*}})
return varargs_vec_9c(9, *in);
}
double varargs_vec_19c(int fixed, ...) {
// CHECK: varargs_vec_19c
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8** [[VAR]]
+// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
// CHECK: bitcast i8* [[VAR2]] to <19 x i8>*
va_list ap;
double sum = fixed;
@@ -112,14 +112,14 @@ double varargs_vec_19c(int fixed, ...) {
double test_19c(__char19 *in) {
// CHECK: test_19c
-// CHECK: call double (i32, ...)* @varargs_vec_19c(i32 19, <19 x i8>* {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_19c(i32 19, <19 x i8>* {{%.*}})
return varargs_vec_19c(19, *in);
}
double varargs_vec_3s(int fixed, ...) {
// CHECK: varargs_vec_3s
// CHECK: alloca <3 x i16>, align 8
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>*
va_list ap;
double sum = fixed;
@@ -132,7 +132,7 @@ double varargs_vec_3s(int fixed, ...) {
double test_3s(__short3 *in) {
// CHECK: test_3s
-// CHECK: call double (i32, ...)* @varargs_vec_3s(i32 3, <2 x i32> {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_3s(i32 3, <2 x i32> {{%.*}})
return varargs_vec_3s(3, *in);
}
@@ -141,7 +141,7 @@ double varargs_vec_5s(int fixed, ...) {
// CHECK: alloca <5 x i16>, align 16
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>*
va_list ap;
double sum = fixed;
@@ -154,7 +154,7 @@ double varargs_vec_5s(int fixed, ...) {
double test_5s(__short5 *in) {
// CHECK: test_5s
-// CHECK: call double (i32, ...)* @varargs_vec_5s(i32 5, <4 x i32> {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_5s(i32 5, <4 x i32> {{%.*}})
return varargs_vec_5s(5, *in);
}
@@ -163,7 +163,7 @@ double varargs_vec_3i(int fixed, ...) {
// CHECK: alloca <3 x i32>, align 16
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>*
va_list ap;
double sum = fixed;
@@ -176,16 +176,16 @@ double varargs_vec_3i(int fixed, ...) {
double test_3i(__int3 *in) {
// CHECK: test_3i
-// CHECK: call double (i32, ...)* @varargs_vec_3i(i32 3, <4 x i32> {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_3i(i32 3, <4 x i32> {{%.*}})
return varargs_vec_3i(3, *in);
}
double varargs_vec_5i(int fixed, ...) {
// CHECK: varargs_vec_5i
// CHECK: alloca <5 x i32>, align 16
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8** [[VAR]]
+// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
// CHECK: bitcast i8* [[VAR2]] to <5 x i32>*
va_list ap;
double sum = fixed;
@@ -198,16 +198,16 @@ double varargs_vec_5i(int fixed, ...) {
double test_5i(__int5 *in) {
// CHECK: test_5i
-// CHECK: call double (i32, ...)* @varargs_vec_5i(i32 5, <5 x i32>* {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_5i(i32 5, <5 x i32>* {{%.*}})
return varargs_vec_5i(5, *in);
}
double varargs_vec_3d(int fixed, ...) {
// CHECK: varargs_vec_3d
// CHECK: alloca <3 x double>, align 16
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8** [[VAR]]
+// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
// CHECK: bitcast i8* [[VAR2]] to <3 x double>*
va_list ap;
double sum = fixed;
@@ -220,7 +220,7 @@ double varargs_vec_3d(int fixed, ...) {
double test_3d(__double3 *in) {
// CHECK: test_3d
-// CHECK: call double (i32, ...)* @varargs_vec_3d(i32 3, <3 x double>* {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec_3d(i32 3, <3 x double>* {{%.*}})
return varargs_vec_3d(3, *in);
}
@@ -230,51 +230,51 @@ double varargs_vec(int fixed, ...) {
double sum = fixed;
va_start(ap, fixed);
__char3 c3 = va_arg(ap, __char3);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>*
sum = sum + c3.x + c3.y;
__char5 c5 = va_arg(ap, __char5);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>*
sum = sum + c5.x + c5.y;
__char9 c9 = va_arg(ap, __char9);
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>*
sum = sum + c9.x + c9.y;
__char19 c19 = va_arg(ap, __char19);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8** [[VAR]]
+// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
// CHECK: bitcast i8* [[VAR2]] to <19 x i8>*
sum = sum + c19.x + c19.y;
__short3 s3 = va_arg(ap, __short3);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>*
sum = sum + s3.x + s3.y;
__short5 s5 = va_arg(ap, __short5);
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>*
sum = sum + s5.x + s5.y;
__int3 i3 = va_arg(ap, __int3);
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>*
sum = sum + i3.x + i3.y;
__int5 i5 = va_arg(ap, __int5);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8** [[VAR]]
+// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
// CHECK: bitcast i8* [[VAR2]] to <5 x i32>*
sum = sum + i5.x + i5.y;
__double3 d3 = va_arg(ap, __double3);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8** [[VAR]]
+// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
// CHECK: bitcast i8* [[VAR2]] to <3 x double>*
sum = sum + d3.x + d3.y;
va_end(ap);
@@ -285,7 +285,7 @@ double test(__char3 *c3, __char5 *c5, __char9 *c9, __char19 *c19,
__short3 *s3, __short5 *s5, __int3 *i3, __int5 *i5,
__double3 *d3) {
double ret = varargs_vec(3, *c3, *c5, *c9, *c19, *s3, *s5, *i3, *i5, *d3);
-// CHECK: call double (i32, ...)* @varargs_vec(i32 3, i32 {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <19 x i8>* {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <4 x i32> {{%.*}}, <5 x i32>* {{%.*}}, <3 x double>* {{%.*}})
+// CHECK: call double (i32, ...) @varargs_vec(i32 3, i32 {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <19 x i8>* {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <4 x i32> {{%.*}}, <5 x i32>* {{%.*}}, <3 x double>* {{%.*}})
return ret;
}
@@ -339,7 +339,7 @@ double fixed_9c(__char9 *in) {
__attribute__((noinline)) double args_vec_19c(int fixed, __char19 c19) {
// CHECK: args_vec_19c
-// CHECK: [[C19:%.*]] = load <19 x i8>* {{.*}}, align 16
+// CHECK: [[C19:%.*]] = load <19 x i8>, <19 x i8>* {{.*}}, align 16
double sum = fixed;
sum = sum + c19.x + c19.y;
return sum;
@@ -401,7 +401,7 @@ double fixed_3i(__int3 *in) {
__attribute__((noinline)) double args_vec_5i(int fixed, __int5 c5) {
// CHECK: args_vec_5i
-// CHECK: [[C5:%.*]] = load <5 x i32>* {{%.*}}, align 16
+// CHECK: [[C5:%.*]] = load <5 x i32>, <5 x i32>* {{%.*}}, align 16
double sum = fixed;
sum = sum + c5.x + c5.y;
return sum;
@@ -416,7 +416,7 @@ double fixed_5i(__int5 *in) {
__attribute__((noinline)) double args_vec_3d(int fixed, __double3 c3) {
// CHECK: args_vec_3d
// CHECK: [[CAST:%.*]] = bitcast <3 x double>* {{%.*}} to <4 x double>*
-// CHECK: [[LOAD:%.*]] = load <4 x double>* [[CAST]]
+// CHECK: [[LOAD:%.*]] = load <4 x double>, <4 x double>* [[CAST]]
// CHECK: shufflevector <4 x double> [[LOAD]], <4 x double> undef, <3 x i32> <i32 0, i32 1, i32 2>
double sum = fixed;
sum = sum + c3.x + c3.y;