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path: root/test/CodeGen/arm64-abi-vector.c
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Diffstat (limited to 'test/CodeGen/arm64-abi-vector.c')
-rw-r--r--test/CodeGen/arm64-abi-vector.c68
1 files changed, 31 insertions, 37 deletions
diff --git a/test/CodeGen/arm64-abi-vector.c b/test/CodeGen/arm64-abi-vector.c
index ebf7f5112659..29aeadb66da4 100644
--- a/test/CodeGen/arm64-abi-vector.c
+++ b/test/CodeGen/arm64-abi-vector.c
@@ -16,7 +16,7 @@ typedef __attribute__(( ext_vector_type(3) )) double __double3;
double varargs_vec_3c(int fixed, ...) {
// CHECK: varargs_vec_3c
// CHECK: alloca <3 x i8>, align 4
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>*
va_list ap;
double sum = fixed;
@@ -36,7 +36,7 @@ double test_3c(__char3 *in) {
double varargs_vec_4c(int fixed, ...) {
// CHECK: varargs_vec_4c
// CHECK: alloca <4 x i8>, align 4
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <4 x i8>*
va_list ap;
double sum = fixed;
@@ -56,7 +56,7 @@ double test_4c(__char4 *in) {
double varargs_vec_5c(int fixed, ...) {
// CHECK: varargs_vec_5c
// CHECK: alloca <5 x i8>, align 8
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>*
va_list ap;
double sum = fixed;
@@ -78,7 +78,7 @@ double varargs_vec_9c(int fixed, ...) {
// CHECK: alloca <9 x i8>, align 16
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>*
va_list ap;
double sum = fixed;
@@ -97,10 +97,9 @@ double test_9c(__char9 *in) {
double varargs_vec_19c(int fixed, ...) {
// CHECK: varargs_vec_19c
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
-// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
-// CHECK: bitcast i8* [[VAR2]] to <19 x i8>*
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
+// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <19 x i8>**
+// CHECK: [[VAR2:%.*]] = load <19 x i8>*, <19 x i8>** [[VAR]]
va_list ap;
double sum = fixed;
va_start(ap, fixed);
@@ -119,7 +118,7 @@ double test_19c(__char19 *in) {
double varargs_vec_3s(int fixed, ...) {
// CHECK: varargs_vec_3s
// CHECK: alloca <3 x i16>, align 8
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>*
va_list ap;
double sum = fixed;
@@ -141,7 +140,7 @@ double varargs_vec_5s(int fixed, ...) {
// CHECK: alloca <5 x i16>, align 16
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>*
va_list ap;
double sum = fixed;
@@ -163,7 +162,7 @@ double varargs_vec_3i(int fixed, ...) {
// CHECK: alloca <3 x i32>, align 16
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>*
va_list ap;
double sum = fixed;
@@ -183,10 +182,9 @@ double test_3i(__int3 *in) {
double varargs_vec_5i(int fixed, ...) {
// CHECK: varargs_vec_5i
// CHECK: alloca <5 x i32>, align 16
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
-// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
-// CHECK: bitcast i8* [[VAR2]] to <5 x i32>*
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
+// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <5 x i32>**
+// CHECK: [[VAR2:%.*]] = load <5 x i32>*, <5 x i32>** [[VAR]]
va_list ap;
double sum = fixed;
va_start(ap, fixed);
@@ -205,10 +203,9 @@ double test_5i(__int5 *in) {
double varargs_vec_3d(int fixed, ...) {
// CHECK: varargs_vec_3d
// CHECK: alloca <3 x double>, align 16
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
-// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
-// CHECK: bitcast i8* [[VAR2]] to <3 x double>*
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
+// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <3 x double>**
+// CHECK: [[VAR2:%.*]] = load <3 x double>*, <3 x double>** [[VAR]]
va_list ap;
double sum = fixed;
va_start(ap, fixed);
@@ -230,52 +227,49 @@ double varargs_vec(int fixed, ...) {
double sum = fixed;
va_start(ap, fixed);
__char3 c3 = va_arg(ap, __char3);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>*
sum = sum + c3.x + c3.y;
__char5 c5 = va_arg(ap, __char5);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>*
sum = sum + c5.x + c5.y;
__char9 c9 = va_arg(ap, __char9);
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>*
sum = sum + c9.x + c9.y;
__char19 c19 = va_arg(ap, __char19);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
-// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
-// CHECK: bitcast i8* [[VAR2]] to <19 x i8>*
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
+// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <19 x i8>**
+// CHECK: [[VAR2:%.*]] = load <19 x i8>*, <19 x i8>** [[VAR]]
sum = sum + c19.x + c19.y;
__short3 s3 = va_arg(ap, __short3);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
// CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>*
sum = sum + s3.x + s3.y;
__short5 s5 = va_arg(ap, __short5);
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>*
sum = sum + s5.x + s5.y;
__int3 i3 = va_arg(ap, __int3);
// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16
// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8*
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16
// CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>*
sum = sum + i3.x + i3.y;
__int5 i5 = va_arg(ap, __int5);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
-// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
-// CHECK: bitcast i8* [[VAR2]] to <5 x i32>*
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
+// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <5 x i32>**
+// CHECK: [[VAR2:%.*]] = load <5 x i32>*, <5 x i32>** [[VAR]]
sum = sum + i5.x + i5.y;
__double3 d3 = va_arg(ap, __double3);
-// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8
-// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8**
-// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]]
-// CHECK: bitcast i8* [[VAR2]] to <3 x double>*
+// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8
+// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <3 x double>**
+// CHECK: [[VAR2:%.*]] = load <3 x double>*, <3 x double>** [[VAR]]
sum = sum + d3.x + d3.y;
va_end(ap);
return sum;