diff options
Diffstat (limited to 'test/CodeGen/arm64-abi-vector.c')
-rw-r--r-- | test/CodeGen/arm64-abi-vector.c | 68 |
1 files changed, 31 insertions, 37 deletions
diff --git a/test/CodeGen/arm64-abi-vector.c b/test/CodeGen/arm64-abi-vector.c index ebf7f5112659..29aeadb66da4 100644 --- a/test/CodeGen/arm64-abi-vector.c +++ b/test/CodeGen/arm64-abi-vector.c @@ -16,7 +16,7 @@ typedef __attribute__(( ext_vector_type(3) )) double __double3; double varargs_vec_3c(int fixed, ...) { // CHECK: varargs_vec_3c // CHECK: alloca <3 x i8>, align 4 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>* va_list ap; double sum = fixed; @@ -36,7 +36,7 @@ double test_3c(__char3 *in) { double varargs_vec_4c(int fixed, ...) { // CHECK: varargs_vec_4c // CHECK: alloca <4 x i8>, align 4 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <4 x i8>* va_list ap; double sum = fixed; @@ -56,7 +56,7 @@ double test_4c(__char4 *in) { double varargs_vec_5c(int fixed, ...) { // CHECK: varargs_vec_5c // CHECK: alloca <5 x i8>, align 8 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>* va_list ap; double sum = fixed; @@ -78,7 +78,7 @@ double varargs_vec_9c(int fixed, ...) { // CHECK: alloca <9 x i8>, align 16 // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>* va_list ap; double sum = fixed; @@ -97,10 +97,9 @@ double test_9c(__char9 *in) { double varargs_vec_19c(int fixed, ...) { // CHECK: varargs_vec_19c -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 -// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] -// CHECK: bitcast i8* [[VAR2]] to <19 x i8>* +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 +// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <19 x i8>** +// CHECK: [[VAR2:%.*]] = load <19 x i8>*, <19 x i8>** [[VAR]] va_list ap; double sum = fixed; va_start(ap, fixed); @@ -119,7 +118,7 @@ double test_19c(__char19 *in) { double varargs_vec_3s(int fixed, ...) { // CHECK: varargs_vec_3s // CHECK: alloca <3 x i16>, align 8 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>* va_list ap; double sum = fixed; @@ -141,7 +140,7 @@ double varargs_vec_5s(int fixed, ...) { // CHECK: alloca <5 x i16>, align 16 // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>* va_list ap; double sum = fixed; @@ -163,7 +162,7 @@ double varargs_vec_3i(int fixed, ...) { // CHECK: alloca <3 x i32>, align 16 // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>* va_list ap; double sum = fixed; @@ -183,10 +182,9 @@ double test_3i(__int3 *in) { double varargs_vec_5i(int fixed, ...) { // CHECK: varargs_vec_5i // CHECK: alloca <5 x i32>, align 16 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 -// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] -// CHECK: bitcast i8* [[VAR2]] to <5 x i32>* +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 +// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <5 x i32>** +// CHECK: [[VAR2:%.*]] = load <5 x i32>*, <5 x i32>** [[VAR]] va_list ap; double sum = fixed; va_start(ap, fixed); @@ -205,10 +203,9 @@ double test_5i(__int5 *in) { double varargs_vec_3d(int fixed, ...) { // CHECK: varargs_vec_3d // CHECK: alloca <3 x double>, align 16 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 -// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] -// CHECK: bitcast i8* [[VAR2]] to <3 x double>* +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 +// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <3 x double>** +// CHECK: [[VAR2:%.*]] = load <3 x double>*, <3 x double>** [[VAR]] va_list ap; double sum = fixed; va_start(ap, fixed); @@ -230,52 +227,49 @@ double varargs_vec(int fixed, ...) { double sum = fixed; va_start(ap, fixed); __char3 c3 = va_arg(ap, __char3); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>* sum = sum + c3.x + c3.y; __char5 c5 = va_arg(ap, __char5); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>* sum = sum + c5.x + c5.y; __char9 c9 = va_arg(ap, __char9); // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>* sum = sum + c9.x + c9.y; __char19 c19 = va_arg(ap, __char19); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 -// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] -// CHECK: bitcast i8* [[VAR2]] to <19 x i8>* +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 +// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <19 x i8>** +// CHECK: [[VAR2:%.*]] = load <19 x i8>*, <19 x i8>** [[VAR]] sum = sum + c19.x + c19.y; __short3 s3 = va_arg(ap, __short3); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>* sum = sum + s3.x + s3.y; __short5 s5 = va_arg(ap, __short5); // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>* sum = sum + s5.x + s5.y; __int3 i3 = va_arg(ap, __int3); // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_ALIGN]], i64 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>* sum = sum + i3.x + i3.y; __int5 i5 = va_arg(ap, __int5); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 -// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] -// CHECK: bitcast i8* [[VAR2]] to <5 x i32>* +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 +// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <5 x i32>** +// CHECK: [[VAR2:%.*]] = load <5 x i32>*, <5 x i32>** [[VAR]] sum = sum + i5.x + i5.y; __double3 d3 = va_arg(ap, __double3); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 -// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] -// CHECK: bitcast i8* [[VAR2]] to <3 x double>* +// CHECK: [[AP_NEXT:%.*]] = getelementptr inbounds i8, i8* [[AP_CUR:%.*]], i64 8 +// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to <3 x double>** +// CHECK: [[VAR2:%.*]] = load <3 x double>*, <3 x double>** [[VAR]] sum = sum + d3.x + d3.y; va_end(ap); return sum; |