diff options
Diffstat (limited to 'test/CodeGen/volatile.c')
-rw-r--r-- | test/CodeGen/volatile.c | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/test/CodeGen/volatile.c b/test/CodeGen/volatile.c index 3e891aa32c77..52915f6f4d5b 100644 --- a/test/CodeGen/volatile.c +++ b/test/CodeGen/volatile.c @@ -41,67 +41,67 @@ int main() { // CHECK: [[I:%[a-zA-Z0-9_.]+]] = alloca i32 // load i=S; -// CHECK: load i32* @S +// CHECK: load i32, i32* @S // CHECK: store i32 {{.*}}, i32* [[I]] i=vS; -// CHECK: load volatile i32* @vS +// CHECK: load volatile i32, i32* @vS // CHECK: store i32 {{.*}}, i32* [[I]] i=*pS; -// CHECK: [[PS_VAL:%[a-zA-Z0-9_.]+]] = load i32** @pS -// CHECK: load i32* [[PS_VAL]] +// CHECK: [[PS_VAL:%[a-zA-Z0-9_.]+]] = load i32*, i32** @pS +// CHECK: load i32, i32* [[PS_VAL]] // CHECK: store i32 {{.*}}, i32* [[I]] i=*pvS; -// CHECK: [[PVS_VAL:%[a-zA-Z0-9_.]+]] = load i32** @pvS -// CHECK: load volatile i32* [[PVS_VAL]] +// CHECK: [[PVS_VAL:%[a-zA-Z0-9_.]+]] = load i32*, i32** @pvS +// CHECK: load volatile i32, i32* [[PVS_VAL]] // CHECK: store i32 {{.*}}, i32* [[I]] i=A[2]; -// CHECK: load i32* getelementptr {{.*}} @A +// CHECK: load i32, i32* getelementptr {{.*}} @A // CHECK: store i32 {{.*}}, i32* [[I]] i=vA[2]; -// CHECK: load volatile i32* getelementptr {{.*}} @vA +// CHECK: load volatile i32, i32* getelementptr {{.*}} @vA // CHECK: store i32 {{.*}}, i32* [[I]] i=F.x; -// CHECK: load i32* getelementptr {{.*}} @F +// CHECK: load i32, i32* getelementptr {{.*}} @F // CHECK: store i32 {{.*}}, i32* [[I]] i=vF.x; -// CHECK: load volatile i32* getelementptr {{.*}} @vF +// CHECK: load volatile i32, i32* getelementptr {{.*}} @vF // CHECK: store i32 {{.*}}, i32* [[I]] i=F2.x; -// CHECK: load i32* getelementptr {{.*}} @F2 +// CHECK: load i32, i32* getelementptr {{.*}} @F2 // CHECK: store i32 {{.*}}, i32* [[I]] i=vF2.x; -// CHECK: load volatile i32* getelementptr {{.*}} @vF2 +// CHECK: load volatile i32, i32* getelementptr {{.*}} @vF2 // CHECK: store i32 {{.*}}, i32* [[I]] i=vpF2->x; -// CHECK: [[VPF2_VAL:%[a-zA-Z0-9_.]+]] = load {{%[a-zA-Z0-9_.]+}}** @vpF2 +// CHECK: [[VPF2_VAL:%[a-zA-Z0-9_.]+]] = load {{%[a-zA-Z0-9_.]+}}*, {{%[a-zA-Z0-9_.]+}}** @vpF2 // CHECK: [[ELT:%[a-zA-Z0-9_.]+]] = getelementptr {{.*}} [[VPF2_VAL]] -// CHECK: load volatile i32* [[ELT]] +// CHECK: load volatile i32, i32* [[ELT]] // CHECK: store i32 {{.*}}, i32* [[I]] i=F3.x.y; -// CHECK: load i32* getelementptr {{.*}} @F3 +// CHECK: load i32, i32* getelementptr {{.*}} @F3 // CHECK: store i32 {{.*}}, i32* [[I]] i=vF3.x.y; -// CHECK: load volatile i32* getelementptr {{.*}} @vF3 +// CHECK: load volatile i32, i32* getelementptr {{.*}} @vF3 // CHECK: store i32 {{.*}}, i32* [[I]] i=BF.x; -// CHECK-IT: load i8* getelementptr {{.*}} @BF -// CHECK-MS: load i32* getelementptr {{.*}} @BF +// CHECK-IT: load i8, i8* getelementptr {{.*}} @BF +// CHECK-MS: load i32, i32* getelementptr {{.*}} @BF // CHECK: store i32 {{.*}}, i32* [[I]] i=vBF.x; -// CHECK-IT: load volatile i8* getelementptr {{.*}} @vBF -// CHECK-MS: load volatile i32* getelementptr {{.*}} @vBF +// CHECK-IT: load volatile i8, i8* getelementptr {{.*}} @vBF +// CHECK-MS: load volatile i32, i32* getelementptr {{.*}} @vBF // CHECK: store i32 {{.*}}, i32* [[I]] i=V[3]; -// CHECK: load <4 x i32>* @V +// CHECK: load <4 x i32>, <4 x i32>* @V // CHECK: store i32 {{.*}}, i32* [[I]] i=vV[3]; -// CHECK: load volatile <4 x i32>* @vV +// CHECK: load volatile <4 x i32>, <4 x i32>* @vV // CHECK: store i32 {{.*}}, i32* [[I]] i=VE.yx[1]; -// CHECK: load <4 x i32>* @VE +// CHECK: load <4 x i32>, <4 x i32>* @VE // CHECK: store i32 {{.*}}, i32* [[I]] i=vVE.zy[1]; -// CHECK: load volatile <4 x i32>* @vVE +// CHECK: load volatile <4 x i32>, <4 x i32>* @vVE // CHECK: store i32 {{.*}}, i32* [[I]] i = aggFct().x; // Note: not volatile // N.b. Aggregate return is extremely target specific, all we can @@ -110,92 +110,92 @@ int main() { // CHECK-NOT: load volatile // CHECK: store i32 {{.*}}, i32* [[I]] i=vtS; -// CHECK: load volatile i32* @vtS +// CHECK: load volatile i32, i32* @vtS // CHECK: store i32 {{.*}}, i32* [[I]] // store S=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store i32 {{.*}}, i32* @S vS=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store volatile i32 {{.*}}, i32* @vS *pS=i; -// CHECK: load i32* [[I]] -// CHECK: [[PS_VAL:%[a-zA-Z0-9_.]+]] = load i32** @pS +// CHECK: load i32, i32* [[I]] +// CHECK: [[PS_VAL:%[a-zA-Z0-9_.]+]] = load i32*, i32** @pS // CHECK: store i32 {{.*}}, i32* [[PS_VAL]] *pvS=i; -// CHECK: load i32* [[I]] -// CHECK: [[PVS_VAL:%[a-zA-Z0-9_.]+]] = load i32** @pvS +// CHECK: load i32, i32* [[I]] +// CHECK: [[PVS_VAL:%[a-zA-Z0-9_.]+]] = load i32*, i32** @pvS // CHECK: store volatile i32 {{.*}}, i32* [[PVS_VAL]] A[2]=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store i32 {{.*}}, i32* getelementptr {{.*}} @A vA[2]=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vA F.x=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store i32 {{.*}}, i32* getelementptr {{.*}} @F vF.x=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vF F2.x=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store i32 {{.*}}, i32* getelementptr {{.*}} @F2 vF2.x=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vF2 vpF2->x=i; -// CHECK: load i32* [[I]] -// CHECK: [[VPF2_VAL:%[a-zA-Z0-9_.]+]] = load {{%[a-zA-Z0-9._]+}}** @vpF2 +// CHECK: load i32, i32* [[I]] +// CHECK: [[VPF2_VAL:%[a-zA-Z0-9_.]+]] = load {{%[a-zA-Z0-9._]+}}*, {{%[a-zA-Z0-9._]+}}** @vpF2 // CHECK: [[ELT:%[a-zA-Z0-9_.]+]] = getelementptr {{.*}} [[VPF2_VAL]] // CHECK: store volatile i32 {{.*}}, i32* [[ELT]] vF3.x.y=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vF3 BF.x=i; -// CHECK: load i32* [[I]] -// CHECK-IT: load i8* getelementptr {{.*}} @BF -// CHECK-MS: load i32* getelementptr {{.*}} @BF +// CHECK: load i32, i32* [[I]] +// CHECK-IT: load i8, i8* getelementptr {{.*}} @BF +// CHECK-MS: load i32, i32* getelementptr {{.*}} @BF // CHECK-IT: store i8 {{.*}}, i8* getelementptr {{.*}} @BF // CHECK-MS: store i32 {{.*}}, i32* getelementptr {{.*}} @BF vBF.x=i; -// CHECK: load i32* [[I]] -// CHECK-IT: load volatile i8* getelementptr {{.*}} @vBF -// CHECK-MS: load volatile i32* getelementptr {{.*}} @vBF +// CHECK: load i32, i32* [[I]] +// CHECK-IT: load volatile i8, i8* getelementptr {{.*}} @vBF +// CHECK-MS: load volatile i32, i32* getelementptr {{.*}} @vBF // CHECK-IT: store volatile i8 {{.*}}, i8* getelementptr {{.*}} @vBF // CHECK-MS: store volatile i32 {{.*}}, i32* getelementptr {{.*}} @vBF V[3]=i; -// CHECK: load i32* [[I]] -// CHECK: load <4 x i32>* @V +// CHECK: load i32, i32* [[I]] +// CHECK: load <4 x i32>, <4 x i32>* @V // CHECK: store <4 x i32> {{.*}}, <4 x i32>* @V vV[3]=i; -// CHECK: load i32* [[I]] -// CHECK: load volatile <4 x i32>* @vV +// CHECK: load i32, i32* [[I]] +// CHECK: load volatile <4 x i32>, <4 x i32>* @vV // CHECK: store volatile <4 x i32> {{.*}}, <4 x i32>* @vV vtS=i; -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* [[I]] // CHECK: store volatile i32 {{.*}}, i32* @vtS // other ops: ++S; -// CHECK: load i32* @S +// CHECK: load i32, i32* @S // CHECK: store i32 {{.*}}, i32* @S ++vS; -// CHECK: load volatile i32* @vS +// CHECK: load volatile i32, i32* @vS // CHECK: store volatile i32 {{.*}}, i32* @vS i+=S; -// CHECK: load i32* @S -// CHECK: load i32* [[I]] +// CHECK: load i32, i32* @S +// CHECK: load i32, i32* [[I]] // CHECK: store i32 {{.*}}, i32* [[I]] i+=vS; -// CHECK: load volatile i32* @vS -// CHECK: load i32* [[I]] +// CHECK: load volatile i32, i32* @vS +// CHECK: load i32, i32* [[I]] // CHECK: store i32 {{.*}}, i32* [[I]] ++vtS; -// CHECK: load volatile i32* @vtS +// CHECK: load volatile i32, i32* @vtS // CHECK: store volatile i32 {{.*}}, i32* @vtS (void)vF2; // From vF2 to a temporary |