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-rw-r--r--test/CodeGenCXX/microsoft-abi-virtual-inheritance.cpp314
1 files changed, 314 insertions, 0 deletions
diff --git a/test/CodeGenCXX/microsoft-abi-virtual-inheritance.cpp b/test/CodeGenCXX/microsoft-abi-virtual-inheritance.cpp
new file mode 100644
index 000000000000..7c223ca0a772
--- /dev/null
+++ b/test/CodeGenCXX/microsoft-abi-virtual-inheritance.cpp
@@ -0,0 +1,314 @@
+// RUN: %clang_cc1 %s -fno-rtti -cxx-abi microsoft -triple=i386-pc-win32 -emit-llvm -o %t
+// RUN: FileCheck %s < %t
+// RUN: FileCheck --check-prefix=CHECK2 %s < %t
+
+// For now, just make sure x86_64 doesn't crash.
+// RUN: %clang_cc1 %s -fno-rtti -cxx-abi microsoft -triple=x86_64-pc-win32 -emit-llvm -o %t
+
+struct VBase {
+ virtual ~VBase();
+ virtual void foo();
+ virtual void bar();
+ int field;
+};
+
+struct B : virtual VBase {
+ B();
+ virtual ~B();
+ virtual void foo();
+ virtual void bar();
+};
+
+B::B() {
+ // CHECK-LABEL: define x86_thiscallcc %struct.B* @"\01??0B@@QAE@XZ"
+ // CHECK: %[[THIS:.*]] = load %struct.B**
+ // CHECK: br i1 %{{.*}}, label %[[INIT_VBASES:.*]], label %[[SKIP_VBASES:.*]]
+
+ // Don't check the INIT_VBASES case as it's covered by the ctor tests.
+
+ // CHECK: %[[SKIP_VBASES]]
+ // CHECK: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 0
+ // ...
+ // CHECK: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK: %[[VFPTR_i8:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 %{{.*}}
+ // CHECK: %[[VFPTR:.*]] = bitcast i8* %[[VFPTR_i8]] to [3 x i8*]**
+ // CHECK: store [3 x i8*]* @"\01??_7B@@6B@", [3 x i8*]** %[[VFPTR]]
+
+ // Initialize vtorDisp:
+ // CHECK: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 0
+ // ...
+ // CHECK: %[[VBASE_OFFSET:.*]] = add nsw i32 0, %{{.*}}
+ // CHECK: %[[VTORDISP_VAL:.*]] = sub i32 %[[VBASE_OFFSET]], 8
+ // CHECK: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 %[[VBASE_OFFSET]]
+ // CHECK: %[[VTORDISP_i8:.*]] = getelementptr i8* %[[VBASE_i8]], i32 -4
+ // CHECK: %[[VTORDISP_PTR:.*]] = bitcast i8* %[[VTORDISP_i8]] to i32*
+ // CHECK: store i32 %[[VTORDISP_VAL]], i32* %[[VTORDISP_PTR]]
+
+ // CHECK: ret
+}
+
+B::~B() {
+ // CHECK-LABEL: define x86_thiscallcc void @"\01??1B@@UAE@XZ"
+ // Adjust the this parameter:
+ // CHECK: %[[THIS_PARAM_i8:.*]] = bitcast %struct.B* {{.*}} to i8*
+ // CHECK: %[[THIS_i8:.*]] = getelementptr inbounds i8* %[[THIS_PARAM_i8]], i32 -8
+ // CHECK: %[[THIS:.*]] = bitcast i8* %[[THIS_i8]] to %struct.B*
+ // CHECK: store %struct.B* %[[THIS]], %struct.B** %[[THIS_ADDR:.*]], align 4
+ // CHECK: %[[THIS:.*]] = load %struct.B** %[[THIS_ADDR]]
+
+ // Restore the vfptr that could have been changed by a subclass.
+ // CHECK: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 0
+ // ...
+ // CHECK: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK: %[[VFPTR_i8:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 %{{.*}}
+ // CHECK: %[[VFPTR:.*]] = bitcast i8* %[[VFPTR_i8]] to [3 x i8*]**
+ // CHECK: store [3 x i8*]* @"\01??_7B@@6B@", [3 x i8*]** %[[VFPTR]]
+
+ // Initialize vtorDisp:
+ // CHECK: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 0
+ // ...
+ // CHECK: %[[VBASE_OFFSET:.*]] = add nsw i32 0, %{{.*}}
+ // CHECK: %[[VTORDISP_VAL:.*]] = sub i32 %[[VBASE_OFFSET]], 8
+ // CHECK: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 %[[VBASE_OFFSET]]
+ // CHECK: %[[VTORDISP_i8:.*]] = getelementptr i8* %[[VBASE_i8]], i32 -4
+ // CHECK: %[[VTORDISP_PTR:.*]] = bitcast i8* %[[VTORDISP_i8]] to i32*
+ // CHECK: store i32 %[[VTORDISP_VAL]], i32* %[[VTORDISP_PTR]]
+
+ foo(); // Avoid the "trivial destructor" optimization.
+
+ // CHECK: ret
+
+ // CHECK2-LABEL: define linkonce_odr x86_thiscallcc void @"\01??_DB@@UAE@XZ"(%struct.B*
+ // CHECK2: %[[THIS:.*]] = load %struct.B** {{.*}}
+ // CHECK2: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK2: %[[B_i8:.*]] = getelementptr i8* %[[THIS_i8]], i32 8
+ // CHECK2: %[[B:.*]] = bitcast i8* %[[B_i8]] to %struct.B*
+ // CHECK2: call x86_thiscallcc void @"\01??1B@@UAE@XZ"(%struct.B* %[[B]])
+ // CHECK2: %[[THIS_i8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+ // CHECK2: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i64 8
+ // CHECK2: %[[VBASE:.*]] = bitcast i8* %[[VBASE_i8]] to %struct.VBase*
+ // CHECK2: call x86_thiscallcc void @"\01??1VBase@@UAE@XZ"(%struct.VBase* %[[VBASE]])
+ // CHECK2: ret
+
+ // CHECK2-LABEL: define linkonce_odr x86_thiscallcc void @"\01??_GB@@UAEPAXI@Z"
+ // CHECK2: %[[THIS_PARAM_i8:.*]] = bitcast %struct.B* {{.*}} to i8*
+ // CHECK2: %[[THIS_i8:.*]] = getelementptr inbounds i8* %[[THIS_PARAM_i8:.*]], i32 -8
+ // CHECK2: %[[THIS:.*]] = bitcast i8* %[[THIS_i8]] to %struct.B*
+ // CHECK2: store %struct.B* %[[THIS]], %struct.B** %[[THIS_ADDR:.*]], align 4
+ // CHECK2: %[[THIS:.*]] = load %struct.B** %[[THIS_ADDR]]
+ // CHECK2: call x86_thiscallcc void @"\01??_DB@@UAE@XZ"(%struct.B* %[[THIS]])
+ // ...
+ // CHECK2: ret
+}
+
+void B::foo() {
+// CHECK-LABEL: define x86_thiscallcc void @"\01?foo@B@@UAEXXZ"(i8*
+//
+// B::foo gets 'this' cast to VBase* in ECX (i.e. this+8) so we
+// need to adjust 'this' before use.
+//
+// CHECK: %[[THIS_ADDR:.*]] = alloca %struct.B*, align 4
+// CHECK: %[[THIS_i8:.*]] = getelementptr inbounds i8* %[[ECX:.*]], i32 -8
+// CHECK: %[[THIS:.*]] = bitcast i8* %[[THIS_i8]] to %struct.B*
+// CHECK: store %struct.B* %[[THIS]], %struct.B** %[[THIS_ADDR]], align 4
+
+ field = 42;
+// CHECK: %[[THIS:.*]] = load %struct.B** %[[THIS_ADDR]]
+// CHECK: %[[THIS8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[THIS8]], i32 0
+// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
+// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
+// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
+// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
+// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
+// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
+// CHECK: %[[THIS8:.*]] = bitcast %struct.B* %[[THIS]] to i8*
+// CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[THIS8]], i32 %[[VBOFFSET]]
+// CHECK: %[[VBASE:.*]] = bitcast i8* %[[VBASE_i8]] to %struct.VBase*
+// CHECK: %[[FIELD:.*]] = getelementptr inbounds %struct.VBase* %[[VBASE]], i32 0, i32 1
+// CHECK: store i32 42, i32* %[[FIELD]], align 4
+//
+// CHECK: ret void
+}
+
+void call_vbase_bar(B *obj) {
+// CHECK-LABEL: define void @"\01?call_vbase_bar@@YAXPAUB@@@Z"(%struct.B* %obj)
+// CHECK: %[[OBJ:.*]] = load %struct.B
+
+ obj->bar();
+// When calling a vbase's virtual method, one needs to adjust 'this'
+// at the caller site.
+//
+// CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8*
+// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0
+// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
+// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
+// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
+// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
+// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
+// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
+// CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]]
+// CHECK: %[[VFPTR:.*]] = bitcast i8* %[[VBASE_i8]] to void (i8*)***
+// CHECK: %[[VFTABLE:.*]] = load void (i8*)*** %[[VFPTR]]
+// CHECK: %[[VFUN:.*]] = getelementptr inbounds void (i8*)** %[[VFTABLE]], i64 2
+// CHECK: %[[VFUN_VALUE:.*]] = load void (i8*)** %[[VFUN]]
+//
+// CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8*
+// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0
+// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
+// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
+// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
+// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
+// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
+// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
+// CHECK: %[[VBASE:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]]
+//
+// CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](i8* %[[VBASE]])
+//
+// CHECK: ret void
+}
+
+void delete_B(B *obj) {
+// CHECK-LABEL: define void @"\01?delete_B@@YAXPAUB@@@Z"(%struct.B* %obj)
+// CHECK: %[[OBJ:.*]] = load %struct.B
+
+ delete obj;
+// CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8*
+// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0
+// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
+// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
+// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
+// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
+// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
+// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
+// CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]]
+// CHECK: %[[VFPTR:.*]] = bitcast i8* %[[VBASE_i8]] to void (%struct.B*, i32)***
+// CHECK: %[[VFTABLE:.*]] = load void (%struct.B*, i32)*** %[[VFPTR]]
+// CHECK: %[[VFUN:.*]] = getelementptr inbounds void (%struct.B*, i32)** %[[VFTABLE]], i64 0
+// CHECK: %[[VFUN_VALUE:.*]] = load void (%struct.B*, i32)** %[[VFUN]]
+//
+// CHECK: %[[OBJ_i8:.*]] = bitcast %struct.B* %[[OBJ]] to i8*
+// CHECK: %[[VBPTR:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 0
+// CHECK: %[[VBPTR8:.*]] = bitcast i8* %[[VBPTR]] to i8**
+// CHECK: %[[VBTABLE:.*]] = load i8** %[[VBPTR8]]
+// CHECK: %[[VBENTRY8:.*]] = getelementptr inbounds i8* %[[VBTABLE]], i32 4
+// CHECK: %[[VBENTRY:.*]] = bitcast i8* %[[VBENTRY8]] to i32*
+// CHECK: %[[VBOFFSET32:.*]] = load i32* %[[VBENTRY]]
+// CHECK: %[[VBOFFSET:.*]] = add nsw i32 0, %[[VBOFFSET32]]
+// CHECK: %[[VBASE_i8:.*]] = getelementptr inbounds i8* %[[OBJ_i8]], i32 %[[VBOFFSET]]
+// CHECK: %[[VBASE:.*]] = bitcast i8* %[[VBASE_i8]] to %struct.B*
+//
+// CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](%struct.B* %[[VBASE]], i32 1)
+// CHECK: ret void
+}
+
+void call_complete_dtor() {
+ // CHECK-LABEL: define void @"\01?call_complete_dtor@@YAXXZ"
+ B b;
+ // CHECK: call x86_thiscallcc %struct.B* @"\01??0B@@QAE@XZ"(%struct.B* %[[B:.*]], i32 1)
+ // CHECK-NOT: getelementptr
+ // CHECK: call x86_thiscallcc void @"\01??_DB@@UAE@XZ"(%struct.B* %[[B]])
+ // CHECK: ret
+}
+
+struct C : B {
+ C();
+ // has an implicit vdtor.
+};
+
+// Used to crash on an assertion.
+C::C() {
+// CHECK-LABEL: define x86_thiscallcc %struct.C* @"\01??0C@@QAE@XZ"
+}
+
+namespace multiple_vbases {
+struct A {
+ virtual void a();
+};
+
+struct B {
+ virtual void b();
+};
+
+struct C {
+ virtual void c();
+};
+
+struct D : virtual A, virtual B, virtual C {
+ virtual void a();
+ virtual void b();
+ virtual void c();
+ D();
+};
+
+D::D() {
+ // CHECK-LABEL: define x86_thiscallcc %"struct.multiple_vbases::D"* @"\01??0D@multiple_vbases@@QAE@XZ"
+ // Just make sure we emit 3 vtordisps after initializing vfptrs.
+ // CHECK: store [1 x i8*]* @"\01??_7D@multiple_vbases@@6BA@1@@", [1 x i8*]** %{{.*}}
+ // CHECK: store [1 x i8*]* @"\01??_7D@multiple_vbases@@6BB@1@@", [1 x i8*]** %{{.*}}
+ // CHECK: store [1 x i8*]* @"\01??_7D@multiple_vbases@@6BC@1@@", [1 x i8*]** %{{.*}}
+ // ...
+ // CHECK: store i32 %{{.*}}, i32* %{{.*}}
+ // CHECK: store i32 %{{.*}}, i32* %{{.*}}
+ // CHECK: store i32 %{{.*}}, i32* %{{.*}}
+ // CHECK: ret
+}
+}
+
+namespace diamond {
+struct A {
+ A();
+ virtual ~A();
+};
+
+struct B : virtual A {
+ B();
+ ~B();
+};
+
+struct C : virtual A {
+ C();
+ ~C();
+ int c1, c2, c3;
+};
+
+struct Z {
+ int z;
+};
+
+struct D : virtual Z, B, C {
+ D();
+ ~D();
+} d;
+
+D::~D() {
+ // CHECK-LABEL: define x86_thiscallcc void @"\01??1D@diamond@@UAE@XZ"(%"struct.diamond::D"*)
+ // CHECK: %[[ARG_i8:.*]] = bitcast %"struct.diamond::D"* %{{.*}} to i8*
+ // CHECK: %[[THIS_i8:.*]] = getelementptr inbounds i8* %[[ARG_i8]], i32 -24
+ // CHECK: %[[THIS:.*]] = bitcast i8* %[[THIS_i8]] to %"struct.diamond::D"*
+ // CHECK: store %"struct.diamond::D"* %[[THIS]], %"struct.diamond::D"** %[[THIS_VAL:.*]], align 4
+ // CHECK: %[[THIS:.*]] = load %"struct.diamond::D"** %[[THIS_VAL]]
+ // CHECK: %[[D_i8:.*]] = bitcast %"struct.diamond::D"* %[[THIS]] to i8*
+ // CHECK: %[[C_i8:.*]] = getelementptr inbounds i8* %[[D_i8]], i64 4
+ // CHECK: %[[C:.*]] = bitcast i8* %[[C_i8]] to %"struct.diamond::C"*
+ // CHECK: %[[C_i8:.*]] = bitcast %"struct.diamond::C"* %[[C]] to i8*
+ // CHECK: %[[ARG_i8:.*]] = getelementptr i8* %{{.*}}, i32 16
+ // FIXME: We might consider changing the dtor this parameter type to i8*.
+ // CHECK: %[[ARG:.*]] = bitcast i8* %[[ARG_i8]] to %"struct.diamond::C"*
+ // CHECK: call x86_thiscallcc void @"\01??1C@diamond@@UAE@XZ"(%"struct.diamond::C"* %[[ARG]])
+
+ // CHECK: %[[B:.*]] = bitcast %"struct.diamond::D"* %[[THIS]] to %"struct.diamond::B"*
+ // CHECK: %[[B_i8:.*]] = bitcast %"struct.diamond::B"* %[[B]] to i8*
+ // CHECK: %[[ARG_i8:.*]] = getelementptr i8* %[[B_i8]], i32 4
+ // CHECK: %[[ARG:.*]] = bitcast i8* %[[ARG_i8]] to %"struct.diamond::B"*
+ // CHECK: call x86_thiscallcc void @"\01??1B@diamond@@UAE@XZ"(%"struct.diamond::B"* %[[ARG]])
+ // CHECK: ret void
+}
+
+}