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diff --git a/test/bs.6 b/test/bs.6 deleted file mode 100644 index 657f538d7167..000000000000 --- a/test/bs.6 +++ /dev/null @@ -1,71 +0,0 @@ -.\"*************************************************************************** -.\" Copyright (c) 1998,2006 Free Software Foundation, Inc. * -.\" * -.\" Permission is hereby granted, free of charge, to any person obtaining a * -.\" copy of this software and associated documentation files (the * -.\" "Software"), to deal in the Software without restriction, including * -.\" without limitation the rights to use, copy, modify, merge, publish, * -.\" distribute, distribute with modifications, sublicense, and/or sell * -.\" copies of the Software, and to permit persons to whom the Software is * -.\" furnished to do so, subject to the following conditions: * -.\" * -.\" The above copyright notice and this permission notice shall be included * -.\" in all copies or substantial portions of the Software. * -.\" * -.\" THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * -.\" OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * -.\" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * -.\" IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * -.\" DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * -.\" OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR * -.\" THE USE OR OTHER DEALINGS IN THE SOFTWARE. * -.\" * -.\" Except as contained in this notice, the name(s) of the above copyright * -.\" holders shall not be used in advertising or otherwise to promote the * -.\" sale, use or other dealings in this Software without prior written * -.\" authorization. * -.\"*************************************************************************** -.\" -.\" $Id: bs.6,v 1.2 2006/04/22 22:42:44 tom Exp $ -.TH BATTLESHIPS 6 "Aug 23, 1989" -.SH NAME -bs \- battleships game -.SH SYNOPSIS -battle [ -b | -s ] [ -c ] -.SH DESCRIPTION -This program allows you to play the familiar Battleships game against the -computer on a 10x10 board. The interface is visual and largely -self-explanatory; you place your ships and pick your shots by moving the -cursor around the `sea' with the rogue/hack motion keys hjklyubn. -.PP -Note that when selecting a ship to place, you must type the capital letter -(these are, after all, capital ships). During ship placement, the `r' command -may be used to ignore the current position and randomly place your currently -selected ship. The `R' command will place all remaining ships randomly. The ^L -command (form feed, ASCII 12) will force a screen redraw). -.PP -The command-line arguments control game modes. - -.nf - -b selects a `blitz' variant - -s selects a `salvo' variant - -c permits ships to be placed adjacently -.fi - -The `blitz' variant allows a side to shoot for as long as it continues to -score hits. -.PP -The `salvo' game allows a player one shot per turn for each of his/her ships -still afloat. This puts a premium scoring hits early and knocking out some -ships and also makes much harder the situation where you face a superior force -with only your PT-boat. -.PP -Normally, ships must be separated by at least one square of open water. The --c option disables this check and allows them to close-pack. -.PP -The algorithm the computer uses once it has found a ship to sink is provably -optimal. The dispersion criterion for the random-fire algorithm may not be. -.SH AUTHORS -Originally written by one Bruce Holloway in 1986. Salvo mode added by Chuck A. -DeGaul (cbosgd!cad). Visual user interface, `closepack' option, code rewrite -and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989. |