diff options
Diffstat (limited to 'test/esan/TestCases/struct-simple.cpp')
-rw-r--r-- | test/esan/TestCases/struct-simple.cpp | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/test/esan/TestCases/struct-simple.cpp b/test/esan/TestCases/struct-simple.cpp new file mode 100644 index 000000000000..c52154e09421 --- /dev/null +++ b/test/esan/TestCases/struct-simple.cpp @@ -0,0 +1,204 @@ +// RUN: %clang_esan_frag -O0 %s -DPART1 -mllvm -esan-aux-field-info=0 -c -o %t-part1.o 2>&1 +// RUN: %clang_esan_frag -O0 %s -DPART2 -c -o %t-part2.o 2>&1 +// RUN: %clang_esan_frag -O0 %s -DMAIN -c -o %t-main.o 2>&1 +// RUN: %clang_esan_frag -O0 %t-part1.o %t-part2.o %t-main.o -o %t 2>&1 +// RUN: %env_esan_opts=verbosity=2 %run %t 2>&1 | FileCheck %s + +// We generate two different object files from this file with different +// macros, and then link them together. We do this to test how we handle +// separate compilation with multiple compilation units. + +#include <stdio.h> + +extern "C" { + void part1(); + void part2(); +} + +//===-- compilation unit part1 without main function ----------------------===// + +#ifdef PART1 +struct A { + int x; + int y; +}; + +struct B { + float m; + double n; +}; + +union U { + float f; + double d; +}; + +// Same struct in both main and part1. +struct S { + int s1; + int s2; +}; + +// Different structs with the same name in main and part1. +struct D { + int d1; + int d2; + struct { + int x; + int y; + int z; + } ds[10]; +}; + +void part1() +{ + struct A a; + struct B b; + union U u; + struct S s; + struct D d; + for (int i = 0; i < (1 << 11); i++) + a.x = 0; + a.y = 1; + b.m = 2.0; + for (int i = 0; i < (1 << 21); i++) { + b.n = 3.0; + d.ds[3].y = 0; + } + u.f = 0.0; + u.d = 1.0; + s.s1 = 0; + d.d1 = 0; +} +#endif // PART1 + +//===-- compilation unit part2 without main function ----------------------===// +#ifdef PART2 +// No struct in this part. +void part2() +{ + // do nothing +} +#endif // PART2 + +//===-- compilation unit with main function -------------------------------===// + +#ifdef MAIN +class C { +public: + struct { + int x; + int y; + } cs; + union { + float f; + double d; + } cu; + char c[10]; +}; + +// Same struct in both main and part1. +struct S { + int s1; + int s2; +}; + +// Different structs with the same name in main and part1. +struct D { + int d1; + int d2; + int d3; +}; + +int main(int argc, char **argv) { + // CHECK: in esan::initializeLibrary + // CHECK: in esan::initializeCacheFrag + // CHECK-NEXT: in esan::processCompilationUnitInit + // CHECK-NEXT: in esan::processCacheFragCompilationUnitInit: {{.*}}struct-simple.cpp with 6 class(es)/struct(s) + // CHECK-NEXT: Register struct.A#2#11#11: 2 fields + // CHECK-NEXT: Register struct.B#2#3#2: 2 fields + // CHECK-NEXT: Register union.U#1#3: 1 fields + // CHECK-NEXT: Register struct.S#2#11#11: 2 fields + // CHECK-NEXT: Register struct.D#3#14#11#11: 3 fields + // CHECK-NEXT: Register struct.anon#3#11#11#11: 3 fields + // CHECK-NEXT: in esan::processCompilationUnitInit + // CHECK-NEXT: in esan::processCacheFragCompilationUnitInit: {{.*}}struct-simple.cpp with 0 class(es)/struct(s) + // CHECK-NEXT: in esan::processCompilationUnitInit + // CHECK-NEXT: in esan::processCacheFragCompilationUnitInit: {{.*}}struct-simple.cpp with 5 class(es)/struct(s) + // CHECK-NEXT: Register class.C#3#14#13#13: 3 fields + // CHECK-NEXT: Register struct.anon#2#11#11: 2 fields + // CHECK-NEXT: Register union.anon#1#3: 1 fields + // CHECK-NEXT: Duplicated struct.S#2#11#11: 2 fields + // CHECK-NEXT: Register struct.D#3#11#11#11: 3 fields + struct C c[2]; + struct S s; + struct D d; + c[0].cs.x = 0; + c[1].cs.y = 1; + c[0].cu.f = 0.0; + c[1].cu.d = 1.0; + c[0].c[2] = 0; + s.s1 = 0; + d.d1 = 0; + d.d2 = 0; + part1(); + part2(); + return 0; + // CHECK: in esan::finalizeLibrary + // CHECK-NEXT: in esan::finalizeCacheFrag + // CHECK-NEXT: in esan::processCompilationUnitExit + // CHECK-NEXT: in esan::processCacheFragCompilationUnitExit: {{.*}}struct-simple.cpp with 5 class(es)/struct(s) + // CHECK-NEXT: Unregister class.C#3#14#13#13: 3 fields + // CHECK-NEXT: {{.*}} class C + // CHECK-NEXT: {{.*}} size = 32, count = 5, ratio = 3, array access = 5 + // CHECK-NEXT: {{.*}} # 0: offset = 0, size = 8, count = 2, type = %struct.anon = type { i32, i32 } + // CHECK-NEXT: {{.*}} # 1: offset = 8, size = 8, count = 2, type = %union.anon = type { double } + // CHECK-NEXT: {{.*}} # 2: offset = 16, size = 10, count = 1, type = [10 x i8] + // CHECK-NEXT: Unregister struct.anon#2#11#11: 2 fields + // CHECK-NEXT: {{.*}} struct anon + // CHECK-NEXT: {{.*}} size = 8, count = 2, ratio = 1, array access = 0 + // CHECK-NEXT: {{.*}} # 0: offset = 0, size = 4, count = 1, type = i32 + // CHECK-NEXT: {{.*}} # 1: offset = 4, size = 4, count = 1, type = i32 + // CHECK-NEXT: Unregister union.anon#1#3: 1 fields + // CHECK-NEXT: Unregister struct.S#2#11#11: 2 fields + // CHECK-NEXT: {{.*}} struct S + // CHECK-NEXT: {{.*}} size = 8, count = 2, ratio = 2, array access = 0 + // CHECK-NEXT: {{.*}} # 0: count = 2 + // CHECK-NEXT: {{.*}} # 1: count = 0 + // CHECK-NEXT: Unregister struct.D#3#11#11#11: 3 fields + // CHECK-NEXT: {{.*}} struct D + // CHECK-NEXT: {{.*}} size = 12, count = 2, ratio = 2, array access = 0 + // CHECK-NEXT: {{.*}} # 0: offset = 0, size = 4, count = 1, type = i32 + // CHECK-NEXT: {{.*}} # 1: offset = 4, size = 4, count = 1, type = i32 + // CHECK-NEXT: {{.*}} # 2: offset = 8, size = 4, count = 0, type = i32 + // CHECK-NEXT: in esan::processCompilationUnitExit + // CHECK-NEXT: in esan::processCacheFragCompilationUnitExit: {{.*}}struct-simple.cpp with 0 class(es)/struct(s) + // CHECK-NEXT: in esan::processCompilationUnitExit + // CHECK-NEXT: in esan::processCacheFragCompilationUnitExit: {{.*}}struct-simple.cpp with 6 class(es)/struct(s) + // CHECK-NEXT: Unregister struct.A#2#11#11: 2 fields + // CHECK-NEXT: {{.*}} struct A + // CHECK-NEXT: {{.*}} size = 8, count = 2049, ratio = 2048, array access = 0 + // CHECK-NEXT: {{.*}} # 0: count = 2048 + // CHECK-NEXT: {{.*}} # 1: count = 1 + // CHECK-NEXT: Unregister struct.B#2#3#2: 2 fields + // CHECK-NEXT: {{.*}} struct B + // CHECK-NEXT: {{.*}} size = 16, count = 2097153, ratio = 2097152, array access = 0 + // CHECK-NEXT: {{.*}} # 0: count = 1 + // CHECK-NEXT: {{.*}} # 1: count = 2097152 + // CHECK-NEXT: Unregister union.U#1#3: 1 fields + // CHECK-NEXT: Duplicated struct.S#2#11#11: 2 fields + // CHECK-NEXT: Unregister struct.D#3#14#11#11: 3 fields + // CHECK-NEXT: {{.*}} struct D + // CHECK-NEXT: {{.*}} size = 128, count = 2097153, ratio = 2097153, array access = 0 + // CHECK-NEXT: {{.*}} # 0: count = 1 + // CHECK-NEXT: {{.*}} # 1: count = 0 + // CHECK-NEXT: {{.*}} # 2: count = 2097152 + // CHECK-NEXT: Unregister struct.anon#3#11#11#11: 3 fields + // CHECK-NEXT: {{.*}} struct anon + // CHECK-NEXT: {{.*}} size = 12, count = 2097152, ratio = 4194304, array access = 2097152 + // CHECK-NEXT: {{.*}} # 0: count = 0 + // CHECK-NEXT: {{.*}} # 1: count = 2097152 + // CHECK-NEXT: {{.*}} # 2: count = 0 + // CHECK-NEXT: {{.*}}EfficiencySanitizer: total struct field access count = 6293518 +} +#endif // MAIN |