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+
+/*
+===============================================================================
+
+This C header file is part of TestFloat, Release 2a, a package of programs
+for testing the correctness of floating-point arithmetic complying to the
+IEC/IEEE Standard for Floating-Point.
+
+Written by John R. Hauser. More information is available through the Web
+page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/TestFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+/* $FreeBSD$ */
+
+#include "softfloat.h"
+#include "milieu.h"
+
+/*
+-------------------------------------------------------------------------------
+The following macros are defined to indicate that the corresponding
+functions exist.
+-------------------------------------------------------------------------------
+*/
+#define SYST_INT32_TO_FLOAT32
+#define SYST_INT32_TO_FLOAT64
+#define SYST_INT32_TO_FLOAT128
+#define SYST_INT64_TO_FLOAT32
+#define SYST_INT64_TO_FLOAT64
+#define SYST_INT64_TO_FLOAT128
+#define SYST_FLOAT32_TO_INT32_ROUND_TO_ZERO
+#define SYST_FLOAT32_TO_INT64_ROUND_TO_ZERO
+#define SYST_FLOAT32_TO_FLOAT64
+#define SYST_FLOAT32_TO_FLOAT128
+#define SYST_FLOAT32_ADD
+#define SYST_FLOAT32_SUB
+#define SYST_FLOAT32_MUL
+#define SYST_FLOAT32_DIV
+#define SYST_FLOAT32_SQRT
+#define SYST_FLOAT32_EQ
+#define SYST_FLOAT32_LE
+#define SYST_FLOAT32_LT
+#define SYST_FLOAT32_EQ_SIGNALING
+#define SYST_FLOAT32_LE_QUIET
+#define SYST_FLOAT32_LT_QUIET
+#define SYST_FLOAT64_TO_INT32_ROUND_TO_ZERO
+#define SYST_FLOAT64_TO_INT64_ROUND_TO_ZERO
+#define SYST_FLOAT64_TO_FLOAT32
+#define SYST_FLOAT64_TO_FLOAT128
+#define SYST_FLOAT64_ADD
+#define SYST_FLOAT64_SUB
+#define SYST_FLOAT64_MUL
+#define SYST_FLOAT64_DIV
+#define SYST_FLOAT64_SQRT
+#define SYST_FLOAT64_EQ
+#define SYST_FLOAT64_LE
+#define SYST_FLOAT64_LT
+#define SYST_FLOAT64_EQ_SIGNALING
+#define SYST_FLOAT64_LE_QUIET
+#define SYST_FLOAT64_LT_QUIET
+#define SYST_FLOAT128_TO_INT32_ROUND_TO_ZERO
+#define SYST_FLOAT128_TO_INT64_ROUND_TO_ZERO
+#define SYST_FLOAT128_TO_FLOAT32
+#define SYST_FLOAT128_TO_FLOAT64
+#define SYST_FLOAT128_ADD
+#define SYST_FLOAT128_SUB
+#define SYST_FLOAT128_MUL
+#define SYST_FLOAT128_DIV
+#define SYST_FLOAT128_SQRT
+#define SYST_FLOAT128_EQ
+#define SYST_FLOAT128_LE
+#define SYST_FLOAT128_LT
+#define SYST_FLOAT128_EQ_SIGNALING
+#define SYST_FLOAT128_LE_QUIET
+#define SYST_FLOAT128_LT_QUIET
+
+/*
+-------------------------------------------------------------------------------
+System function declarations. (Some of these functions may not exist.)
+-------------------------------------------------------------------------------
+*/
+float32 syst_int32_to_float32( int32 );
+float64 syst_int32_to_float64( int32 );
+#ifdef FLOATX80
+floatx80 syst_int32_to_floatx80( int32 );
+#endif
+#ifdef FLOAT128
+float128 syst_int32_to_float128( int32 );
+#endif
+#ifdef BITS64
+float32 syst_int64_to_float32( int64 );
+float64 syst_int64_to_float64( int64 );
+#ifdef FLOATX80
+floatx80 syst_int64_to_floatx80( int64 );
+#endif
+#ifdef FLOAT128
+float128 syst_int64_to_float128( int64 );
+#endif
+#endif
+int32 syst_float32_to_int32( float32 );
+int32 syst_float32_to_int32_round_to_zero( float32 );
+#ifdef BITS64
+int64 syst_float32_to_int64( float32 );
+int64 syst_float32_to_int64_round_to_zero( float32 );
+#endif
+float64 syst_float32_to_float64( float32 );
+#ifdef FLOATX80
+floatx80 syst_float32_to_floatx80( float32 );
+#endif
+#ifdef FLOAT128
+float128 syst_float32_to_float128( float32 );
+#endif
+float32 syst_float32_round_to_int( float32 );
+float32 syst_float32_add( float32, float32 );
+float32 syst_float32_sub( float32, float32 );
+float32 syst_float32_mul( float32, float32 );
+float32 syst_float32_div( float32, float32 );
+float32 syst_float32_rem( float32, float32 );
+float32 syst_float32_sqrt( float32 );
+flag syst_float32_eq( float32, float32 );
+flag syst_float32_le( float32, float32 );
+flag syst_float32_lt( float32, float32 );
+flag syst_float32_eq_signaling( float32, float32 );
+flag syst_float32_le_quiet( float32, float32 );
+flag syst_float32_lt_quiet( float32, float32 );
+int32 syst_float64_to_int32( float64 );
+int32 syst_float64_to_int32_round_to_zero( float64 );
+#ifdef BITS64
+int64 syst_float64_to_int64( float64 );
+int64 syst_float64_to_int64_round_to_zero( float64 );
+#endif
+float32 syst_float64_to_float32( float64 );
+#ifdef FLOATX80
+floatx80 syst_float64_to_floatx80( float64 );
+#endif
+#ifdef FLOAT128
+float128 syst_float64_to_float128( float64 );
+#endif
+float64 syst_float64_round_to_int( float64 );
+float64 syst_float64_add( float64, float64 );
+float64 syst_float64_sub( float64, float64 );
+float64 syst_float64_mul( float64, float64 );
+float64 syst_float64_div( float64, float64 );
+float64 syst_float64_rem( float64, float64 );
+float64 syst_float64_sqrt( float64 );
+flag syst_float64_eq( float64, float64 );
+flag syst_float64_le( float64, float64 );
+flag syst_float64_lt( float64, float64 );
+flag syst_float64_eq_signaling( float64, float64 );
+flag syst_float64_le_quiet( float64, float64 );
+flag syst_float64_lt_quiet( float64, float64 );
+#ifdef FLOATX80
+int32 syst_floatx80_to_int32( floatx80 );
+int32 syst_floatx80_to_int32_round_to_zero( floatx80 );
+#ifdef BITS64
+int64 syst_floatx80_to_int64( floatx80 );
+int64 syst_floatx80_to_int64_round_to_zero( floatx80 );
+#endif
+float32 syst_floatx80_to_float32( floatx80 );
+float64 syst_floatx80_to_float64( floatx80 );
+#ifdef FLOAT128
+float128 syst_floatx80_to_float128( floatx80 );
+#endif
+floatx80 syst_floatx80_round_to_int( floatx80 );
+floatx80 syst_floatx80_add( floatx80, floatx80 );
+floatx80 syst_floatx80_sub( floatx80, floatx80 );
+floatx80 syst_floatx80_mul( floatx80, floatx80 );
+floatx80 syst_floatx80_div( floatx80, floatx80 );
+floatx80 syst_floatx80_rem( floatx80, floatx80 );
+floatx80 syst_floatx80_sqrt( floatx80 );
+flag syst_floatx80_eq( floatx80, floatx80 );
+flag syst_floatx80_le( floatx80, floatx80 );
+flag syst_floatx80_lt( floatx80, floatx80 );
+flag syst_floatx80_eq_signaling( floatx80, floatx80 );
+flag syst_floatx80_le_quiet( floatx80, floatx80 );
+flag syst_floatx80_lt_quiet( floatx80, floatx80 );
+#endif
+#ifdef FLOAT128
+int32 syst_float128_to_int32( float128 );
+int32 syst_float128_to_int32_round_to_zero( float128 );
+#ifdef BITS64
+int64 syst_float128_to_int64( float128 );
+int64 syst_float128_to_int64_round_to_zero( float128 );
+#endif
+float32 syst_float128_to_float32( float128 );
+float64 syst_float128_to_float64( float128 );
+#ifdef FLOATX80
+floatx80 syst_float128_to_floatx80( float128 );
+#endif
+float128 syst_float128_round_to_int( float128 );
+float128 syst_float128_add( float128, float128 );
+float128 syst_float128_sub( float128, float128 );
+float128 syst_float128_mul( float128, float128 );
+float128 syst_float128_div( float128, float128 );
+float128 syst_float128_rem( float128, float128 );
+float128 syst_float128_sqrt( float128 );
+flag syst_float128_eq( float128, float128 );
+flag syst_float128_le( float128, float128 );
+flag syst_float128_lt( float128, float128 );
+flag syst_float128_eq_signaling( float128, float128 );
+flag syst_float128_le_quiet( float128, float128 );
+flag syst_float128_lt_quiet( float128, float128 );
+#endif
+