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diff --git a/www/architecture.html b/www/architecture.html new file mode 100755 index 000000000000..eb178febde54 --- /dev/null +++ b/www/architecture.html @@ -0,0 +1,294 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> +<link href="style.css" rel="stylesheet" type="text/css" /> +<title>LLDB Architecture</title> +</head> + +<body> + <div class="www_title"> + The <strong>LLDB</strong> Debugger + </div> + +<div id="container"> + <div id="content"> + + <!--#include virtual="sidebar.incl"--> + + <div id="middle"> + <div class="post"> + <h1 class ="postheader">Architecture</h1> + <div class="postcontent"> + + <p>LLDB is a large and complex codebase. This section will help you become more familiar with + the pieces that make up LLDB and give a general overview of the general architecture.</p> + </div> + <div class="postfooter"></div> + </div> + <div class="post"> + <h1 class ="postheader">Code Layout</h1> + <div class="postcontent"> + + <p>LLDB has many code groupings that makeup the source base:</p> + <ul> + <li><a href="#api">API</a></li> + <li><a href="#breakpoint">Breakpoint</a></li> + <li><a href="#commands">Commands</a></li> + <li><a href="#core">Core</a></li> + <li><a href="#dataformatters">DataFormatters</a></li> + <li><a href="#expression">Expression</a></li> + <li><a href="#host">Host</a></li> + <li><a href="#interpreter">Interpreter</a></li> + <li><a href="#symbol">Symbol</a></li> + <li><a href="#targ">Target</a></li> + <li><a href="#utility">Utility</a></li> + </ul> + </div> + <div class="postfooter"></div> + </div> + <a name="api"></a> + <div class="post"> + <h1 class ="postheader">API</h1> + <div class="postcontent"> + + <p>The API folder contains the public interface to LLDB.</p> + <p>We are currently vending a C++ API. In order to be able to add + methods to this API and allow people to link to our classes, + we have certain rules that we must follow:</p> + <ul> + <li>Classes can't inherit from any other classes.</li> + <li>Classes can't contain virtual methods.</li> + <li>Classes should be compatible with script bridging utilities like <a href="http://www.swig.org/">swig</a>.</li> + <li>Classes should be lightweight and be backed by a single member. Pointers (or shared pointers) are the preferred choice since they allow changing the contents of the backend without affecting the public object layout.</li> + <li>The interface should be as minimal as possible in order to give a complete API.</li> + </ul> + <p>By adhering to these rules we should be able to continue to + vend a C++ API, and make changes to the API as any additional + methods added to these classes will just be a dynamic loader + lookup and they won't affect the class layout (since they + aren't virtual methods, and no members can be added to the + class).</p> + </div> + <div class="postfooter"></div> + </div> + <a name="breakpoint"></a> + <div class="post"> + <h1 class ="postheader">Breakpoint</h1> + <div class="postcontent"> + + <p>A collection of classes that implement our breakpoint classes. + Breakpoints are resolved symbolically and always continue to + resolve themselves as your program runs. Whether settings breakpoints + by file and line, by symbol name, by symbol regular expression, + or by address, breakpoints will keep trying to resolve new locations + each time shared libraries are loaded. Breakpoints will of course + unresolve themselves when shared libraries are unloaded. Breakpoints + can also be scoped to be set only in a specific shared library. By + default, breakpoints can be set in any shared library and will continue + to attempt to be resolved with each shared library load.</p> + <p>Breakpoint options can be set on the breakpoint, + or on the individual locations. This allows flexibility when dealing + with breakpoints and allows us to do what the user wants.</p> + </div> + <div class="postfooter"></div> + </div> + <a name="commands"></a> + <div class="post"> + <h1 class ="postheader">Commands</h1> + <div class="postcontent"> + + <p>The command source files represent objects that implement + the functionality for all textual commands available + in our command line interface.</p> + <p>Every command is backed by a <b>lldb_private::CommandObject</b> + or <b>lldb_private::CommandObjectMultiword</b> object.</p> + <p><b>lldb_private::CommandObjectMultiword</b> are commands that + have subcommands and allow command line commands to be + logically grouped into a hierarchy.</p> + <p><b>lldb_private::CommandObject</b> command line commands + are the objects that implement the functionality of the + command. They can optionally define + options for themselves, as well as group those options into + logical groups that can go together. The help system is + tied into these objects and can extract the syntax and + option groupings to display appropriate help for each + command.</p> + </div> + <div class="postfooter"></div> + </div> + <a name="core"></a> + <div class="post"> + <h1 class ="postheader">Core</h1> + <div class="postcontent"> + + <p>The Core source files contain basic functionality that + is required in the debugger. A wide variety of classes + are implemented:</p> + + <ul> + <li>Address (section offset addressing)</li> + <li>AddressRange</li> + <li>Architecture specification</li> + <li>Broadcaster / Event / Listener </li> + <li>Communication classes that use Connection objects</li> + <li>Uniqued C strings</li> + <li>Data extraction</li> + <li>File specifications</li> + <li>Mangled names</li> + <li>Regular expressions</li> + <li>Source manager</li> + <li>Streams</li> + <li>Value objects</li> + </ul> + </div> + <div class="postfooter"></div> + </div> + <a name="dataformatters"></a> + <div class="post"> + <h1 class ="postheader">DataFormatters</h1> + <div class="postcontent"> + + <p>A collection of classes that implement the data formatters subsystem.</p> + + <p>For a general user-level introduction to data formatters, you can look <a href="varformats.html">here</a>. + <p>A 10,000 foot view of the data formatters is based upon the <code>DataVisualization</code> class. + <code>DataVisualization</code> is the very high level entry point into the data formatters. It vends a stable interface in face of changing internals + and is the recommended entry point for components of LLDB that need to ask questions of the data formatters. + The main questions one can ask of <code>DataVisualization</code> are: + <ul> + <li>given a ValueObject, retrieve the formatters to be used for it</li> + <li>given a type, retrieve the formatters to be used for it. This is not an "exact" question, + i.e. one can retrieve a formatter from a type name which would not be used to then format ValueObjects of that type</li> + <li>given a name, retrieve a category of that name, optionally creating it if needed - more generally, categories management</li> + <li>given an identifier and a summary, store it as a named summary - more generally, named summary management</li> + </ul> + + <p>For people actively maintaining the data formatters subsystem itself, however, the FormatManager class is the relevant point of entry. + This class is subject to more frequent changes as the formatters evolve. Currently, it provides a thin caching layer on top of a list of categories + that each export a group of formatters. + </p> + <p>From an end-user perspective, the "type" LLDB command is the point of access to the data formatters. A large group of generally-useful formatters + is provided by default and loaded upon debugger startup. + </div> + <div class="postfooter"></div> + </div> + <a name="expression"></a> + <div class="post"> + <h1 class ="postheader">Expression</h1> + <div class="postcontent"> + + <p>Expression parsing files cover everything from evaluating + DWARF expressions, to evaluating expressions using + Clang.</p> + <p>The DWARF expression parser has been heavily modified to + support type promotion, new opcodes needed for evaluating + expressions with symbolic variable references (expression local variables, + program variables), and other operators required by + typical expressions such as assign, address of, float/double/long + double floating point values, casting, and more. The + DWARF expression parser uses a stack of lldb_private::Value + objects. These objects know how to do the standard C type + promotion, and allow for symbolic references to variables + in the program and in the LLDB process (expression local + and expression global variables).</p> + <p>The expression parser uses a full instance of the Clang + compiler in order to accurately evaluate expressions. + Hooks have been put into Clang so that the compiler knows + to ask about identifiers it doesn't know about. Once + expressions have be compiled into an AST, we can then + traverse this AST and either generate a DWARF expression + that contains simple opcodes that can be quickly re-evaluated + each time an expression needs to be evaluated, or JIT'ed + up into code that can be run on the process being debugged.</p> + </div> + <div class="postfooter"></div> + </div> + <a name="host"></a> + <div class="post"> + <h1 class ="postheader">Host</h1> + <div class="postcontent"> + + <p>LLDB tries to abstract itself from the host upon which + it is currently running by providing a host abstraction + layer. This layer involves everything from spawning, detaching, + joining and killing native in-process threads, to getting + current information about the current host.</p> + <p>Host functionality includes abstraction layers for:</p> + <ul> + <li>Mutexes</li> + <li>Conditions</li> + <li>Timing functions</li> + <li>Thread functions</li> + <li>Host target triple</li> + <li>Host child process notifications</li> + <li>Host specific types</li> + </ul> + </div> + <div class="postfooter"></div> + </div> + <a name="interpreter"></a> + <div class="post"> + <h1 class ="postheader">Interpreter</h1> + <div class="postcontent"> + + <p>The interpreter classes are the classes responsible for + being the base classes needed for each command object, + and is responsible for tracking and running command line + commands.</p> + </div> + <div class="postfooter"></div> + </div> + <a name="symbol"></a> + <div class="post"> + <h1 class ="postheader">Symbol</h1> + <div class="postcontent"> + <p>Symbol classes involve everything needed in order to parse + object files and debug symbols. All the needed classes + for compilation units (code and debug info for a source file), + functions, lexical blocks within functions, inlined + functions, types, declaration locations, and variables + are in this section.</p> + </div> + <div class="postfooter"></div> + </div> + <a name="targ"></a> + <div class="post"> + <h1 class ="postheader">Target</h1> + <div class="postcontent"> + + <p>Classes that are related to a debug target include:</p> + <ul> + <li>Target</li> + <li>Process</li> + <li>Thread</li> + <li>Stack frames</li> + <li>Stack frame registers</li> + <li>ABI for function calling in process being debugged</li> + <li>Execution context batons</li> + </ul> + </div> + <div class="postfooter"></div> + </div> + <a name="utility"></a> + <div class="post"> + <h1 class ="postheader">Utility</h1> + <div class="postcontent"> + + <p>Utility files should be as stand alone as possible and + available for LLDB, plug-ins or related + applications to use.</p> + <p>Files found in the Utility section include:</p> + <ul> + <li>Pseudo-terminal support</li> + <li>Register numbering for specific architectures.</li> + <li>String data extractors</li> + </ul> + </div> + <div class="postfooter"></div> + </div> + </div> + </div> +</div> +</body> +</html> |