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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
+<link href="style.css" rel="stylesheet" type="text/css" />
+<title>Debug Symbols on Mac OS X</title>
+</head>
+
+<body>
+ <div class="www_title">
+ The <strong>LLDB</strong> Debugger
+ </div>
+
+<div id="container">
+ <div id="content">
+
+ <!--#include virtual="sidebar.incl"-->
+
+ <div id="middle">
+ <div class="post">
+ <h1 class="postheader">Debug Symbols on MacOSX</h1>
+ <div class="postcontent">
+ <p>On MacOSX, debug symbols are often in stand alone bundles called <b>dSYM</b> files.
+ These are bundles that contain DWARF debug information and other resources related to
+ builds and debug info.</p>
+ <p>The DebugSymbols.framework framework helps locate dSYM files when given a UUID. It can
+ locate the symbols using a variety of methods:</p>
+ <ul>
+ <li>Spotlight</li>
+ <li>Explicit search paths</li>
+ <li>Implicit search paths</li>
+ <li>File mapped UUID paths</li>
+ <li>Running one or more shell scripts</li>
+ </ul>
+ <p>DebugSymbols.framework also has global defaults that can be modified to allow
+ all of the debug tools (lldb, gdb, sample, CoreSymbolication.framework) to easily
+ find important debug symbols. The domain for the DebugSymbols.framework defaults
+ is <b>com.apple.DebugSymbols</b>, and the defaults can be read, written or modified
+ using the <b>defaults</b> shell command:
+<code><pre><tt><b>% defaults read com.apple.DebugSymbols
+% defaults write com.apple.DebugSymbols KEY ...
+% defaults delete com.apple.DebugSymbols KEY</b>
+</tt></pre></code>
+
+ <p>The following is a list of the defaults key value
+ setting pairs that can be used to enhance symbol location:</p>
+ <table class="stats" width="620" cellspacing="0">
+ <tr>
+ <td class="hed" width="20%">Defaults Key</td>
+ <td class="hed" width="70%">Description</td>
+ </tr>
+
+ <tr>
+ <td class="content">
+ <b>DBGFileMappedPaths</b>
+ </td>
+ <td class="content">
+ This default can be specified as a single string, or an array of strings.
+ Each string represents a directory that contains file mapped UUID values
+ that point to dSYM files. See the "File Mapped UUID Directories" section
+ below for more details. Whenever DebugSymbols.framework is asked to lookup
+ a dSYM file, it will first look in any file mapped UUID directories
+ for a quick match.
+ </td>
+ </tr>
+ <td class="content" colspan="2">
+<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGFileMappedPaths -string /path/to/uuidmap1</b>
+<b>% defaults write com.apple.DebugSymbols DBGFileMappedPaths -array /path/to/uuidmap1
+ /path/to/uuidmap2</b>
+</tt></pre></code>
+ </tr>
+ <tr>
+ <td class="content">
+ <b>DBGShellCommands</b>
+ </td>
+ <td class="content">
+ This default can be specified as a single string, or an array of strings.
+ Specifies a shell script that will get run in order to find the dSYM.
+ The shell script will be run given a single UUID value as the shell
+ command arguments and the shell command is expected to return a property
+ list. See the property list format defined below.
+ </td>
+ </tr>
+ <td class="content" colspan="2">
+<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGShellCommands -string /path/to/script1</b>
+<b>% defaults write com.apple.DebugSymbols DBGShellCommands -array /path/to/script1
+ /path/to/script2</b>
+</tt></pre></code>
+ </td>
+ </tr>
+ <tr>
+ <td class="content">
+ <b>DBGSpotlightPaths</b>
+ </td>
+ <td class="content">
+ Specifies the directories to limit spotlight searches to as a string or array of strings. When any
+ other defaults are supplied to <b>com.apple.DebugSymbols</b>, spotlight
+ searches will be disabled unless this default is set to an empty array:
+ </td>
+ </tr>
+ <td class="content" colspan="2">
+<code><pre><tt><font color="green"># Specify an empty array to keep Spotlight searches enabled in all locations</font>
+<b>% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array</b>
+
+<font color="green"># Specify an array of paths to limit spotlight searches to certain directories</font>
+<b>% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array /path/dir1 /path/dir2</b>
+</tt></pre></code>
+ </td>
+ </tr>
+ </table>
+ </div>
+ <div class="postfooter"></div>
+ </div>
+ <div class="post">
+ <h1 class="postheader">Shell Script Property List Format</h1>
+ <div class="postcontent">
+<p>Shell scripts that are specified with the <b>DBGShellCommands</b> defaults key
+will be run in the order in which they are specified until a match is found.
+The shell script will be invoked with a single UUID string value like
+"23516BE4-29BE-350C-91C9-F36E7999F0F1". The shell script must respond with a
+property list being written to STDOUT.
+The property list returned must contain UUID string values as the root key values, with
+a dictionary for each UUID. The dictionaries can contain one or more of the following keys:
+
+ <table class="stats" width="620" cellspacing="0">
+ <tr>
+ <td class="hed" width="20%">Key</td>
+ <td class="hed" width="70%">Description</td>
+ </tr>
+ <tr>
+ <td class="content">
+ <b>DBGArchitecture</b>
+ </td>
+ <td class="content">A textual architecture or target triple like "x86_64", "i386", or "x86_64-apple-macosx".
+ </td>
+ </tr>
+ <tr>
+ <td class="content">
+ <b>DBGBuildSourcePath</b>
+ </td>
+ <td class="content">A path prefix that was used when building the dSYM file. The debug information will
+ contain paths with this prefix.
+ </td>
+ </tr>
+ <tr>
+ <td class="content">
+ <b>DBGSourcePath</b>
+ </td>
+ <td class="content">A path prefix for where the sources exist after the build has completed. Often when
+ building projects, build machines will host the sources in a temporary directory while building, then
+ move the sources to another location for archiving. If the paths in the debug info don't match where
+ the sources are currently hosted, then specifying this path along with the <b>DBGBuildSourcePath</b>
+ will help the developer tools always show you sources when debugging or symbolicating.
+ </td>
+ </tr>
+ <tr>
+ <td class="content">
+ <b>DBGDSYMPath</b>
+ </td>
+ <td class="content">A path to the dSYM mach-o file inside the dSYM bundle.
+ </td>
+ </tr>
+ <tr>
+ <td class="content">
+ <b>DBGSymbolRichExecutable</b>
+ </td>
+ <td class="content">A path to the symbol rich executable. Binaries are often stripped after
+ being built and packaged into a release. If your build systems saves an unstripped executable
+ a path to this executable can be provided.
+ </td>
+ </tr>
+ <tr>
+ <td class="content">
+ <b>DBGError</b>
+ </td>
+ <td class="content">If a binary can not be located for the supplied UUID, a user readable error
+ can be returned.
+ </td>
+ </tr>
+ </table>
+
+<p>Below is a sample shell script output for a binary that contains two architectures:
+<code><pre><tt>
+&lt;?xml version="1.0" encoding="UTF-8"?&gt;
+&lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt;
+&lt;plist version="1.0"&gt;
+&lt;dict&gt;
+ &lt;key&gt;23516BE4-29BE-350C-91C9-F36E7999F0F1&lt;/key&gt;
+ &lt;dict&gt;
+ &lt;key&gt;DBGArchitecture&lt;/key&gt;
+ &lt;string&gt;i386&lt;/string&gt;
+ &lt;key&gt;DBGBuildSourcePath&lt;/key&gt;
+ &lt;string&gt;/path/to/build/sources&lt;/string&gt;
+ &lt;key&gt;DBGSourcePath&lt;/key&gt;
+ &lt;string&gt;/path/to/actual/sources&lt;/string&gt;
+ &lt;key&gt;DBGDSYMPath&lt;/key&gt;
+ &lt;string&gt;/path/to/foo.dSYM/Contents/Resources/DWARF/foo&lt;/string&gt;
+ &lt;key&gt;DBGSymbolRichExecutable&lt;/key&gt;
+ &lt;string&gt;/path/to/unstripped/executable&lt;/string&gt;
+ &lt;/dict&gt;
+ &lt;key&gt;A40597AA-5529-3337-8C09-D8A014EB1578&lt;/key&gt;
+ &lt;dict&gt;
+ &lt;key&gt;DBGArchitecture&lt;/key&gt;
+ &lt;string&gt;x86_64&lt;/string&gt;
+ &lt;key&gt;DBGBuildSourcePath&lt;/key&gt;
+ &lt;string&gt;/path/to/build/sources&lt;/string&gt;
+ &lt;key&gt;DBGSourcePath&lt;/key&gt;
+ &lt;string&gt;/path/to/actual/sources&lt;/string&gt;
+ &lt;key&gt;DBGDSYMPath&lt;/key&gt;
+ &lt;string&gt;/path/to/foo.dSYM/Contents/Resources/DWARF/foo&lt;/string&gt;
+ &lt;key&gt;DBGSymbolRichExecutable&lt;/key&gt;
+ &lt;string&gt;/path/to/unstripped/executable&lt;/string&gt;
+ &lt;/dict&gt;
+&lt;/dict&gt;
+&lt;/plist&gt;
+</tt></pre></code>
+
+<p>There is no timeout imposed on a shell script when is it asked to locate a dSYM file, so be careful to not make a shell
+script that has high latency or takes a long time to download unless this
+is really what you want. This can slow down debug sessions in LLDB and GDB, symbolication
+with CoreSymbolication or Report Crash, with no visible feedback to the user. You can
+quickly return a plist with a single <b>DBGError</b> key that indicates a timeout
+has been reached. You might also want to exec new processes to do the downloads so
+that if you return an error that indicates a timeout, your download can still proceed
+after your shell script has exited so subsequent debug sessions can use the cached files.
+It is also important to track when a current download is in progress in case you get multiple requests for the same UUID so
+that you don't end up downloading the same file simultaneously. Also you will want
+to verify the download was successful and then and only then place the file into the
+cache for tools that will cache files locally.
+ </div>
+ <div class="postfooter"></div>
+ </div>
+ <div class="post">
+ <h1 class="postheader">Embedding UUID property lists inside the dSYM bundles</h1>
+ <div class="postcontent">
+<p>Since dSYM files are bundles, you can also place UUID info plists files inside
+your dSYM bundles in the <b>Contents/Resources</b> directory. One of the main
+reasons to create the UUID plists inside the dSYM bundles
+is that it will help LLDB and other developer tools show you source. LLDB currently
+knows how to check for these plist files so it can automatically remap the source
+location information in the debug info.
+
+<p>If we take the two UUID values from the returns plist above, we can split
+them out and save then in the dSYM bundle:
+
+<code><pre><tt><b>% ls /path/to/foo.dSYM/Contents/Resources</b>
+23516BE4-29BE-350C-91C9-F36E7999F0F1.plist
+A40597AA-5529-3337-8C09-D8A014EB1578.plist
+
+<b>% cat /path/to/foo.dSYM/Contents/Resources/23516BE4-29BE-350C-91C9-F36E7999F0F1.plist</b>
+&lt;?xml version="1.0" encoding="UTF-8"?&gt;
+&lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt;
+&lt;plist version="1.0"&gt;
+&lt;dict&gt;
+ &lt;key&gt;DBGArchitecture&lt;/key&gt;
+ &lt;string&gt;i386&lt;/string&gt;
+ &lt;key&gt;DBGBuildSourcePath&lt;/key&gt;
+ &lt;string&gt;/path/to/build/sources&lt;/string&gt;
+ &lt;key&gt;DBGSourcePath&lt;/key&gt;
+ &lt;string&gt;/path/to/actual/sources&lt;/string&gt;
+ &lt;key&gt;DBGDSYMPath&lt;/key&gt;
+ &lt;string&gt;/path/to/foo.dSYM/Contents/Resources/DWARF/foo&lt;/string&gt;
+ &lt;key&gt;DBGSymbolRichExecutable&lt;/key&gt;
+ &lt;string&gt;/path/to/unstripped/executable&lt;/string&gt;
+&lt;/dict&gt;
+&lt;/plist&gt;
+</tt></pre></code>
+
+<p>Note that the output is very close to what is needed by shell script output,
+so making the results of your shell script will be very easy to create by
+combining two plists into a single one where you take the UUID and use it a
+ string key, and the value is the contents of the plist.
+
+
+ </div>
+ <div class="postfooter"></div>
+ </div>
+ <div class="post">
+ <h1 class="postheader">File Mapped UUID Directories</h1>
+ <div class="postcontent">
+<p>File Mapped directories can be used for efficient dSYM file lookups for
+local or remote dSYM files. The UUID is broken up by splitting the first
+20 hex digits into 4 character chunks, and a directory is created for each
+chunk, and each subsequent directory is created inside the previous one.
+A symlink is then created whose name is the last 12 hex digits in the deepest
+directory. The symlinks value is a full path to the mach-o files inside the
+dSYM bundle which contains the DWARF. Whenever DebugSymbols.framework is asked
+to lookup a dSYM file, it will first look in any file mapped UUID directories
+for a quick match if the defaults are appropriately set.
+
+<p>For example, if we take the sample UUID plist inforamtion from above, we
+can create a File Mapped UUID directory cache in <b>~/Library/SymbolCache/dsyms/uuids</b>.
+We can easily see how things are laid out:
+
+<code><pre><tt><b>% find ~/Library/SymbolCache/dsyms/uuids -type l</b>
+~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1
+~/Library/SymbolCache/dsyms/uuids/A405/97AA/5529/3337/8C09/D8A014EB1578
+</tt></pre></code>
+
+<p>The last entries in these file mapped directories are symlinks to the actual dsym mach file in the dsym bundle:
+
+<code><pre><tt><b>% ls -lAF ~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1</b>
+~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1@ -> ../../../../../../dsyms/foo.dSYM/Contents/Resources/DWARF/foo
+</tt></pre></code>
+<p>Then you can also tell DebugSymbols to check this UUID file map cache using:
+
+<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids</b>
+</tt></pre></code>
+
+
+ </div>
+ <div class="postfooter"></div>
+ </div>
+ <div class="post">
+ <h1 class="postheader">dSYM Locating Shell Script Tips</h1>
+ <div class="postcontent">
+
+<p>One possible implementation of a dSYM finding shell script is to have the script
+download and cache files locally in a known location. Then create a UUID map
+for each UUID value that was found in a local UUID File Map cache so the next query for the dSYM
+file will be able to use the cached version. So the shell script is used to
+initially download and cache the file, and subsequent accesses will use the
+cache and avoid calling the shell script.
+
+<p>Then the defaults for DebugSymbols.framework will entail enabling your shell script,
+enabling the file mapped path setting so that already downloaded dSYMS fill quickly
+be found without needing to run the shell script every time, and also leaving spotlight enabled
+so that other normal dSYM files are still found:
+
+<code><pre><tt><b>% defaults write com.apple.DebugSymbols DBGShellCommands /path/to/shellscript
+% defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids
+% defaults write com.apple.DebugSymbols DBGSpotlightPaths -array</b>
+</tt></pre></code>
+
+Hopefully this helps explain how DebugSymbols.framework can help any company
+implement a smart symbol finding and caching with minimal overhead.
+</p>
+ </div>
+ <div class="postfooter"></div>
+ </div>
+ </div>
+ </div>
+</div>
+</body>
+</html>