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diff --git a/www/troubleshooting.html b/www/troubleshooting.html new file mode 100755 index 000000000000..7d03faf7ae25 --- /dev/null +++ b/www/troubleshooting.html @@ -0,0 +1,89 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> +<link href="style.css" rel="stylesheet" type="text/css" /> +<title>LLDB FAQ</title> +</head> + +<body> +<div class="www_title"> + Troubleshooting <strong>LLDB</strong> +</div> + +<div id="container"> + <div id="content"> + <!--#include virtual="sidebar.incl"--> + <div class="postfooter"></div> + <div id="middle"> + <div class="post"> + <h1 class ="postheader">File and line breakpoints are not getting hit</h1> + <div class="postcontent"> + <p>First you must make sure that your source files were compiled with + debug information. Typically this means passing <code>-g</code> to the + compiler when compiling your source file. + </p> + <p>When setting breakpoints in <b>implementation</b> source files + (.c, cpp, cxx, .m, .mm, etc), LLDB by default will only search for compile units whose filename matches. If your + code does tricky things like using <font color=purple>#include</font> to include source files: +<code><pre><tt>% <b>cat foo.c</b> +<font color=purple>#include</font> "bar.c" +<font color=purple>#include</font> "baz.c" +... +</tt></pre></code> + <p> This will cause breakpoints in "bar.c" to be inlined into the compile unit for "foo.c". + If your code does this, or if your build system combines multiple files in some way such + that breakpoints from one implementation file will be compiled into another implementation file, + you will need to tell LLDB to always search for inlined breakpoint locations + by adding the following line to your <code>~/.lldbinit</code> file: + </p> +<code><pre><tt>% <b>echo "settings set target.inline-breakpoint-strategy always" >> ~/.lldbinit</b></tt></pre></code> + <p> This tells LLDB to always look in all compile units and search for breakpoint + locations by file and line even if the implementation file doesn't match. Setting breakpoints + in header files always searches all compile units because inline functions are commonly defined + in header files and often cause multiple breakpoints to have source line information that matches + many header file paths. + </p> + <p> If you set a file and line breakpoint using a full path to the source file, like Xcode does when setting a + breakpoint in its GUI on Mac OS X when you click in the gutter of the source view, this path must match + the full paths in the debug information. If the paths mismatch, possibly due to + passing in a resolved source file path that doesn't match an unresolved path in the debug + information, this can cause breakpoints to not be resolved. Try setting breakpoints using the file + basename only. + <p> If you are using an IDE and you move your project in your file system and build again, sometimes doing a + clean then build will solve the issue.This will fix the issue if some .o files didn't get rebuilt + after the move as the .o files in the build folder might still contain stale debug information with + the old source locations. + </p> + </div> + <div class="postfooter"></div> + </div> + </div> + <div class="postfooter"></div> + <div id="middle"> + <div class="post"> + <h1 class ="postheader">How do I check if I have debug symbols?</h1> + <div class="postcontent"> + <p> Checking if a module has any compile units (source files) is a good way to check + if there is debug information in a module: +<code><pre><tt> +(lldb) <b>file /tmp/a.out</b> +(lldb) <b>image list</b> +[ 0] 71E5A649-8FEF-3887-9CED-D3EF8FC2FD6E 0x0000000100000000 /tmp/a.out + /tmp/a.out.dSYM/Contents/Resources/DWARF/a.out +[ 1] 6900F2BA-DB48-3B78-B668-58FC0CF6BCB8 0x00007fff5fc00000 /usr/lib/dyld +.... +(lldb) <b>script lldb.target.module['/tmp/a.out'].GetNumCompileUnits()</b> +1 +(lldb) <b>script lldb.target.module['/usr/lib/dyld'].GetNumCompileUnits()</b> +0 +</tt></pre></code> + <p> Above we can see that "/tmp/a.out" does have a compile unit, and "/usr/lib/dyld" does not. + </div> + <div class="postfooter"></div> + </div> + </div> + </div> +</div> +</body> +</html> |