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+<title>LLDB FAQ</title>
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+<div class="www_title">
+ Troubleshooting <strong>LLDB</strong>
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+ <div class="post">
+ <h1 class ="postheader">File and line breakpoints are not getting hit</h1>
+ <div class="postcontent">
+ <p>First you must make sure that your source files were compiled with
+ debug information. Typically this means passing <code>-g</code> to the
+ compiler when compiling your source file.
+ </p>
+ <p>When setting breakpoints in <b>implementation</b> source files
+ (.c, cpp, cxx, .m, .mm, etc), LLDB by default will only search for compile units whose filename matches. If your
+ code does tricky things like using <font color=purple>#include</font> to include source files:
+<code><pre><tt>% <b>cat foo.c</b>
+<font color=purple>#include</font> "bar.c"
+<font color=purple>#include</font> "baz.c"
+...
+</tt></pre></code>
+ <p> This will cause breakpoints in "bar.c" to be inlined into the compile unit for "foo.c".
+ If your code does this, or if your build system combines multiple files in some way such
+ that breakpoints from one implementation file will be compiled into another implementation file,
+ you will need to tell LLDB to always search for inlined breakpoint locations
+ by adding the following line to your <code>~/.lldbinit</code> file:
+ </p>
+<code><pre><tt>% <b>echo "settings set target.inline-breakpoint-strategy always" >> ~/.lldbinit</b></tt></pre></code>
+ <p> This tells LLDB to always look in all compile units and search for breakpoint
+ locations by file and line even if the implementation file doesn't match. Setting breakpoints
+ in header files always searches all compile units because inline functions are commonly defined
+ in header files and often cause multiple breakpoints to have source line information that matches
+ many header file paths.
+ </p>
+ <p> If you set a file and line breakpoint using a full path to the source file, like Xcode does when setting a
+ breakpoint in its GUI on Mac OS X when you click in the gutter of the source view, this path must match
+ the full paths in the debug information. If the paths mismatch, possibly due to
+ passing in a resolved source file path that doesn't match an unresolved path in the debug
+ information, this can cause breakpoints to not be resolved. Try setting breakpoints using the file
+ basename only.
+ <p> If you are using an IDE and you move your project in your file system and build again, sometimes doing a
+ clean then build will solve the issue.This will fix the issue if some .o files didn't get rebuilt
+ after the move as the .o files in the build folder might still contain stale debug information with
+ the old source locations.
+ </p>
+ </div>
+ <div class="postfooter"></div>
+ </div>
+ </div>
+ <div class="postfooter"></div>
+ <div id="middle">
+ <div class="post">
+ <h1 class ="postheader">How do I check if I have debug symbols?</h1>
+ <div class="postcontent">
+ <p> Checking if a module has any compile units (source files) is a good way to check
+ if there is debug information in a module:
+<code><pre><tt>
+(lldb) <b>file /tmp/a.out</b>
+(lldb) <b>image list</b>
+[ 0] 71E5A649-8FEF-3887-9CED-D3EF8FC2FD6E 0x0000000100000000 /tmp/a.out
+ /tmp/a.out.dSYM/Contents/Resources/DWARF/a.out
+[ 1] 6900F2BA-DB48-3B78-B668-58FC0CF6BCB8 0x00007fff5fc00000 /usr/lib/dyld
+....
+(lldb) <b>script lldb.target.module['/tmp/a.out'].GetNumCompileUnits()</b>
+1
+(lldb) <b>script lldb.target.module['/usr/lib/dyld'].GetNumCompileUnits()</b>
+0
+</tt></pre></code>
+ <p> Above we can see that "/tmp/a.out" does have a compile unit, and "/usr/lib/dyld" does not.
+ </div>
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