// Copyright 2011 Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "c_gate.hpp" #include "state.ipp" /// Creates a new gateway to an existing C++ Lua state. /// /// \param state_ The state to connect to. This object must remain alive while /// the newly-constructed state_c_gate is alive. lutok::state_c_gate::state_c_gate(state& state_) : _state(state_) { } /// Destructor. /// /// Destroying this object has no implications on the life cycle of the Lua /// state. Only the corresponding state object controls when the Lua state is /// closed. lutok::state_c_gate::~state_c_gate(void) { } /// Creates a C++ state for a C Lua state. /// /// \warning The created state object does NOT own the C state. You must take /// care to properly destroy the input lua_State when you are done with it to /// not leak resources. /// /// \param raw_state The raw state to wrap temporarily. /// /// \return The wrapped state without strong ownership on the input state. lutok::state lutok::state_c_gate::connect(lua_State* raw_state) { return state(static_cast< void* >(raw_state)); } /// Returns the C native Lua state. /// /// \return A native lua_State object holding the Lua C API state. lua_State* lutok::state_c_gate::c_state(void) { return static_cast< lua_State* >(_state.raw_state()); }