//===-- BreakpointOptions.h -------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef liblldb_BreakpointOptions_h_ #define liblldb_BreakpointOptions_h_ // C Includes // C++ Includes // Other libraries and framework includes // Project includes #include "lldb/lldb-private.h" #include "lldb/Core/Baton.h" #include "lldb/Core/StringList.h" namespace lldb_private { //---------------------------------------------------------------------- /// @class BreakpointOptions BreakpointOptions.h "lldb/Breakpoint/BreakpointOptions.h" /// @brief Class that manages the options on a breakpoint or breakpoint location. //---------------------------------------------------------------------- class BreakpointOptions { public: //------------------------------------------------------------------ // Constructors and Destructors //------------------------------------------------------------------ //------------------------------------------------------------------ /// Default constructor. The breakpoint is enabled, and has no condition, /// callback, ignore count, etc... //------------------------------------------------------------------ BreakpointOptions(); BreakpointOptions(const BreakpointOptions& rhs); static BreakpointOptions * CopyOptionsNoCallback (BreakpointOptions &rhs); //------------------------------------------------------------------ /// This constructor allows you to specify all the breakpoint options. /// /// @param[in] condition /// The expression which if it evaluates to \b true if we are to stop /// /// @param[in] callback /// This is the plugin for some code that gets run, returns \b true if we are to stop. /// /// @param[in] baton /// Client data that will get passed to the callback. /// /// @param[in] enabled /// Is this breakpoint enabled. /// /// @param[in] ignore /// How many breakpoint hits we should ignore before stopping. /// /// @param[in] thread_id /// Only stop if \a thread_id hits the breakpoint. //------------------------------------------------------------------ BreakpointOptions(void *condition, BreakpointHitCallback callback, void *baton, bool enabled = true, int32_t ignore = 0, lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID, bool one_shot = false); virtual ~BreakpointOptions(); //------------------------------------------------------------------ // Operators //------------------------------------------------------------------ const BreakpointOptions& operator=(const BreakpointOptions& rhs); //------------------------------------------------------------------ // Callbacks // // Breakpoint callbacks come in two forms, synchronous and asynchronous. Synchronous callbacks will get // run before any of the thread plans are consulted, and if they return false the target will continue // "under the radar" of the thread plans. There are a couple of restrictions to synchronous callbacks: // 1) They should NOT resume the target themselves. Just return false if you want the target to restart. // 2) Breakpoints with synchronous callbacks can't have conditions (or rather, they can have them, but they // won't do anything. Ditto with ignore counts, etc... You are supposed to control that all through the // callback. // Asynchronous callbacks get run as part of the "ShouldStop" logic in the thread plan. The logic there is: // a) If the breakpoint is thread specific and not for this thread, continue w/o running the callback. // NB. This is actually enforced underneath the breakpoint system, the Process plugin is expected to // call BreakpointSite::IsValidForThread, and set the thread's StopInfo to "no reason". That way, // thread displays won't show stops for breakpoints not for that thread... // b) If the ignore count says we shouldn't stop, then ditto. // c) If the condition says we shouldn't stop, then ditto. // d) Otherwise, the callback will get run, and if it returns true we will stop, and if false we won't. // The asynchronous callback can run the target itself, but at present that should be the last action the // callback does. We will relax this condition at some point, but it will take a bit of plumbing to get // that to work. // //------------------------------------------------------------------ //------------------------------------------------------------------ /// Adds a callback to the breakpoint option set. /// /// @param[in] callback /// The function to be called when the breakpoint gets hit. /// /// @param[in] baton_sp /// A baton which will get passed back to the callback when it is invoked. /// /// @param[in] synchronous /// Whether this is a synchronous or asynchronous callback. See discussion above. //------------------------------------------------------------------ void SetCallback (BreakpointHitCallback callback, const lldb::BatonSP &baton_sp, bool synchronous = false); //------------------------------------------------------------------ /// Remove the callback from this option set. //------------------------------------------------------------------ void ClearCallback (); // The rest of these functions are meant to be used only within the breakpoint handling mechanism. //------------------------------------------------------------------ /// Use this function to invoke the callback for a specific stop. /// /// @param[in] context /// The context in which the callback is to be invoked. This includes the stop event, the /// execution context of the stop (since you might hit the same breakpoint on multiple threads) and /// whether we are currently executing synchronous or asynchronous callbacks. /// /// @param[in] break_id /// The breakpoint ID that owns this option set. /// /// @param[in] break_loc_id /// The breakpoint location ID that owns this option set. /// /// @return /// The callback return value. //------------------------------------------------------------------ bool InvokeCallback (StoppointCallbackContext *context, lldb::user_id_t break_id, lldb::user_id_t break_loc_id); //------------------------------------------------------------------ /// Used in InvokeCallback to tell whether it is the right time to run this kind of callback. /// /// @return /// The synchronicity of our callback. //------------------------------------------------------------------ bool IsCallbackSynchronous () const { return m_callback_is_synchronous; } //------------------------------------------------------------------ /// Fetch the baton from the callback. /// /// @return /// The baton. //------------------------------------------------------------------ Baton *GetBaton (); //------------------------------------------------------------------ /// Fetch a const version of the baton from the callback. /// /// @return /// The baton. //------------------------------------------------------------------ const Baton *GetBaton () const; //------------------------------------------------------------------ // Condition //------------------------------------------------------------------ //------------------------------------------------------------------ /// Set the breakpoint option's condition. /// /// @param[in] condition /// The condition expression to evaluate when the breakpoint is hit. //------------------------------------------------------------------ void SetCondition (const char *condition); //------------------------------------------------------------------ /// Return a pointer to the text of the condition expression. /// /// @return /// A pointer to the condition expression text, or NULL if no // condition has been set. //------------------------------------------------------------------ const char *GetConditionText (size_t *hash = NULL) const; //------------------------------------------------------------------ // Enabled/Ignore Count //------------------------------------------------------------------ //------------------------------------------------------------------ /// Check the Enable/Disable state. /// @return /// \b true if the breakpoint is enabled, \b false if disabled. //------------------------------------------------------------------ bool IsEnabled () const { return m_enabled; } //------------------------------------------------------------------ /// If \a enable is \b true, enable the breakpoint, if \b false disable it. //------------------------------------------------------------------ void SetEnabled (bool enabled) { m_enabled = enabled; } //------------------------------------------------------------------ /// Check the One-shot state. /// @return /// \b true if the breakpoint is one-shot, \b false otherwise. //------------------------------------------------------------------ bool IsOneShot () const { return m_one_shot; } //------------------------------------------------------------------ /// If \a enable is \b true, enable the breakpoint, if \b false disable it. //------------------------------------------------------------------ void SetOneShot (bool one_shot) { m_one_shot = one_shot; } //------------------------------------------------------------------ /// Set the breakpoint to ignore the next \a count breakpoint hits. /// @param[in] count /// The number of breakpoint hits to ignore. //------------------------------------------------------------------ void SetIgnoreCount (uint32_t n) { m_ignore_count = n; } //------------------------------------------------------------------ /// Return the current Ignore Count. /// @return /// The number of breakpoint hits to be ignored. //------------------------------------------------------------------ uint32_t GetIgnoreCount () const { return m_ignore_count; } //------------------------------------------------------------------ /// Return the current thread spec for this option. This will return NULL if the no thread /// specifications have been set for this Option yet. /// @return /// The thread specification pointer for this option, or NULL if none has /// been set yet. //------------------------------------------------------------------ const ThreadSpec * GetThreadSpecNoCreate () const; //------------------------------------------------------------------ /// Returns a pointer to the ThreadSpec for this option, creating it. /// if it hasn't been created already. This API is used for setting the /// ThreadSpec items for this option. //------------------------------------------------------------------ ThreadSpec * GetThreadSpec (); void SetThreadID(lldb::tid_t thread_id); void GetDescription (Stream *s, lldb::DescriptionLevel level) const; //------------------------------------------------------------------ /// Returns true if the breakpoint option has a callback set. //------------------------------------------------------------------ bool HasCallback() const; //------------------------------------------------------------------ /// This is the default empty callback. /// @return /// The thread id for which the breakpoint hit will stop, /// LLDB_INVALID_THREAD_ID for all threads. //------------------------------------------------------------------ static bool NullCallback (void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id, lldb::user_id_t break_loc_id); struct CommandData { CommandData () : user_source(), script_source(), stop_on_error(true) { } ~CommandData () { } StringList user_source; std::string script_source; bool stop_on_error; }; class CommandBaton : public Baton { public: CommandBaton (CommandData *data) : Baton (data) { } virtual ~CommandBaton () { delete ((CommandData *)m_data); m_data = NULL; } virtual void GetDescription (Stream *s, lldb::DescriptionLevel level) const; }; protected: //------------------------------------------------------------------ // Classes that inherit from BreakpointOptions can see and modify these //------------------------------------------------------------------ private: //------------------------------------------------------------------ // For BreakpointOptions only //------------------------------------------------------------------ BreakpointHitCallback m_callback; // This is the callback function pointer lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback bool m_callback_is_synchronous; bool m_enabled; bool m_one_shot; uint32_t m_ignore_count; // Number of times to ignore this breakpoint std::unique_ptr m_thread_spec_ap; // Thread for which this breakpoint will take std::string m_condition_text; // The condition to test. size_t m_condition_text_hash; // Its hash, so that locations know when the condition is updated. }; } // namespace lldb_private #endif // liblldb_BreakpointOptions_h_