//==- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface --*- C++ -*-==// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H #define LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H #include "AMDGPUArgumentUsageInfo.h" #include "AMDGPUMachineFunction.h" #include "MCTargetDesc/AMDGPUMCTargetDesc.h" #include "SIInstrInfo.h" #include "llvm/CodeGen/MIRYamlMapping.h" #include "llvm/CodeGen/PseudoSourceValue.h" #include "llvm/Support/raw_ostream.h" namespace llvm { class MachineFrameInfo; class MachineFunction; class TargetRegisterClass; class SIMachineFunctionInfo; class SIRegisterInfo; class AMDGPUPseudoSourceValue : public PseudoSourceValue { public: enum AMDGPUPSVKind : unsigned { PSVBuffer = PseudoSourceValue::TargetCustom, PSVImage, GWSResource }; protected: AMDGPUPseudoSourceValue(unsigned Kind, const TargetInstrInfo &TII) : PseudoSourceValue(Kind, TII) {} public: bool isConstant(const MachineFrameInfo *) const override { // This should probably be true for most images, but we will start by being // conservative. return false; } bool isAliased(const MachineFrameInfo *) const override { return true; } bool mayAlias(const MachineFrameInfo *) const override { return true; } }; class AMDGPUBufferPseudoSourceValue final : public AMDGPUPseudoSourceValue { public: explicit AMDGPUBufferPseudoSourceValue(const TargetInstrInfo &TII) : AMDGPUPseudoSourceValue(PSVBuffer, TII) {} static bool classof(const PseudoSourceValue *V) { return V->kind() == PSVBuffer; } void printCustom(raw_ostream &OS) const override { OS << "BufferResource"; } }; class AMDGPUImagePseudoSourceValue final : public AMDGPUPseudoSourceValue { public: // TODO: Is the img rsrc useful? explicit AMDGPUImagePseudoSourceValue(const TargetInstrInfo &TII) : AMDGPUPseudoSourceValue(PSVImage, TII) {} static bool classof(const PseudoSourceValue *V) { return V->kind() == PSVImage; } void printCustom(raw_ostream &OS) const override { OS << "ImageResource"; } }; class AMDGPUGWSResourcePseudoSourceValue final : public AMDGPUPseudoSourceValue { public: explicit AMDGPUGWSResourcePseudoSourceValue(const TargetInstrInfo &TII) : AMDGPUPseudoSourceValue(GWSResource, TII) {} static bool classof(const PseudoSourceValue *V) { return V->kind() == GWSResource; } // These are inaccessible memory from IR. bool isAliased(const MachineFrameInfo *) const override { return false; } // These are inaccessible memory from IR. bool mayAlias(const MachineFrameInfo *) const override { return false; } void printCustom(raw_ostream &OS) const override { OS << "GWSResource"; } }; namespace yaml { struct SIArgument { bool IsRegister; union { StringValue RegisterName; unsigned StackOffset; }; Optional Mask; // Default constructor, which creates a stack argument. SIArgument() : IsRegister(false), StackOffset(0) {} SIArgument(const SIArgument &Other) { IsRegister = Other.IsRegister; if (IsRegister) { ::new ((void *)std::addressof(RegisterName)) StringValue(Other.RegisterName); } else StackOffset = Other.StackOffset; Mask = Other.Mask; } SIArgument &operator=(const SIArgument &Other) { IsRegister = Other.IsRegister; if (IsRegister) { ::new ((void *)std::addressof(RegisterName)) StringValue(Other.RegisterName); } else StackOffset = Other.StackOffset; Mask = Other.Mask; return *this; } ~SIArgument() { if (IsRegister) RegisterName.~StringValue(); } // Helper to create a register or stack argument. static inline SIArgument createArgument(bool IsReg) { if (IsReg) return SIArgument(IsReg); return SIArgument(); } private: // Construct a register argument. SIArgument(bool) : IsRegister(true), RegisterName() {} }; template <> struct MappingTraits { static void mapping(IO &YamlIO, SIArgument &A) { if (YamlIO.outputting()) { if (A.IsRegister) YamlIO.mapRequired("reg", A.RegisterName); else YamlIO.mapRequired("offset", A.StackOffset); } else { auto Keys = YamlIO.keys(); if (is_contained(Keys, "reg")) { A = SIArgument::createArgument(true); YamlIO.mapRequired("reg", A.RegisterName); } else if (is_contained(Keys, "offset")) YamlIO.mapRequired("offset", A.StackOffset); else YamlIO.setError("missing required key 'reg' or 'offset'"); } YamlIO.mapOptional("mask", A.Mask); } static const bool flow = true; }; struct SIArgumentInfo { Optional PrivateSegmentBuffer; Optional DispatchPtr; Optional QueuePtr; Optional KernargSegmentPtr; Optional DispatchID; Optional FlatScratchInit; Optional PrivateSegmentSize; Optional WorkGroupIDX; Optional WorkGroupIDY; Optional WorkGroupIDZ; Optional WorkGroupInfo; Optional PrivateSegmentWaveByteOffset; Optional ImplicitArgPtr; Optional ImplicitBufferPtr; Optional WorkItemIDX; Optional WorkItemIDY; Optional WorkItemIDZ; }; template <> struct MappingTraits { static void mapping(IO &YamlIO, SIArgumentInfo &AI) { YamlIO.mapOptional("privateSegmentBuffer", AI.PrivateSegmentBuffer); YamlIO.mapOptional("dispatchPtr", AI.DispatchPtr); YamlIO.mapOptional("queuePtr", AI.QueuePtr); YamlIO.mapOptional("kernargSegmentPtr", AI.KernargSegmentPtr); YamlIO.mapOptional("dispatchID", AI.DispatchID); YamlIO.mapOptional("flatScratchInit", AI.FlatScratchInit); YamlIO.mapOptional("privateSegmentSize", AI.PrivateSegmentSize); YamlIO.mapOptional("workGroupIDX", AI.WorkGroupIDX); YamlIO.mapOptional("workGroupIDY", AI.WorkGroupIDY); YamlIO.mapOptional("workGroupIDZ", AI.WorkGroupIDZ); YamlIO.mapOptional("workGroupInfo", AI.WorkGroupInfo); YamlIO.mapOptional("privateSegmentWaveByteOffset", AI.PrivateSegmentWaveByteOffset); YamlIO.mapOptional("implicitArgPtr", AI.ImplicitArgPtr); YamlIO.mapOptional("implicitBufferPtr", AI.ImplicitBufferPtr); YamlIO.mapOptional("workItemIDX", AI.WorkItemIDX); YamlIO.mapOptional("workItemIDY", AI.WorkItemIDY); YamlIO.mapOptional("workItemIDZ", AI.WorkItemIDZ); } }; // Default to default mode for default calling convention. struct SIMode { bool IEEE = true; bool DX10Clamp = true; bool FP32InputDenormals = true; bool FP32OutputDenormals = true; bool FP64FP16InputDenormals = true; bool FP64FP16OutputDenormals = true; SIMode() = default; SIMode(const AMDGPU::SIModeRegisterDefaults &Mode) { IEEE = Mode.IEEE; DX10Clamp = Mode.DX10Clamp; FP32InputDenormals = Mode.FP32InputDenormals; FP32OutputDenormals = Mode.FP32OutputDenormals; FP64FP16InputDenormals = Mode.FP64FP16InputDenormals; FP64FP16OutputDenormals = Mode.FP64FP16OutputDenormals; } bool operator ==(const SIMode Other) const { return IEEE == Other.IEEE && DX10Clamp == Other.DX10Clamp && FP32InputDenormals == Other.FP32InputDenormals && FP32OutputDenormals == Other.FP32OutputDenormals && FP64FP16InputDenormals == Other.FP64FP16InputDenormals && FP64FP16OutputDenormals == Other.FP64FP16OutputDenormals; } }; template <> struct MappingTraits { static void mapping(IO &YamlIO, SIMode &Mode) { YamlIO.mapOptional("ieee", Mode.IEEE, true); YamlIO.mapOptional("dx10-clamp", Mode.DX10Clamp, true); YamlIO.mapOptional("fp32-input-denormals", Mode.FP32InputDenormals, true); YamlIO.mapOptional("fp32-output-denormals", Mode.FP32OutputDenormals, true); YamlIO.mapOptional("fp64-fp16-input-denormals", Mode.FP64FP16InputDenormals, true); YamlIO.mapOptional("fp64-fp16-output-denormals", Mode.FP64FP16OutputDenormals, true); } }; struct SIMachineFunctionInfo final : public yaml::MachineFunctionInfo { uint64_t ExplicitKernArgSize = 0; unsigned MaxKernArgAlign = 0; unsigned LDSSize = 0; Align DynLDSAlign; bool IsEntryFunction = false; bool NoSignedZerosFPMath = false; bool MemoryBound = false; bool WaveLimiter = false; bool HasSpilledSGPRs = false; bool HasSpilledVGPRs = false; uint32_t HighBitsOf32BitAddress = 0; // TODO: 10 may be a better default since it's the maximum. unsigned Occupancy = 0; StringValue ScratchRSrcReg = "$private_rsrc_reg"; StringValue FrameOffsetReg = "$fp_reg"; StringValue StackPtrOffsetReg = "$sp_reg"; Optional ArgInfo; SIMode Mode; SIMachineFunctionInfo() = default; SIMachineFunctionInfo(const llvm::SIMachineFunctionInfo &, const TargetRegisterInfo &TRI); void mappingImpl(yaml::IO &YamlIO) override; ~SIMachineFunctionInfo() = default; }; template <> struct MappingTraits { static void mapping(IO &YamlIO, SIMachineFunctionInfo &MFI) { YamlIO.mapOptional("explicitKernArgSize", MFI.ExplicitKernArgSize, UINT64_C(0)); YamlIO.mapOptional("maxKernArgAlign", MFI.MaxKernArgAlign, 0u); YamlIO.mapOptional("ldsSize", MFI.LDSSize, 0u); YamlIO.mapOptional("dynLDSAlign", MFI.DynLDSAlign, Align()); YamlIO.mapOptional("isEntryFunction", MFI.IsEntryFunction, false); YamlIO.mapOptional("noSignedZerosFPMath", MFI.NoSignedZerosFPMath, false); YamlIO.mapOptional("memoryBound", MFI.MemoryBound, false); YamlIO.mapOptional("waveLimiter", MFI.WaveLimiter, false); YamlIO.mapOptional("hasSpilledSGPRs", MFI.HasSpilledSGPRs, false); YamlIO.mapOptional("hasSpilledVGPRs", MFI.HasSpilledVGPRs, false); YamlIO.mapOptional("scratchRSrcReg", MFI.ScratchRSrcReg, StringValue("$private_rsrc_reg")); YamlIO.mapOptional("frameOffsetReg", MFI.FrameOffsetReg, StringValue("$fp_reg")); YamlIO.mapOptional("stackPtrOffsetReg", MFI.StackPtrOffsetReg, StringValue("$sp_reg")); YamlIO.mapOptional("argumentInfo", MFI.ArgInfo); YamlIO.mapOptional("mode", MFI.Mode, SIMode()); YamlIO.mapOptional("highBitsOf32BitAddress", MFI.HighBitsOf32BitAddress, 0u); YamlIO.mapOptional("occupancy", MFI.Occupancy, 0); } }; } // end namespace yaml /// This class keeps track of the SPI_SP_INPUT_ADDR config register, which /// tells the hardware which interpolation parameters to load. class SIMachineFunctionInfo final : public AMDGPUMachineFunction { friend class GCNTargetMachine; Register TIDReg = AMDGPU::NoRegister; // Registers that may be reserved for spilling purposes. These may be the same // as the input registers. Register ScratchRSrcReg = AMDGPU::PRIVATE_RSRC_REG; // This is the the unswizzled offset from the current dispatch's scratch wave // base to the beginning of the current function's frame. Register FrameOffsetReg = AMDGPU::FP_REG; // This is an ABI register used in the non-entry calling convention to // communicate the unswizzled offset from the current dispatch's scratch wave // base to the beginning of the new function's frame. Register StackPtrOffsetReg = AMDGPU::SP_REG; AMDGPUFunctionArgInfo ArgInfo; // Graphics info. unsigned PSInputAddr = 0; unsigned PSInputEnable = 0; /// Number of bytes of arguments this function has on the stack. If the callee /// is expected to restore the argument stack this should be a multiple of 16, /// all usable during a tail call. /// /// The alternative would forbid tail call optimisation in some cases: if we /// want to transfer control from a function with 8-bytes of stack-argument /// space to a function with 16-bytes then misalignment of this value would /// make a stack adjustment necessary, which could not be undone by the /// callee. unsigned BytesInStackArgArea = 0; bool ReturnsVoid = true; // A pair of default/requested minimum/maximum flat work group sizes. // Minimum - first, maximum - second. std::pair FlatWorkGroupSizes = {0, 0}; // A pair of default/requested minimum/maximum number of waves per execution // unit. Minimum - first, maximum - second. std::pair WavesPerEU = {0, 0}; std::unique_ptr BufferPSV; std::unique_ptr ImagePSV; std::unique_ptr GWSResourcePSV; private: unsigned LDSWaveSpillSize = 0; unsigned NumUserSGPRs = 0; unsigned NumSystemSGPRs = 0; bool HasSpilledSGPRs = false; bool HasSpilledVGPRs = false; bool HasNonSpillStackObjects = false; bool IsStackRealigned = false; unsigned NumSpilledSGPRs = 0; unsigned NumSpilledVGPRs = 0; // Feature bits required for inputs passed in user SGPRs. bool PrivateSegmentBuffer : 1; bool DispatchPtr : 1; bool QueuePtr : 1; bool KernargSegmentPtr : 1; bool DispatchID : 1; bool FlatScratchInit : 1; // Feature bits required for inputs passed in system SGPRs. bool WorkGroupIDX : 1; // Always initialized. bool WorkGroupIDY : 1; bool WorkGroupIDZ : 1; bool WorkGroupInfo : 1; bool PrivateSegmentWaveByteOffset : 1; bool WorkItemIDX : 1; // Always initialized. bool WorkItemIDY : 1; bool WorkItemIDZ : 1; // Private memory buffer // Compute directly in sgpr[0:1] // Other shaders indirect 64-bits at sgpr[0:1] bool ImplicitBufferPtr : 1; // Pointer to where the ABI inserts special kernel arguments separate from the // user arguments. This is an offset from the KernargSegmentPtr. bool ImplicitArgPtr : 1; // The hard-wired high half of the address of the global information table // for AMDPAL OS type. 0xffffffff represents no hard-wired high half, since // current hardware only allows a 16 bit value. unsigned GITPtrHigh; unsigned HighBitsOf32BitAddress; unsigned GDSSize; // Current recorded maximum possible occupancy. unsigned Occupancy; MCPhysReg getNextUserSGPR() const; MCPhysReg getNextSystemSGPR() const; public: struct SpilledReg { Register VGPR; int Lane = -1; SpilledReg() = default; SpilledReg(Register R, int L) : VGPR (R), Lane (L) {} bool hasLane() { return Lane != -1;} bool hasReg() { return VGPR != 0;} }; struct SGPRSpillVGPRCSR { // VGPR used for SGPR spills Register VGPR; // If the VGPR is a CSR, the stack slot used to save/restore it in the // prolog/epilog. Optional FI; SGPRSpillVGPRCSR(Register V, Optional F) : VGPR(V), FI(F) {} }; struct VGPRSpillToAGPR { SmallVector Lanes; bool FullyAllocated = false; }; SparseBitVector<> WWMReservedRegs; void ReserveWWMRegister(Register Reg) { WWMReservedRegs.set(Reg); } private: // Track VGPR + wave index for each subregister of the SGPR spilled to // frameindex key. DenseMap> SGPRToVGPRSpills; unsigned NumVGPRSpillLanes = 0; SmallVector SpillVGPRs; DenseMap VGPRToAGPRSpills; // AGPRs used for VGPR spills. SmallVector SpillAGPR; // VGPRs used for AGPR spills. SmallVector SpillVGPR; public: // FIXME /// If this is set, an SGPR used for save/restore of the register used for the /// frame pointer. Register SGPRForFPSaveRestoreCopy; Optional FramePointerSaveIndex; /// If this is set, an SGPR used for save/restore of the register used for the /// base pointer. Register SGPRForBPSaveRestoreCopy; Optional BasePointerSaveIndex; Register VGPRReservedForSGPRSpill; bool isCalleeSavedReg(const MCPhysReg *CSRegs, MCPhysReg Reg); public: SIMachineFunctionInfo(const MachineFunction &MF); bool initializeBaseYamlFields(const yaml::SIMachineFunctionInfo &YamlMFI); ArrayRef getSGPRToVGPRSpills(int FrameIndex) const { auto I = SGPRToVGPRSpills.find(FrameIndex); return (I == SGPRToVGPRSpills.end()) ? ArrayRef() : makeArrayRef(I->second); } ArrayRef getSGPRSpillVGPRs() const { return SpillVGPRs; } void setSGPRSpillVGPRs(Register NewVGPR, Optional newFI, int Index) { SpillVGPRs[Index].VGPR = NewVGPR; SpillVGPRs[Index].FI = newFI; VGPRReservedForSGPRSpill = NewVGPR; } bool removeVGPRForSGPRSpill(Register ReservedVGPR, MachineFunction &MF); ArrayRef getAGPRSpillVGPRs() const { return SpillAGPR; } ArrayRef getVGPRSpillAGPRs() const { return SpillVGPR; } MCPhysReg getVGPRToAGPRSpill(int FrameIndex, unsigned Lane) const { auto I = VGPRToAGPRSpills.find(FrameIndex); return (I == VGPRToAGPRSpills.end()) ? (MCPhysReg)AMDGPU::NoRegister : I->second.Lanes[Lane]; } bool haveFreeLanesForSGPRSpill(const MachineFunction &MF, unsigned NumLane) const; bool allocateSGPRSpillToVGPR(MachineFunction &MF, int FI); bool reserveVGPRforSGPRSpills(MachineFunction &MF); bool allocateVGPRSpillToAGPR(MachineFunction &MF, int FI, bool isAGPRtoVGPR); void removeDeadFrameIndices(MachineFrameInfo &MFI); bool hasCalculatedTID() const { return TIDReg != 0; }; Register getTIDReg() const { return TIDReg; }; void setTIDReg(Register Reg) { TIDReg = Reg; } unsigned getBytesInStackArgArea() const { return BytesInStackArgArea; } void setBytesInStackArgArea(unsigned Bytes) { BytesInStackArgArea = Bytes; } // Add user SGPRs. Register addPrivateSegmentBuffer(const SIRegisterInfo &TRI); Register addDispatchPtr(const SIRegisterInfo &TRI); Register addQueuePtr(const SIRegisterInfo &TRI); Register addKernargSegmentPtr(const SIRegisterInfo &TRI); Register addDispatchID(const SIRegisterInfo &TRI); Register addFlatScratchInit(const SIRegisterInfo &TRI); Register addImplicitBufferPtr(const SIRegisterInfo &TRI); // Add system SGPRs. Register addWorkGroupIDX() { ArgInfo.WorkGroupIDX = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.WorkGroupIDX.getRegister(); } Register addWorkGroupIDY() { ArgInfo.WorkGroupIDY = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.WorkGroupIDY.getRegister(); } Register addWorkGroupIDZ() { ArgInfo.WorkGroupIDZ = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.WorkGroupIDZ.getRegister(); } Register addWorkGroupInfo() { ArgInfo.WorkGroupInfo = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.WorkGroupInfo.getRegister(); } // Add special VGPR inputs void setWorkItemIDX(ArgDescriptor Arg) { ArgInfo.WorkItemIDX = Arg; } void setWorkItemIDY(ArgDescriptor Arg) { ArgInfo.WorkItemIDY = Arg; } void setWorkItemIDZ(ArgDescriptor Arg) { ArgInfo.WorkItemIDZ = Arg; } Register addPrivateSegmentWaveByteOffset() { ArgInfo.PrivateSegmentWaveByteOffset = ArgDescriptor::createRegister(getNextSystemSGPR()); NumSystemSGPRs += 1; return ArgInfo.PrivateSegmentWaveByteOffset.getRegister(); } void setPrivateSegmentWaveByteOffset(Register Reg) { ArgInfo.PrivateSegmentWaveByteOffset = ArgDescriptor::createRegister(Reg); } bool hasPrivateSegmentBuffer() const { return PrivateSegmentBuffer; } bool hasDispatchPtr() const { return DispatchPtr; } bool hasQueuePtr() const { return QueuePtr; } bool hasKernargSegmentPtr() const { return KernargSegmentPtr; } bool hasDispatchID() const { return DispatchID; } bool hasFlatScratchInit() const { return FlatScratchInit; } bool hasWorkGroupIDX() const { return WorkGroupIDX; } bool hasWorkGroupIDY() const { return WorkGroupIDY; } bool hasWorkGroupIDZ() const { return WorkGroupIDZ; } bool hasWorkGroupInfo() const { return WorkGroupInfo; } bool hasPrivateSegmentWaveByteOffset() const { return PrivateSegmentWaveByteOffset; } bool hasWorkItemIDX() const { return WorkItemIDX; } bool hasWorkItemIDY() const { return WorkItemIDY; } bool hasWorkItemIDZ() const { return WorkItemIDZ; } bool hasImplicitArgPtr() const { return ImplicitArgPtr; } bool hasImplicitBufferPtr() const { return ImplicitBufferPtr; } AMDGPUFunctionArgInfo &getArgInfo() { return ArgInfo; } const AMDGPUFunctionArgInfo &getArgInfo() const { return ArgInfo; } std::tuple getPreloadedValue(AMDGPUFunctionArgInfo::PreloadedValue Value) const { return ArgInfo.getPreloadedValue(Value); } MCRegister getPreloadedReg(AMDGPUFunctionArgInfo::PreloadedValue Value) const { auto Arg = std::get<0>(ArgInfo.getPreloadedValue(Value)); return Arg ? Arg->getRegister() : MCRegister(); } unsigned getGITPtrHigh() const { return GITPtrHigh; } Register getGITPtrLoReg(const MachineFunction &MF) const; uint32_t get32BitAddressHighBits() const { return HighBitsOf32BitAddress; } unsigned getGDSSize() const { return GDSSize; } unsigned getNumUserSGPRs() const { return NumUserSGPRs; } unsigned getNumPreloadedSGPRs() const { return NumUserSGPRs + NumSystemSGPRs; } Register getPrivateSegmentWaveByteOffsetSystemSGPR() const { return ArgInfo.PrivateSegmentWaveByteOffset.getRegister(); } /// Returns the physical register reserved for use as the resource /// descriptor for scratch accesses. Register getScratchRSrcReg() const { return ScratchRSrcReg; } void setScratchRSrcReg(Register Reg) { assert(Reg != 0 && "Should never be unset"); ScratchRSrcReg = Reg; } Register getFrameOffsetReg() const { return FrameOffsetReg; } void setFrameOffsetReg(Register Reg) { assert(Reg != 0 && "Should never be unset"); FrameOffsetReg = Reg; } void setStackPtrOffsetReg(Register Reg) { assert(Reg != 0 && "Should never be unset"); StackPtrOffsetReg = Reg; } // Note the unset value for this is AMDGPU::SP_REG rather than // NoRegister. This is mostly a workaround for MIR tests where state that // can't be directly computed from the function is not preserved in serialized // MIR. Register getStackPtrOffsetReg() const { return StackPtrOffsetReg; } Register getQueuePtrUserSGPR() const { return ArgInfo.QueuePtr.getRegister(); } Register getImplicitBufferPtrUserSGPR() const { return ArgInfo.ImplicitBufferPtr.getRegister(); } bool hasSpilledSGPRs() const { return HasSpilledSGPRs; } void setHasSpilledSGPRs(bool Spill = true) { HasSpilledSGPRs = Spill; } bool hasSpilledVGPRs() const { return HasSpilledVGPRs; } void setHasSpilledVGPRs(bool Spill = true) { HasSpilledVGPRs = Spill; } bool hasNonSpillStackObjects() const { return HasNonSpillStackObjects; } void setHasNonSpillStackObjects(bool StackObject = true) { HasNonSpillStackObjects = StackObject; } bool isStackRealigned() const { return IsStackRealigned; } void setIsStackRealigned(bool Realigned = true) { IsStackRealigned = Realigned; } unsigned getNumSpilledSGPRs() const { return NumSpilledSGPRs; } unsigned getNumSpilledVGPRs() const { return NumSpilledVGPRs; } void addToSpilledSGPRs(unsigned num) { NumSpilledSGPRs += num; } void addToSpilledVGPRs(unsigned num) { NumSpilledVGPRs += num; } unsigned getPSInputAddr() const { return PSInputAddr; } unsigned getPSInputEnable() const { return PSInputEnable; } bool isPSInputAllocated(unsigned Index) const { return PSInputAddr & (1 << Index); } void markPSInputAllocated(unsigned Index) { PSInputAddr |= 1 << Index; } void markPSInputEnabled(unsigned Index) { PSInputEnable |= 1 << Index; } bool returnsVoid() const { return ReturnsVoid; } void setIfReturnsVoid(bool Value) { ReturnsVoid = Value; } /// \returns A pair of default/requested minimum/maximum flat work group sizes /// for this function. std::pair getFlatWorkGroupSizes() const { return FlatWorkGroupSizes; } /// \returns Default/requested minimum flat work group size for this function. unsigned getMinFlatWorkGroupSize() const { return FlatWorkGroupSizes.first; } /// \returns Default/requested maximum flat work group size for this function. unsigned getMaxFlatWorkGroupSize() const { return FlatWorkGroupSizes.second; } /// \returns A pair of default/requested minimum/maximum number of waves per /// execution unit. std::pair getWavesPerEU() const { return WavesPerEU; } /// \returns Default/requested minimum number of waves per execution unit. unsigned getMinWavesPerEU() const { return WavesPerEU.first; } /// \returns Default/requested maximum number of waves per execution unit. unsigned getMaxWavesPerEU() const { return WavesPerEU.second; } /// \returns SGPR used for \p Dim's work group ID. Register getWorkGroupIDSGPR(unsigned Dim) const { switch (Dim) { case 0: assert(hasWorkGroupIDX()); return ArgInfo.WorkGroupIDX.getRegister(); case 1: assert(hasWorkGroupIDY()); return ArgInfo.WorkGroupIDY.getRegister(); case 2: assert(hasWorkGroupIDZ()); return ArgInfo.WorkGroupIDZ.getRegister(); } llvm_unreachable("unexpected dimension"); } unsigned getLDSWaveSpillSize() const { return LDSWaveSpillSize; } const AMDGPUBufferPseudoSourceValue *getBufferPSV(const SIInstrInfo &TII) { if (!BufferPSV) BufferPSV = std::make_unique(TII); return BufferPSV.get(); } const AMDGPUImagePseudoSourceValue *getImagePSV(const SIInstrInfo &TII) { if (!ImagePSV) ImagePSV = std::make_unique(TII); return ImagePSV.get(); } const AMDGPUGWSResourcePseudoSourceValue *getGWSPSV(const SIInstrInfo &TII) { if (!GWSResourcePSV) { GWSResourcePSV = std::make_unique(TII); } return GWSResourcePSV.get(); } unsigned getOccupancy() const { return Occupancy; } unsigned getMinAllowedOccupancy() const { if (!isMemoryBound() && !needsWaveLimiter()) return Occupancy; return (Occupancy < 4) ? Occupancy : 4; } void limitOccupancy(const MachineFunction &MF); void limitOccupancy(unsigned Limit) { if (Occupancy > Limit) Occupancy = Limit; } void increaseOccupancy(const MachineFunction &MF, unsigned Limit) { if (Occupancy < Limit) Occupancy = Limit; limitOccupancy(MF); } }; } // end namespace llvm #endif // LLVM_LIB_TARGET_AMDGPU_SIMACHINEFUNCTIONINFO_H