//===-- NativeThreadDarwin.cpp -------------------------------- -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "NativeThreadDarwin.h" // C includes #include // LLDB includes #include "lldb/Utility/Stream.h" #include "NativeProcessDarwin.h" using namespace lldb; using namespace lldb_private; using namespace lldb_private::process_darwin; uint64_t NativeThreadDarwin::GetGloballyUniqueThreadIDForMachPortID( ::thread_t mach_port_id) { thread_identifier_info_data_t tident; mach_msg_type_number_t tident_count = THREAD_IDENTIFIER_INFO_COUNT; auto mach_err = ::thread_info(mach_port_id, THREAD_IDENTIFIER_INFO, (thread_info_t)&tident, &tident_count); if (mach_err != KERN_SUCCESS) { // When we fail to get thread info for the supposed port, assume it is // really a globally unique thread id already, or return the best thing // we can, which is the thread port. return mach_port_id; } return tident.thread_id; } NativeThreadDarwin::NativeThreadDarwin(NativeProcessDarwin *process, bool is_64_bit, lldb::tid_t unique_thread_id, ::thread_t mach_thread_port) : NativeThreadProtocol(process, unique_thread_id), m_mach_thread_port(mach_thread_port), m_basic_info(), m_proc_threadinfo() {} bool NativeThreadDarwin::GetIdentifierInfo() { // Don't try to get the thread info once and cache it for the life of the // thread. It changes over time, for instance // if the thread name changes, then the thread_handle also changes... So you // have to refetch it every time. mach_msg_type_number_t count = THREAD_IDENTIFIER_INFO_COUNT; kern_return_t kret = ::thread_info(m_mach_thread_port, THREAD_IDENTIFIER_INFO, (thread_info_t)&m_ident_info, &count); return kret == KERN_SUCCESS; return false; } std::string NativeThreadDarwin::GetName() { std::string name; if (GetIdentifierInfo()) { auto process_sp = GetProcess(); if (!process_sp) { name = ""; return name; } int len = ::proc_pidinfo(process_sp->GetID(), PROC_PIDTHREADINFO, m_ident_info.thread_handle, &m_proc_threadinfo, sizeof(m_proc_threadinfo)); if (len && m_proc_threadinfo.pth_name[0]) name = m_proc_threadinfo.pth_name; } return name; } lldb::StateType NativeThreadDarwin::GetState() { // TODO implement return eStateInvalid; } bool NativeThreadDarwin::GetStopReason(ThreadStopInfo &stop_info, std::string &description) { // TODO implement return false; } NativeRegisterContextSP NativeThreadDarwin::GetRegisterContext() { // TODO implement return NativeRegisterContextSP(); } Status NativeThreadDarwin::SetWatchpoint(lldb::addr_t addr, size_t size, uint32_t watch_flags, bool hardware) { Status error; error.SetErrorString("not yet implemented"); return error; } Status NativeThreadDarwin::RemoveWatchpoint(lldb::addr_t addr) { Status error; error.SetErrorString("not yet implemented"); return error; } void NativeThreadDarwin::Dump(Stream &stream) const { // This is what we really want once we have the thread class wired up. #if 0 DNBLogThreaded("[%3u] #%3u tid: 0x%8.8" PRIx64 ", pc: 0x%16.16" PRIx64 ", sp: 0x%16.16" PRIx64 ", user: %d.%6.6d, system: %d.%6.6d, cpu: %2d, policy: %2d, run_state: %2d (%s), flags: %2d, suspend_count: %2d (current %2d), sleep_time: %d", index, m_seq_id, m_unique_id, GetPC(INVALID_NUB_ADDRESS), GetSP(INVALID_NUB_ADDRESS), m_basic_info.user_time.seconds, m_basic_info.user_time.microseconds, m_basic_info.system_time.seconds, m_basic_info.system_time.microseconds, m_basic_info.cpu_usage, m_basic_info.policy, m_basic_info.run_state, thread_run_state, m_basic_info.flags, m_basic_info.suspend_count, m_suspend_count, m_basic_info.sleep_time); #else // Here's all we have right now. stream.Printf("tid: 0x%8.8" PRIx64 ", thread port: 0x%4.4x", GetID(), m_mach_thread_port); #endif } bool NativeThreadDarwin::NotifyException(MachException::Data &exc) { // TODO implement this. #if 0 // Allow the arch specific protocol to process (MachException::Data &)exc // first before possible reassignment of m_stop_exception with exc. // See also MachThread::GetStopException(). bool handled = m_arch_ap->NotifyException(exc); if (m_stop_exception.IsValid()) { // We may have more than one exception for a thread, but we need to // only remember the one that we will say is the reason we stopped. // We may have been single stepping and also gotten a signal exception, // so just remember the most pertinent one. if (m_stop_exception.IsBreakpoint()) m_stop_exception = exc; } else { m_stop_exception = exc; } return handled; #else // Pretend we handled it. return true; #endif } bool NativeThreadDarwin::ShouldStop(bool &step_more) const { // TODO: implement this #if 0 // See if this thread is at a breakpoint? DNBBreakpoint *bp = CurrentBreakpoint(); if (bp) { // This thread is sitting at a breakpoint, ask the breakpoint // if we should be stopping here. return true; } else { if (m_arch_ap->StepNotComplete()) { step_more = true; return false; } // The thread state is used to let us know what the thread was // trying to do. MachThread::ThreadWillResume() will set the // thread state to various values depending if the thread was // the current thread and if it was to be single stepped, or // resumed. if (GetState() == eStateRunning) { // If our state is running, then we should continue as we are in // the process of stepping over a breakpoint. return false; } else { // Stop if we have any kind of valid exception for this // thread. if (GetStopException().IsValid()) return true; } } return false; #else return false; #endif } void NativeThreadDarwin::ThreadDidStop() { // TODO implement this. #if 0 // This thread has existed prior to resuming under debug nub control, // and has just been stopped. Do any cleanup that needs to be done // after running. // The thread state and breakpoint will still have the same values // as they had prior to resuming the thread, so it makes it easy to check // if we were trying to step a thread, or we tried to resume while being // at a breakpoint. // When this method gets called, the process state is still in the // state it was in while running so we can act accordingly. m_arch_ap->ThreadDidStop(); // We may have suspended this thread so the primary thread could step // without worrying about race conditions, so lets restore our suspend // count. RestoreSuspendCountAfterStop(); // Update the basic information for a thread MachThread::GetBasicInfo(m_mach_port_number, &m_basic_info); if (m_basic_info.suspend_count > 0) SetState(eStateSuspended); else SetState(eStateStopped); #endif } bool NativeThreadDarwin::MachPortNumberIsValid(::thread_t thread) { return thread != (::thread_t)(0); } const struct thread_basic_info *NativeThreadDarwin::GetBasicInfo() const { if (GetBasicInfo(m_mach_thread_port, &m_basic_info)) return &m_basic_info; return NULL; } bool NativeThreadDarwin::GetBasicInfo(::thread_t thread, struct thread_basic_info *basicInfoPtr) { if (MachPortNumberIsValid(thread)) { unsigned int info_count = THREAD_BASIC_INFO_COUNT; kern_return_t err = ::thread_info(thread, THREAD_BASIC_INFO, (thread_info_t)basicInfoPtr, &info_count); if (err == KERN_SUCCESS) return true; } ::memset(basicInfoPtr, 0, sizeof(struct thread_basic_info)); return false; } bool NativeThreadDarwin::IsUserReady() const { if (m_basic_info.run_state == 0) GetBasicInfo(); switch (m_basic_info.run_state) { default: case TH_STATE_UNINTERRUPTIBLE: break; case TH_STATE_RUNNING: case TH_STATE_STOPPED: case TH_STATE_WAITING: case TH_STATE_HALTED: return true; } return false; } NativeProcessDarwinSP NativeThreadDarwin::GetNativeProcessDarwinSP() { return std::static_pointer_cast(GetProcess()); }