/* $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $ */ /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */ /* $FreeBSD$ */ /*- * SPDX-License-Identifier: BSD-2-Clause-FreeBSD * * Copyright 2002 Niels Provos * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _SYS_TREE_H_ #define _SYS_TREE_H_ #include /* * This file defines data structures for different types of trees: * splay trees and rank-balanced trees. * * A splay tree is a self-organizing data structure. Every operation * on the tree causes a splay to happen. The splay moves the requested * node to the root of the tree and partly rebalances it. * * This has the benefit that request locality causes faster lookups as * the requested nodes move to the top of the tree. On the other hand, * every lookup causes memory writes. * * The Balance Theorem bounds the total access time for m operations * and n inserts on an initially empty tree as O((m + n)lg n). The * amortized cost for a sequence of m accesses to a splay tree is O(lg n); * * A rank-balanced tree is a binary search tree with an integer * rank-difference as an attribute of each pointer from parent to child. * The sum of the rank-differences on any path from a node down to null is * the same, and defines the rank of that node. The rank of the null node * is -1. * * Different additional conditions define different sorts of balanced * trees, including "red-black" and "AVL" trees. The set of conditions * applied here are the "weak-AVL" conditions of Haeupler, Sen and Tarjan: * - every rank-difference is 1 or 2. * - the rank of any leaf is 1. * * For historical reasons, rank differences that are even are associated * with the color red (Rank-Even-Difference), and the child that a red edge * points to is called a red child. * * Every operation on a rank-balanced tree is bounded as O(lg n). * The maximum height of a rank-balanced tree is 2lg (n+1). */ #define SPLAY_HEAD(name, type) \ struct name { \ struct type *sph_root; /* root of the tree */ \ } #define SPLAY_INITIALIZER(root) \ { NULL } #define SPLAY_INIT(root) do { \ (root)->sph_root = NULL; \ } while (/*CONSTCOND*/ 0) #define SPLAY_ENTRY(type) \ struct { \ struct type *spe_left; /* left element */ \ struct type *spe_right; /* right element */ \ } #define SPLAY_LEFT(elm, field) (elm)->field.spe_left #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right #define SPLAY_ROOT(head) (head)->sph_root #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (/*CONSTCOND*/ 0) #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (/*CONSTCOND*/ 0) #define SPLAY_LINKLEFT(head, tmp, field) do { \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ } while (/*CONSTCOND*/ 0) #define SPLAY_LINKRIGHT(head, tmp, field) do { \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ } while (/*CONSTCOND*/ 0) #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ } while (/*CONSTCOND*/ 0) /* Generates prototypes and inline functions */ #define SPLAY_PROTOTYPE(name, type, field, cmp) \ void name##_SPLAY(struct name *, struct type *); \ void name##_SPLAY_MINMAX(struct name *, int); \ struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ \ /* Finds the node with the same key as elm */ \ static __unused __inline struct type * \ name##_SPLAY_FIND(struct name *head, struct type *elm) \ { \ if (SPLAY_EMPTY(head)) \ return(NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) \ return (head->sph_root); \ return (NULL); \ } \ \ static __unused __inline struct type * \ name##_SPLAY_NEXT(struct name *head, struct type *elm) \ { \ name##_SPLAY(head, elm); \ if (SPLAY_RIGHT(elm, field) != NULL) { \ elm = SPLAY_RIGHT(elm, field); \ while (SPLAY_LEFT(elm, field) != NULL) { \ elm = SPLAY_LEFT(elm, field); \ } \ } else \ elm = NULL; \ return (elm); \ } \ \ static __unused __inline struct type * \ name##_SPLAY_MIN_MAX(struct name *head, int val) \ { \ name##_SPLAY_MINMAX(head, val); \ return (SPLAY_ROOT(head)); \ } /* Main splay operation. * Moves node close to the key of elm to top */ #define SPLAY_GENERATE(name, type, field, cmp) \ struct type * \ name##_SPLAY_INSERT(struct name *head, struct type *elm) \ { \ if (SPLAY_EMPTY(head)) { \ SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ } else { \ int __comp; \ name##_SPLAY(head, elm); \ __comp = (cmp)(elm, (head)->sph_root); \ if(__comp < 0) { \ SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ SPLAY_RIGHT(elm, field) = (head)->sph_root; \ SPLAY_LEFT((head)->sph_root, field) = NULL; \ } else if (__comp > 0) { \ SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT(elm, field) = (head)->sph_root; \ SPLAY_RIGHT((head)->sph_root, field) = NULL; \ } else \ return ((head)->sph_root); \ } \ (head)->sph_root = (elm); \ return (NULL); \ } \ \ struct type * \ name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ { \ struct type *__tmp; \ if (SPLAY_EMPTY(head)) \ return (NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) { \ if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ } else { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ name##_SPLAY(head, elm); \ SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ } \ return (elm); \ } \ return (NULL); \ } \ \ void \ name##_SPLAY(struct name *head, struct type *elm) \ { \ struct type __node, *__left, *__right, *__tmp; \ int __comp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ if (__comp < 0) { \ __tmp = SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) < 0){ \ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) > 0){ \ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } \ \ /* Splay with either the minimum or the maximum element \ * Used to find minimum or maximum element in tree. \ */ \ void name##_SPLAY_MINMAX(struct name *head, int __comp) \ { \ struct type __node, *__left, *__right, *__tmp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while (1) { \ if (__comp < 0) { \ __tmp = SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if (__comp < 0){ \ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if (__comp > 0) { \ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } #define SPLAY_NEGINF -1 #define SPLAY_INF 1 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) #define SPLAY_FOREACH(x, name, head) \ for ((x) = SPLAY_MIN(name, head); \ (x) != NULL; \ (x) = SPLAY_NEXT(name, head, x)) /* Macros that define a rank-balanced tree */ #define RB_HEAD(name, type) \ struct name { \ struct type *rbh_root; /* root of the tree */ \ } #define RB_INITIALIZER(root) \ { NULL } #define RB_INIT(root) do { \ (root)->rbh_root = NULL; \ } while (/*CONSTCOND*/ 0) #define RB_ENTRY(type) \ struct { \ struct type *rbe_left; /* left element */ \ struct type *rbe_right; /* right element */ \ struct type *rbe_parent; /* parent element */ \ } #define RB_LEFT(elm, field) (elm)->field.rbe_left #define RB_RIGHT(elm, field) (elm)->field.rbe_right /* * With the expectation that any object of struct type has an * address that is a multiple of 4, and that therefore the * 2 least significant bits of a pointer to struct type are * always zero, this implementation sets those bits to indicate * that the left or right child of the tree node is "red". */ #define RB_UP(elm, field) (elm)->field.rbe_parent #define RB_BITS(elm, field) (*(__uintptr_t *)&RB_UP(elm, field)) #define RB_RED_L ((__uintptr_t)1) #define RB_RED_R ((__uintptr_t)2) #define RB_RED_MASK ((__uintptr_t)3) #define RB_FLIP_LEFT(elm, field) (RB_BITS(elm, field) ^= RB_RED_L) #define RB_FLIP_RIGHT(elm, field) (RB_BITS(elm, field) ^= RB_RED_R) #define RB_RED_LEFT(elm, field) ((RB_BITS(elm, field) & RB_RED_L) != 0) #define RB_RED_RIGHT(elm, field) ((RB_BITS(elm, field) & RB_RED_R) != 0) #define RB_PARENT(elm, field) ((__typeof(RB_UP(elm, field))) \ (RB_BITS(elm, field) & ~RB_RED_MASK)) #define RB_ROOT(head) (head)->rbh_root #define RB_EMPTY(head) (RB_ROOT(head) == NULL) #define RB_SET_PARENT(dst, src, field) do { \ RB_BITS(dst, field) &= RB_RED_MASK; \ RB_BITS(dst, field) |= (__uintptr_t)src; \ } while (/*CONSTCOND*/ 0) #define RB_SET(elm, parent, field) do { \ RB_UP(elm, field) = parent; \ RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ } while (/*CONSTCOND*/ 0) #define RB_COLOR(elm, field) (RB_PARENT(elm, field) == NULL ? 0 : \ RB_LEFT(RB_PARENT(elm, field), field) == elm ? \ RB_RED_LEFT(RB_PARENT(elm, field), field) : \ RB_RED_RIGHT(RB_PARENT(elm, field), field)) /* * Something to be invoked in a loop at the root of every modified subtree, * from the bottom up to the root, to update augmented node data. */ #ifndef RB_AUGMENT #define RB_AUGMENT(x) break #endif #define RB_SWAP_CHILD(head, out, in, field) do { \ if (RB_PARENT(out, field) == NULL) \ RB_ROOT(head) = (in); \ else if ((out) == RB_LEFT(RB_PARENT(out, field), field)) \ RB_LEFT(RB_PARENT(out, field), field) = (in); \ else \ RB_RIGHT(RB_PARENT(out, field), field) = (in); \ } while (/*CONSTCOND*/ 0) #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \ (tmp) = RB_RIGHT(elm, field); \ if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \ RB_SET_PARENT(RB_RIGHT(elm, field), elm, field); \ } \ RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \ RB_SWAP_CHILD(head, elm, tmp, field); \ RB_LEFT(tmp, field) = (elm); \ RB_SET_PARENT(elm, tmp, field); \ RB_AUGMENT(elm); \ } while (/*CONSTCOND*/ 0) #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ (tmp) = RB_LEFT(elm, field); \ if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \ RB_SET_PARENT(RB_LEFT(elm, field), elm, field); \ } \ RB_SET_PARENT(tmp, RB_PARENT(elm, field), field); \ RB_SWAP_CHILD(head, elm, tmp, field); \ RB_RIGHT(tmp, field) = (elm); \ RB_SET_PARENT(elm, tmp, field); \ RB_AUGMENT(elm); \ } while (/*CONSTCOND*/ 0) /* Generates prototypes and inline functions */ #define RB_PROTOTYPE(name, type, field, cmp) \ RB_PROTOTYPE_INTERNAL(name, type, field, cmp,) #define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static) #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ RB_PROTOTYPE_INSERT_COLOR(name, type, attr); \ RB_PROTOTYPE_REMOVE_COLOR(name, type, attr); \ RB_PROTOTYPE_INSERT(name, type, attr); \ RB_PROTOTYPE_REMOVE(name, type, attr); \ RB_PROTOTYPE_FIND(name, type, attr); \ RB_PROTOTYPE_NFIND(name, type, attr); \ RB_PROTOTYPE_NEXT(name, type, attr); \ RB_PROTOTYPE_PREV(name, type, attr); \ RB_PROTOTYPE_MINMAX(name, type, attr); \ RB_PROTOTYPE_REINSERT(name, type, attr); #define RB_PROTOTYPE_INSERT_COLOR(name, type, attr) \ attr void name##_RB_INSERT_COLOR(struct name *, struct type *) #define RB_PROTOTYPE_REMOVE_COLOR(name, type, attr) \ attr void name##_RB_REMOVE_COLOR(struct name *, \ struct type *, struct type *) #define RB_PROTOTYPE_REMOVE(name, type, attr) \ attr struct type *name##_RB_REMOVE(struct name *, struct type *) #define RB_PROTOTYPE_INSERT(name, type, attr) \ attr struct type *name##_RB_INSERT(struct name *, struct type *) #define RB_PROTOTYPE_FIND(name, type, attr) \ attr struct type *name##_RB_FIND(struct name *, struct type *) #define RB_PROTOTYPE_NFIND(name, type, attr) \ attr struct type *name##_RB_NFIND(struct name *, struct type *) #define RB_PROTOTYPE_NEXT(name, type, attr) \ attr struct type *name##_RB_NEXT(struct type *) #define RB_PROTOTYPE_PREV(name, type, attr) \ attr struct type *name##_RB_PREV(struct type *) #define RB_PROTOTYPE_MINMAX(name, type, attr) \ attr struct type *name##_RB_MINMAX(struct name *, int) #define RB_PROTOTYPE_REINSERT(name, type, attr) \ attr struct type *name##_RB_REINSERT(struct name *, struct type *) /* Main rb operation. * Moves node close to the key of elm to top */ #define RB_GENERATE(name, type, field, cmp) \ RB_GENERATE_INTERNAL(name, type, field, cmp,) #define RB_GENERATE_STATIC(name, type, field, cmp) \ RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static) #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \ RB_GENERATE_INSERT_COLOR(name, type, field, attr) \ RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \ RB_GENERATE_INSERT(name, type, field, cmp, attr) \ RB_GENERATE_REMOVE(name, type, field, attr) \ RB_GENERATE_FIND(name, type, field, cmp, attr) \ RB_GENERATE_NFIND(name, type, field, cmp, attr) \ RB_GENERATE_NEXT(name, type, field, attr) \ RB_GENERATE_PREV(name, type, field, attr) \ RB_GENERATE_MINMAX(name, type, field, attr) \ RB_GENERATE_REINSERT(name, type, field, cmp, attr) #define RB_GENERATE_INSERT_COLOR(name, type, field, attr) \ attr void \ name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ { \ struct type *child, *parent; \ while ((parent = RB_PARENT(elm, field)) != NULL) { \ if (RB_LEFT(parent, field) == elm) { \ if (RB_RED_LEFT(parent, field)) { \ RB_FLIP_LEFT(parent, field); \ return; \ } \ RB_FLIP_RIGHT(parent, field); \ if (RB_RED_RIGHT(parent, field)) { \ elm = parent; \ continue; \ } \ if (!RB_RED_RIGHT(elm, field)) { \ RB_FLIP_LEFT(elm, field); \ RB_ROTATE_LEFT(head, elm, child, field);\ if (RB_RED_LEFT(child, field)) \ RB_FLIP_RIGHT(elm, field); \ else if (RB_RED_RIGHT(child, field)) \ RB_FLIP_LEFT(parent, field); \ elm = child; \ } \ RB_ROTATE_RIGHT(head, parent, elm, field); \ } else { \ if (RB_RED_RIGHT(parent, field)) { \ RB_FLIP_RIGHT(parent, field); \ return; \ } \ RB_FLIP_LEFT(parent, field); \ if (RB_RED_LEFT(parent, field)) { \ elm = parent; \ continue; \ } \ if (!RB_RED_LEFT(elm, field)) { \ RB_FLIP_RIGHT(elm, field); \ RB_ROTATE_RIGHT(head, elm, child, field);\ if (RB_RED_RIGHT(child, field)) \ RB_FLIP_LEFT(elm, field); \ else if (RB_RED_LEFT(child, field)) \ RB_FLIP_RIGHT(parent, field); \ elm = child; \ } \ RB_ROTATE_LEFT(head, parent, elm, field); \ } \ RB_BITS(elm, field) &= ~RB_RED_MASK; \ break; \ } \ } #define RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \ attr void \ name##_RB_REMOVE_COLOR(struct name *head, \ struct type *parent, struct type *elm) \ { \ struct type *sib; \ if (RB_LEFT(parent, field) == elm && \ RB_RIGHT(parent, field) == elm) { \ RB_BITS(parent, field) &= ~RB_RED_MASK; \ elm = parent; \ parent = RB_PARENT(elm, field); \ if (parent == NULL) \ return; \ } \ do { \ if (RB_LEFT(parent, field) == elm) { \ if (!RB_RED_LEFT(parent, field)) { \ RB_FLIP_LEFT(parent, field); \ return; \ } \ if (RB_RED_RIGHT(parent, field)) { \ RB_FLIP_RIGHT(parent, field); \ elm = parent; \ continue; \ } \ sib = RB_RIGHT(parent, field); \ if ((~RB_BITS(sib, field) & RB_RED_MASK) == 0) {\ RB_BITS(sib, field) &= ~RB_RED_MASK; \ elm = parent; \ continue; \ } \ RB_FLIP_RIGHT(sib, field); \ if (RB_RED_LEFT(sib, field)) \ RB_FLIP_LEFT(parent, field); \ else if (!RB_RED_RIGHT(sib, field)) { \ RB_FLIP_LEFT(parent, field); \ RB_ROTATE_RIGHT(head, sib, elm, field); \ if (RB_RED_RIGHT(elm, field)) \ RB_FLIP_LEFT(sib, field); \ if (RB_RED_LEFT(elm, field)) \ RB_FLIP_RIGHT(parent, field); \ RB_BITS(elm, field) |= RB_RED_MASK; \ sib = elm; \ } \ RB_ROTATE_LEFT(head, parent, sib, field); \ } else { \ if (!RB_RED_RIGHT(parent, field)) { \ RB_FLIP_RIGHT(parent, field); \ return; \ } \ if (RB_RED_LEFT(parent, field)) { \ RB_FLIP_LEFT(parent, field); \ elm = parent; \ continue; \ } \ sib = RB_LEFT(parent, field); \ if ((~RB_BITS(sib, field) & RB_RED_MASK) == 0) {\ RB_BITS(sib, field) &= ~RB_RED_MASK; \ elm = parent; \ continue; \ } \ RB_FLIP_LEFT(sib, field); \ if (RB_RED_RIGHT(sib, field)) \ RB_FLIP_RIGHT(parent, field); \ else if (!RB_RED_LEFT(sib, field)) { \ RB_FLIP_RIGHT(parent, field); \ RB_ROTATE_LEFT(head, sib, elm, field); \ if (RB_RED_LEFT(elm, field)) \ RB_FLIP_RIGHT(sib, field); \ if (RB_RED_RIGHT(elm, field)) \ RB_FLIP_LEFT(parent, field); \ RB_BITS(elm, field) |= RB_RED_MASK; \ sib = elm; \ } \ RB_ROTATE_RIGHT(head, parent, sib, field); \ } \ break; \ } while ((parent = RB_PARENT(elm, field)) != NULL); \ } #define RB_GENERATE_REMOVE(name, type, field, attr) \ attr struct type * \ name##_RB_REMOVE(struct name *head, struct type *elm) \ { \ struct type *child, *old, *parent, *right; \ \ old = elm; \ parent = RB_PARENT(elm, field); \ right = RB_RIGHT(elm, field); \ if (RB_LEFT(elm, field) == NULL) \ elm = child = right; \ else if (right == NULL) \ elm = child = RB_LEFT(elm, field); \ else { \ if ((child = RB_LEFT(right, field)) == NULL) { \ child = RB_RIGHT(right, field); \ RB_RIGHT(old, field) = child; \ parent = elm = right; \ } else { \ do \ elm = child; \ while ((child = RB_LEFT(elm, field)) != NULL); \ child = RB_RIGHT(elm, field); \ parent = RB_PARENT(elm, field); \ RB_LEFT(parent, field) = child; \ RB_SET_PARENT(RB_RIGHT(old, field), elm, field);\ } \ RB_SET_PARENT(RB_LEFT(old, field), elm, field); \ elm->field = old->field; \ } \ RB_SWAP_CHILD(head, old, elm, field); \ if (child != NULL) \ RB_SET_PARENT(child, parent, field); \ if (parent != NULL) \ name##_RB_REMOVE_COLOR(head, parent, child); \ while (parent != NULL) { \ RB_AUGMENT(parent); \ parent = RB_PARENT(parent, field); \ } \ return (old); \ } #define RB_GENERATE_INSERT(name, type, field, cmp, attr) \ /* Inserts a node into the RB tree */ \ attr struct type * \ name##_RB_INSERT(struct name *head, struct type *elm) \ { \ struct type *tmp; \ struct type *parent = NULL; \ int comp = 0; \ tmp = RB_ROOT(head); \ while (tmp) { \ parent = tmp; \ comp = (cmp)(elm, parent); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ RB_SET(elm, parent, field); \ if (parent == NULL) \ RB_ROOT(head) = elm; \ else if (comp < 0) \ RB_LEFT(parent, field) = elm; \ else \ RB_RIGHT(parent, field) = elm; \ name##_RB_INSERT_COLOR(head, elm); \ while (elm != NULL) { \ RB_AUGMENT(elm); \ elm = RB_PARENT(elm, field); \ } \ return (NULL); \ } #define RB_GENERATE_FIND(name, type, field, cmp, attr) \ /* Finds the node with the same key as elm */ \ attr struct type * \ name##_RB_FIND(struct name *head, struct type *elm) \ { \ struct type *tmp = RB_ROOT(head); \ int comp; \ while (tmp) { \ comp = cmp(elm, tmp); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ return (NULL); \ } #define RB_GENERATE_NFIND(name, type, field, cmp, attr) \ /* Finds the first node greater than or equal to the search key */ \ attr struct type * \ name##_RB_NFIND(struct name *head, struct type *elm) \ { \ struct type *tmp = RB_ROOT(head); \ struct type *res = NULL; \ int comp; \ while (tmp) { \ comp = cmp(elm, tmp); \ if (comp < 0) { \ res = tmp; \ tmp = RB_LEFT(tmp, field); \ } \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ return (res); \ } #define RB_GENERATE_NEXT(name, type, field, attr) \ /* ARGSUSED */ \ attr struct type * \ name##_RB_NEXT(struct type *elm) \ { \ if (RB_RIGHT(elm, field)) { \ elm = RB_RIGHT(elm, field); \ while (RB_LEFT(elm, field)) \ elm = RB_LEFT(elm, field); \ } else { \ if (RB_PARENT(elm, field) && \ (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ elm = RB_PARENT(elm, field); \ else { \ while (RB_PARENT(elm, field) && \ (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ elm = RB_PARENT(elm, field); \ elm = RB_PARENT(elm, field); \ } \ } \ return (elm); \ } #define RB_GENERATE_PREV(name, type, field, attr) \ /* ARGSUSED */ \ attr struct type * \ name##_RB_PREV(struct type *elm) \ { \ if (RB_LEFT(elm, field)) { \ elm = RB_LEFT(elm, field); \ while (RB_RIGHT(elm, field)) \ elm = RB_RIGHT(elm, field); \ } else { \ if (RB_PARENT(elm, field) && \ (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ elm = RB_PARENT(elm, field); \ else { \ while (RB_PARENT(elm, field) && \ (elm == RB_LEFT(RB_PARENT(elm, field), field)))\ elm = RB_PARENT(elm, field); \ elm = RB_PARENT(elm, field); \ } \ } \ return (elm); \ } #define RB_GENERATE_MINMAX(name, type, field, attr) \ attr struct type * \ name##_RB_MINMAX(struct name *head, int val) \ { \ struct type *tmp = RB_ROOT(head); \ struct type *parent = NULL; \ while (tmp) { \ parent = tmp; \ if (val < 0) \ tmp = RB_LEFT(tmp, field); \ else \ tmp = RB_RIGHT(tmp, field); \ } \ return (parent); \ } #define RB_GENERATE_REINSERT(name, type, field, cmp, attr) \ attr struct type * \ name##_RB_REINSERT(struct name *head, struct type *elm) \ { \ struct type *cmpelm; \ if (((cmpelm = RB_PREV(name, head, elm)) != NULL && \ cmp(cmpelm, elm) >= 0) || \ ((cmpelm = RB_NEXT(name, head, elm)) != NULL && \ cmp(elm, cmpelm) >= 0)) { \ /* XXXLAS: Remove/insert is heavy handed. */ \ RB_REMOVE(name, head, elm); \ return (RB_INSERT(name, head, elm)); \ } \ return (NULL); \ } \ #define RB_NEGINF -1 #define RB_INF 1 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) #define RB_FIND(name, x, y) name##_RB_FIND(x, y) #define RB_NFIND(name, x, y) name##_RB_NFIND(x, y) #define RB_NEXT(name, x, y) name##_RB_NEXT(y) #define RB_PREV(name, x, y) name##_RB_PREV(y) #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) #define RB_REINSERT(name, x, y) name##_RB_REINSERT(x, y) #define RB_FOREACH(x, name, head) \ for ((x) = RB_MIN(name, head); \ (x) != NULL; \ (x) = name##_RB_NEXT(x)) #define RB_FOREACH_FROM(x, name, y) \ for ((x) = (y); \ ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ (x) = (y)) #define RB_FOREACH_SAFE(x, name, head, y) \ for ((x) = RB_MIN(name, head); \ ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ (x) = (y)) #define RB_FOREACH_REVERSE(x, name, head) \ for ((x) = RB_MAX(name, head); \ (x) != NULL; \ (x) = name##_RB_PREV(x)) #define RB_FOREACH_REVERSE_FROM(x, name, y) \ for ((x) = (y); \ ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ (x) = (y)) #define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ for ((x) = RB_MAX(name, head); \ ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ (x) = (y)) #endif /* _SYS_TREE_H_ */