; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -o - %s -mtriple=x86_64--unknown-linux-gnu | FileCheck %s @base = external dso_local local_unnamed_addr global i16, align 2 ; We should be able to merge the two loads here define i16 @unify_through_trivial_asm() { ; CHECK-LABEL: unify_through_trivial_asm: ; CHECK: # %bb.0: ; CHECK-NEXT: movzwl {{.*}}(%rip), %eax ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %eax ; CHECK-NEXT: incl %eax ; CHECK-NEXT: # kill: def $ax killed $ax killed $eax ; CHECK-NEXT: retq %x = load i16, i16* @base, align 2 tail call void asm sideeffect "nop", "r,~{dirflag},~{fpsr},~{flags}"(i16 %x) %x2 = load i16, i16* @base, align 2 %v = add i16 %x2, 1 ret i16 %v } ; The asm call prevents the merging the loads here. define i16 @unify_through_trival_asm_w_memory_clobber() { ; CHECK-LABEL: unify_through_trival_asm_w_memory_clobber: ; CHECK: # %bb.0: ; CHECK-NEXT: movzwl {{.*}}(%rip), %eax ; CHECK-NEXT: #APP ; CHECK-NEXT: nop ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %eax ; CHECK-NEXT: incl %eax ; CHECK-NEXT: # kill: def $ax killed $ax killed $eax ; CHECK-NEXT: retq %x = load i16, i16* @base, align 2 tail call void asm sideeffect "nop", "+r,~{dirflag},~{fpsr},~{flags},~{base},~{memory}"(i16 %x) %x2 = load i16, i16* @base, align 2 %v = add i16 %x2, 1 ret i16 %v } define dso_local void @fulltest() local_unnamed_addr { ; CHECK-LABEL: fulltest: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: movzwl {{.*}}(%rip), %edx ; CHECK-NEXT: addl $16, %edx ; CHECK-NEXT: xorl %eax, %eax ; CHECK-NEXT: # kill: def $dx killed $dx killed $edx ; CHECK-NEXT: #APP ; CHECK-NEXT: outb %al, %dx ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %edx ; CHECK-NEXT: addl $16, %edx ; CHECK-NEXT: movb $1, %al ; CHECK-NEXT: # kill: def $dx killed $dx killed $edx ; CHECK-NEXT: #APP ; CHECK-NEXT: outb %al, %dx ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %edx ; CHECK-NEXT: addl $16, %edx ; CHECK-NEXT: movb $2, %al ; CHECK-NEXT: # kill: def $dx killed $dx killed $edx ; CHECK-NEXT: #APP ; CHECK-NEXT: outb %al, %dx ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %edx ; CHECK-NEXT: addl $16, %edx ; CHECK-NEXT: movb $3, %al ; CHECK-NEXT: # kill: def $dx killed $dx killed $edx ; CHECK-NEXT: #APP ; CHECK-NEXT: outb %al, %dx ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %edx ; CHECK-NEXT: addl $16, %edx ; CHECK-NEXT: movb $4, %al ; CHECK-NEXT: # kill: def $dx killed $dx killed $edx ; CHECK-NEXT: #APP ; CHECK-NEXT: outb %al, %dx ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %edx ; CHECK-NEXT: addl $16, %edx ; CHECK-NEXT: movb $5, %al ; CHECK-NEXT: # kill: def $dx killed $dx killed $edx ; CHECK-NEXT: #APP ; CHECK-NEXT: outb %al, %dx ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %edx ; CHECK-NEXT: addl $16, %edx ; CHECK-NEXT: movb $6, %al ; CHECK-NEXT: # kill: def $dx killed $dx killed $edx ; CHECK-NEXT: #APP ; CHECK-NEXT: outb %al, %dx ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %edx ; CHECK-NEXT: addl $16, %edx ; CHECK-NEXT: movb $7, %al ; CHECK-NEXT: # kill: def $dx killed $dx killed $edx ; CHECK-NEXT: #APP ; CHECK-NEXT: outb %al, %dx ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: movzwl {{.*}}(%rip), %edx ; CHECK-NEXT: addl $16, %edx ; CHECK-NEXT: movb $8, %al ; CHECK-NEXT: # kill: def $dx killed $dx killed $edx ; CHECK-NEXT: #APP ; CHECK-NEXT: outb %al, %dx ; CHECK-NEXT: #NO_APP ; CHECK-NEXT: retq entry: %0 = load i16, i16* @base, align 2 %add = add i16 %0, 16 tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 0, i16 %add) %1 = load i16, i16* @base, align 2 %add3 = add i16 %1, 16 tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 1, i16 %add3) %2 = load i16, i16* @base, align 2 %add6 = add i16 %2, 16 tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 2, i16 %add6) %3 = load i16, i16* @base, align 2 %add9 = add i16 %3, 16 tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 3, i16 %add9) %4 = load i16, i16* @base, align 2 %add12 = add i16 %4, 16 tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 4, i16 %add12) %5 = load i16, i16* @base, align 2 %add15 = add i16 %5, 16 tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 5, i16 %add15) %6 = load i16, i16* @base, align 2 %add18 = add i16 %6, 16 tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 6, i16 %add18) %7 = load i16, i16* @base, align 2 %add21 = add i16 %7, 16 tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 7, i16 %add21) %8 = load i16, i16* @base, align 2 %add24 = add i16 %8, 16 tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 8, i16 %add24) ret void }