// RUN: %clang_cc1 -triple spir-unknown-unknown -cl-std=CL2.0 -emit-llvm %s -O0 -o - | FileCheck %s typedef __attribute__(( ext_vector_type(2) )) int int2; typedef __attribute__(( ext_vector_type(4) )) int int4; // CHECK: %struct.StrucTy = type { i32, i32, i32 } // CHECK: @GA = addrspace(1) global [6 x [6 x float]] {{[[][[]}}6 x float] [float 1.000000e+00, float 2.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00], // CHECK: [6 x float] zeroinitializer, [6 x float] zeroinitializer, [6 x float] zeroinitializer, [6 x float] zeroinitializer, [6 x float] zeroinitializer], align 4 float GA[6][6] = {1.0f, 2.0f}; typedef struct { int x; int y; int z; } StrucTy; // CHECK: @GS = addrspace(1) global %struct.StrucTy { i32 1, i32 2, i32 0 }, align 4 StrucTy GS = {1, 2}; // CHECK: @GV1 = addrspace(1) global <4 x i32> , align 16 int4 GV1 = (int4)((int2)(1,2),3,4); // CHECK: @GV2 = addrspace(1) global <4 x i32> , align 16 int4 GV2 = (int4)(1); // CHECK: @f.S = private unnamed_addr addrspace(2) constant %struct.StrucTy { i32 1, i32 2, i32 0 }, align 4 // CHECK-LABEL: define spir_func void @f() void f(void) { // CHECK: %[[A:.*]] = alloca [6 x [6 x float]], align 4 // CHECK: %[[S:.*]] = alloca %struct.StrucTy, align 4 // CHECK: %[[V1:.*]] = alloca <4 x i32>, align 16 // CHECK: %[[compoundliteral:.*]] = alloca <4 x i32>, align 16 // CHECK: %[[compoundliteral1:.*]] = alloca <2 x i32>, align 8 // CHECK: %[[V2:.*]] = alloca <4 x i32>, align 16 // CHECK: %[[v0:.*]] = bitcast [6 x [6 x float]]* %A to i8* // CHECK: call void @llvm.memset.p0i8.i32(i8* align 4 %[[v0]], i8 0, i32 144, i1 false) // CHECK: %[[v1:.*]] = bitcast i8* %[[v0]] to [6 x [6 x float]]* // CHECK: %[[v2:.*]] = getelementptr inbounds [6 x [6 x float]], [6 x [6 x float]]* %[[v1]], i32 0, i32 0 // CHECK: %[[v3:.*]] = getelementptr inbounds [6 x float], [6 x float]* %[[v2]], i32 0, i32 0 // CHECK: store float 1.000000e+00, float* %[[v3]], align 4 // CHECK: %[[v4:.*]] = getelementptr inbounds [6 x float], [6 x float]* %[[v2]], i32 0, i32 1 // CHECK: store float 2.000000e+00, float* %[[v4]], align 4 float A[6][6] = {1.0f, 2.0f}; // CHECK: %[[v5:.*]] = bitcast %struct.StrucTy* %S to i8* // CHECK: call void @llvm.memcpy.p0i8.p2i8.i32(i8* align 4 %[[v5]], i8 addrspace(2)* align 4 bitcast (%struct.StrucTy addrspace(2)* @f.S to i8 addrspace(2)*), i32 12, i1 false) StrucTy S = {1, 2}; // CHECK: store <2 x i32> , <2 x i32>* %[[compoundliteral1]], align 8 // CHECK: %[[v6:.*]] = load <2 x i32>, <2 x i32>* %[[compoundliteral1]], align 8 // CHECK: %[[vext:.*]] = shufflevector <2 x i32> %[[v6]], <2 x i32> undef, <4 x i32> // CHECK: %[[vecinit:.*]] = shufflevector <4 x i32> %[[vext]], <4 x i32> undef, <4 x i32> // CHECK: %[[vecinit2:.*]] = insertelement <4 x i32> %[[vecinit]], i32 3, i32 2 // CHECK: %[[vecinit3:.*]] = insertelement <4 x i32> %[[vecinit2]], i32 4, i32 3 // CHECK: store <4 x i32> %[[vecinit3]], <4 x i32>* %[[compoundliteral]], align 16 // CHECK: %[[v7:.*]] = load <4 x i32>, <4 x i32>* %[[compoundliteral]], align 16 // CHECK: store <4 x i32> %[[v7]], <4 x i32>* %[[V1]], align 16 int4 V1 = (int4)((int2)(1,2),3,4); // CHECK: store <4 x i32> , <4 x i32>* %[[V2]], align 16 int4 V2 = (int4)(1); }