aboutsummaryrefslogtreecommitdiff
path: root/include/clang/StaticAnalyzer/Core/PathSensitive/CoreEngine.h
blob: 12ec5b6c64a4d0059428f777d1f3a60ace51d27c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
//==- CoreEngine.h - Path-Sensitive Dataflow Engine ----------------*- C++ -*-//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//  This file defines a generic engine for intraprocedural, path-sensitive,
//  dataflow analysis via graph reachability.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
#define LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H

#include "clang/AST/Expr.h"
#include "clang/Analysis/AnalysisContext.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/FunctionSummary.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
#include <memory>

namespace clang {

class ProgramPointTag;
  
namespace ento {

class NodeBuilder;

//===----------------------------------------------------------------------===//
/// CoreEngine - Implements the core logic of the graph-reachability
///   analysis. It traverses the CFG and generates the ExplodedGraph.
///   Program "states" are treated as opaque void pointers.
///   The template class CoreEngine (which subclasses CoreEngine)
///   provides the matching component to the engine that knows the actual types
///   for states.  Note that this engine only dispatches to transfer functions
///   at the statement and block-level.  The analyses themselves must implement
///   any transfer function logic and the sub-expression level (if any).
class CoreEngine {
  friend struct NodeBuilderContext;
  friend class NodeBuilder;
  friend class ExprEngine;
  friend class CommonNodeBuilder;
  friend class IndirectGotoNodeBuilder;
  friend class SwitchNodeBuilder;
  friend class EndOfFunctionNodeBuilder;
public:
  typedef std::vector<std::pair<BlockEdge, const ExplodedNode*> >
            BlocksExhausted;
  
  typedef std::vector<std::pair<const CFGBlock*, const ExplodedNode*> >
            BlocksAborted;

private:

  SubEngine& SubEng;

  /// G - The simulation graph.  Each node is a (location,state) pair.
  mutable ExplodedGraph G;

  /// WList - A set of queued nodes that need to be processed by the
  ///  worklist algorithm.  It is up to the implementation of WList to decide
  ///  the order that nodes are processed.
  std::unique_ptr<WorkList> WList;

  /// BCounterFactory - A factory object for created BlockCounter objects.
  ///   These are used to record for key nodes in the ExplodedGraph the
  ///   number of times different CFGBlocks have been visited along a path.
  BlockCounter::Factory BCounterFactory;

  /// The locations where we stopped doing work because we visited a location
  ///  too many times.
  BlocksExhausted blocksExhausted;
  
  /// The locations where we stopped because the engine aborted analysis,
  /// usually because it could not reason about something.
  BlocksAborted blocksAborted;

  /// The information about functions shared by the whole translation unit.
  /// (This data is owned by AnalysisConsumer.)
  FunctionSummariesTy *FunctionSummaries;

  void generateNode(const ProgramPoint &Loc,
                    ProgramStateRef State,
                    ExplodedNode *Pred);

  void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
  void HandleBlockEntrance(const BlockEntrance &E, ExplodedNode *Pred);
  void HandleBlockExit(const CFGBlock *B, ExplodedNode *Pred);

  void HandleCallEnter(const CallEnter &CE, ExplodedNode *Pred);

  void HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, ExplodedNode *Pred);

  void HandleBranch(const Stmt *Cond, const Stmt *Term, const CFGBlock *B,
                    ExplodedNode *Pred);
  void HandleCleanupTemporaryBranch(const CXXBindTemporaryExpr *BTE,
                                    const CFGBlock *B, ExplodedNode *Pred);

  /// Handle conditional logic for running static initializers.
  void HandleStaticInit(const DeclStmt *DS, const CFGBlock *B,
                        ExplodedNode *Pred);

private:
  CoreEngine(const CoreEngine &) = delete;
  void operator=(const CoreEngine &) = delete;

  ExplodedNode *generateCallExitBeginNode(ExplodedNode *N,
                                          const ReturnStmt *RS);

public:
  /// Construct a CoreEngine object to analyze the provided CFG.
  CoreEngine(SubEngine &subengine, FunctionSummariesTy *FS)
      : SubEng(subengine), WList(WorkList::makeDFS()),
        BCounterFactory(G.getAllocator()), FunctionSummaries(FS) {}

  /// getGraph - Returns the exploded graph.
  ExplodedGraph &getGraph() { return G; }

  /// ExecuteWorkList - Run the worklist algorithm for a maximum number of
  ///  steps.  Returns true if there is still simulation state on the worklist.
  bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
                       ProgramStateRef InitState);
  /// Returns true if there is still simulation state on the worklist.
  bool ExecuteWorkListWithInitialState(const LocationContext *L,
                                       unsigned Steps,
                                       ProgramStateRef InitState, 
                                       ExplodedNodeSet &Dst);

  /// Dispatch the work list item based on the given location information.
  /// Use Pred parameter as the predecessor state.
  void dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
                        const WorkListUnit& WU);

  // Functions for external checking of whether we have unfinished work
  bool wasBlockAborted() const { return !blocksAborted.empty(); }
  bool wasBlocksExhausted() const { return !blocksExhausted.empty(); }
  bool hasWorkRemaining() const { return wasBlocksExhausted() || 
                                         WList->hasWork() || 
                                         wasBlockAborted(); }

  /// Inform the CoreEngine that a basic block was aborted because
  /// it could not be completely analyzed.
  void addAbortedBlock(const ExplodedNode *node, const CFGBlock *block) {
    blocksAborted.push_back(std::make_pair(block, node));
  }
  
  WorkList *getWorkList() const { return WList.get(); }

  BlocksExhausted::const_iterator blocks_exhausted_begin() const {
    return blocksExhausted.begin();
  }
  BlocksExhausted::const_iterator blocks_exhausted_end() const {
    return blocksExhausted.end();
  }
  BlocksAborted::const_iterator blocks_aborted_begin() const {
    return blocksAborted.begin();
  }
  BlocksAborted::const_iterator blocks_aborted_end() const {
    return blocksAborted.end();
  }

  /// \brief Enqueue the given set of nodes onto the work list.
  void enqueue(ExplodedNodeSet &Set);

  /// \brief Enqueue nodes that were created as a result of processing
  /// a statement onto the work list.
  void enqueue(ExplodedNodeSet &Set, const CFGBlock *Block, unsigned Idx);

  /// \brief enqueue the nodes corresponding to the end of function onto the
  /// end of path / work list.
  void enqueueEndOfFunction(ExplodedNodeSet &Set, const ReturnStmt *RS);

  /// \brief Enqueue a single node created as a result of statement processing.
  void enqueueStmtNode(ExplodedNode *N, const CFGBlock *Block, unsigned Idx);
};

// TODO: Turn into a calss.
struct NodeBuilderContext {
  const CoreEngine &Eng;
  const CFGBlock *Block;
  const LocationContext *LC;
  NodeBuilderContext(const CoreEngine &E, const CFGBlock *B, ExplodedNode *N)
    : Eng(E), Block(B), LC(N->getLocationContext()) { assert(B); }

  /// \brief Return the CFGBlock associated with this builder.
  const CFGBlock *getBlock() const { return Block; }

  /// \brief Returns the number of times the current basic block has been
  /// visited on the exploded graph path.
  unsigned blockCount() const {
    return Eng.WList->getBlockCounter().getNumVisited(
                    LC->getCurrentStackFrame(),
                    Block->getBlockID());
  }
};

/// \class NodeBuilder
/// \brief This is the simplest builder which generates nodes in the
/// ExplodedGraph.
///
/// The main benefit of the builder is that it automatically tracks the
/// frontier nodes (or destination set). This is the set of nodes which should
/// be propagated to the next step / builder. They are the nodes which have been
/// added to the builder (either as the input node set or as the newly
/// constructed nodes) but did not have any outgoing transitions added.
class NodeBuilder {
  virtual void anchor();
protected:
  const NodeBuilderContext &C;

  /// Specifies if the builder results have been finalized. For example, if it
  /// is set to false, autotransitions are yet to be generated.
  bool Finalized;
  bool HasGeneratedNodes;
  /// \brief The frontier set - a set of nodes which need to be propagated after
  /// the builder dies.
  ExplodedNodeSet &Frontier;

  /// Checkes if the results are ready.
  virtual bool checkResults() {
    if (!Finalized)
      return false;
    return true;
  }

  bool hasNoSinksInFrontier() {
    for (iterator I = Frontier.begin(), E = Frontier.end(); I != E; ++I) {
      if ((*I)->isSink())
        return false;
    }
    return true;
  }

  /// Allow subclasses to finalize results before result_begin() is executed.
  virtual void finalizeResults() {}
  
  ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
                                 ProgramStateRef State,
                                 ExplodedNode *Pred,
                                 bool MarkAsSink = false);

public:
  NodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
              const NodeBuilderContext &Ctx, bool F = true)
    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
    Frontier.Add(SrcNode);
  }

  NodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
              const NodeBuilderContext &Ctx, bool F = true)
    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
    Frontier.insert(SrcSet);
    assert(hasNoSinksInFrontier());
  }

  virtual ~NodeBuilder() {}

  /// \brief Generates a node in the ExplodedGraph.
  ExplodedNode *generateNode(const ProgramPoint &PP,
                             ProgramStateRef State,
                             ExplodedNode *Pred) {
    return generateNodeImpl(PP, State, Pred, false);
  }

  /// \brief Generates a sink in the ExplodedGraph.
  ///
  /// When a node is marked as sink, the exploration from the node is stopped -
  /// the node becomes the last node on the path and certain kinds of bugs are
  /// suppressed.
  ExplodedNode *generateSink(const ProgramPoint &PP,
                             ProgramStateRef State,
                             ExplodedNode *Pred) {
    return generateNodeImpl(PP, State, Pred, true);
  }

  const ExplodedNodeSet &getResults() {
    finalizeResults();
    assert(checkResults());
    return Frontier;
  }

  typedef ExplodedNodeSet::iterator iterator;
  /// \brief Iterators through the results frontier.
  inline iterator begin() {
    finalizeResults();
    assert(checkResults());
    return Frontier.begin();
  }
  inline iterator end() {
    finalizeResults();
    return Frontier.end();
  }

  const NodeBuilderContext &getContext() { return C; }
  bool hasGeneratedNodes() { return HasGeneratedNodes; }

  void takeNodes(const ExplodedNodeSet &S) {
    for (ExplodedNodeSet::iterator I = S.begin(), E = S.end(); I != E; ++I )
      Frontier.erase(*I);
  }
  void takeNodes(ExplodedNode *N) { Frontier.erase(N); }
  void addNodes(const ExplodedNodeSet &S) { Frontier.insert(S); }
  void addNodes(ExplodedNode *N) { Frontier.Add(N); }
};

/// \class NodeBuilderWithSinks
/// \brief This node builder keeps track of the generated sink nodes.
class NodeBuilderWithSinks: public NodeBuilder {
  void anchor() override;
protected:
  SmallVector<ExplodedNode*, 2> sinksGenerated;
  ProgramPoint &Location;

public:
  NodeBuilderWithSinks(ExplodedNode *Pred, ExplodedNodeSet &DstSet,
                       const NodeBuilderContext &Ctx, ProgramPoint &L)
    : NodeBuilder(Pred, DstSet, Ctx), Location(L) {}

  ExplodedNode *generateNode(ProgramStateRef State,
                             ExplodedNode *Pred,
                             const ProgramPointTag *Tag = nullptr) {
    const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
    return NodeBuilder::generateNode(LocalLoc, State, Pred);
  }

  ExplodedNode *generateSink(ProgramStateRef State, ExplodedNode *Pred,
                             const ProgramPointTag *Tag = nullptr) {
    const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
    ExplodedNode *N = NodeBuilder::generateSink(LocalLoc, State, Pred);
    if (N && N->isSink())
      sinksGenerated.push_back(N);
    return N;
  }

  const SmallVectorImpl<ExplodedNode*> &getSinks() const {
    return sinksGenerated;
  }
};

/// \class StmtNodeBuilder
/// \brief This builder class is useful for generating nodes that resulted from
/// visiting a statement. The main difference from its parent NodeBuilder is
/// that it creates a statement specific ProgramPoint.
class StmtNodeBuilder: public NodeBuilder {
  NodeBuilder *EnclosingBldr;
public:

  /// \brief Constructs a StmtNodeBuilder. If the builder is going to process
  /// nodes currently owned by another builder(with larger scope), use
  /// Enclosing builder to transfer ownership.
  StmtNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
                  const NodeBuilderContext &Ctx,
                  NodeBuilder *Enclosing = nullptr)
    : NodeBuilder(SrcNode, DstSet, Ctx), EnclosingBldr(Enclosing) {
    if (EnclosingBldr)
      EnclosingBldr->takeNodes(SrcNode);
  }

  StmtNodeBuilder(ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
                  const NodeBuilderContext &Ctx,
                  NodeBuilder *Enclosing = nullptr)
    : NodeBuilder(SrcSet, DstSet, Ctx), EnclosingBldr(Enclosing) {
    if (EnclosingBldr)
      for (ExplodedNodeSet::iterator I = SrcSet.begin(),
                                     E = SrcSet.end(); I != E; ++I )
        EnclosingBldr->takeNodes(*I);
  }

  ~StmtNodeBuilder() override;

  using NodeBuilder::generateNode;
  using NodeBuilder::generateSink;

  ExplodedNode *generateNode(const Stmt *S,
                             ExplodedNode *Pred,
                             ProgramStateRef St,
                             const ProgramPointTag *tag = nullptr,
                             ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
    const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
                                  Pred->getLocationContext(), tag);
    return NodeBuilder::generateNode(L, St, Pred);
  }

  ExplodedNode *generateSink(const Stmt *S,
                             ExplodedNode *Pred,
                             ProgramStateRef St,
                             const ProgramPointTag *tag = nullptr,
                             ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
    const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
                                  Pred->getLocationContext(), tag);
    return NodeBuilder::generateSink(L, St, Pred);
  }
};

/// \brief BranchNodeBuilder is responsible for constructing the nodes
/// corresponding to the two branches of the if statement - true and false.
class BranchNodeBuilder: public NodeBuilder {
  void anchor() override;
  const CFGBlock *DstT;
  const CFGBlock *DstF;

  bool InFeasibleTrue;
  bool InFeasibleFalse;

public:
  BranchNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
                    const NodeBuilderContext &C,
                    const CFGBlock *dstT, const CFGBlock *dstF)
  : NodeBuilder(SrcNode, DstSet, C), DstT(dstT), DstF(dstF),
    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
    // The branch node builder does not generate autotransitions.
    // If there are no successors it means that both branches are infeasible.
    takeNodes(SrcNode);
  }

  BranchNodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
                    const NodeBuilderContext &C,
                    const CFGBlock *dstT, const CFGBlock *dstF)
  : NodeBuilder(SrcSet, DstSet, C), DstT(dstT), DstF(dstF),
    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
    takeNodes(SrcSet);
  }

  ExplodedNode *generateNode(ProgramStateRef State, bool branch,
                             ExplodedNode *Pred);

  const CFGBlock *getTargetBlock(bool branch) const {
    return branch ? DstT : DstF;
  }

  void markInfeasible(bool branch) {
    if (branch)
      InFeasibleTrue = true;
    else
      InFeasibleFalse = true;
  }

  bool isFeasible(bool branch) {
    return branch ? !InFeasibleTrue : !InFeasibleFalse;
  }
};

class IndirectGotoNodeBuilder {
  CoreEngine& Eng;
  const CFGBlock *Src;
  const CFGBlock &DispatchBlock;
  const Expr *E;
  ExplodedNode *Pred;

public:
  IndirectGotoNodeBuilder(ExplodedNode *pred, const CFGBlock *src, 
                    const Expr *e, const CFGBlock *dispatch, CoreEngine* eng)
    : Eng(*eng), Src(src), DispatchBlock(*dispatch), E(e), Pred(pred) {}

  class iterator {
    CFGBlock::const_succ_iterator I;

    friend class IndirectGotoNodeBuilder;
    iterator(CFGBlock::const_succ_iterator i) : I(i) {}
  public:

    iterator &operator++() { ++I; return *this; }
    bool operator!=(const iterator &X) const { return I != X.I; }

    const LabelDecl *getLabel() const {
      return cast<LabelStmt>((*I)->getLabel())->getDecl();
    }

    const CFGBlock *getBlock() const {
      return *I;
    }
  };

  iterator begin() { return iterator(DispatchBlock.succ_begin()); }
  iterator end() { return iterator(DispatchBlock.succ_end()); }

  ExplodedNode *generateNode(const iterator &I,
                             ProgramStateRef State,
                             bool isSink = false);

  const Expr *getTarget() const { return E; }

  ProgramStateRef getState() const { return Pred->State; }
  
  const LocationContext *getLocationContext() const {
    return Pred->getLocationContext();
  }
};

class SwitchNodeBuilder {
  CoreEngine& Eng;
  const CFGBlock *Src;
  const Expr *Condition;
  ExplodedNode *Pred;

public:
  SwitchNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
                    const Expr *condition, CoreEngine* eng)
  : Eng(*eng), Src(src), Condition(condition), Pred(pred) {}

  class iterator {
    CFGBlock::const_succ_reverse_iterator I;

    friend class SwitchNodeBuilder;
    iterator(CFGBlock::const_succ_reverse_iterator i) : I(i) {}

  public:
    iterator &operator++() { ++I; return *this; }
    bool operator!=(const iterator &X) const { return I != X.I; }
    bool operator==(const iterator &X) const { return I == X.I; }

    const CaseStmt *getCase() const {
      return cast<CaseStmt>((*I)->getLabel());
    }

    const CFGBlock *getBlock() const {
      return *I;
    }
  };

  iterator begin() { return iterator(Src->succ_rbegin()+1); }
  iterator end() { return iterator(Src->succ_rend()); }

  const SwitchStmt *getSwitch() const {
    return cast<SwitchStmt>(Src->getTerminator());
  }

  ExplodedNode *generateCaseStmtNode(const iterator &I,
                                     ProgramStateRef State);

  ExplodedNode *generateDefaultCaseNode(ProgramStateRef State,
                                        bool isSink = false);

  const Expr *getCondition() const { return Condition; }

  ProgramStateRef getState() const { return Pred->State; }
  
  const LocationContext *getLocationContext() const {
    return Pred->getLocationContext();
  }
};

} // end ento namespace
} // end clang namespace

#endif