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//===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines helper functions for running LLVM in a multi-threaded
// environment.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Threading.h"
#include "llvm/Config/config.h"
#include "llvm/Support/Host.h"
#include <cassert>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
using namespace llvm;
//===----------------------------------------------------------------------===//
//=== WARNING: Implementation here must contain only TRULY operating system
//=== independent code.
//===----------------------------------------------------------------------===//
bool llvm::llvm_is_multithreaded() {
#if LLVM_ENABLE_THREADS != 0
return true;
#else
return false;
#endif
}
#if LLVM_ENABLE_THREADS == 0 || \
(!defined(LLVM_ON_WIN32) && !defined(HAVE_PTHREAD_H))
// Support for non-Win32, non-pthread implementation.
void llvm::llvm_execute_on_thread(void (*Fn)(void *), void *UserData,
unsigned RequestedStackSize) {
(void)RequestedStackSize;
Fn(UserData);
}
unsigned llvm::heavyweight_hardware_concurrency() { return 1; }
uint64_t llvm::get_threadid() { return 0; }
uint32_t llvm::get_max_thread_name_length() { return 0; }
void llvm::set_thread_name(const Twine &Name) {}
void llvm::get_thread_name(SmallVectorImpl<char> &Name) { Name.clear(); }
#else
#include <thread>
unsigned llvm::heavyweight_hardware_concurrency() {
// Since we can't get here unless LLVM_ENABLE_THREADS == 1, it is safe to use
// `std::thread` directly instead of `llvm::thread` (and indeed, doing so
// allows us to not define `thread` in the llvm namespace, which conflicts
// with some platforms such as FreeBSD whose headers also define a struct
// called `thread` in the global namespace which can cause ambiguity due to
// ADL.
int NumPhysical = sys::getHostNumPhysicalCores();
if (NumPhysical == -1)
return std::thread::hardware_concurrency();
return NumPhysical;
}
// Include the platform-specific parts of this class.
#ifdef LLVM_ON_UNIX
#include "Unix/Threading.inc"
#endif
#ifdef LLVM_ON_WIN32
#include "Windows/Threading.inc"
#endif
#endif
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