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//===-- AMDGPUSubtarget.cpp - AMDGPU Subtarget Information ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
/// \brief Implements the AMDGPU specific subclass of TargetSubtarget.
//
//===----------------------------------------------------------------------===//
#include "AMDGPUSubtarget.h"
#include "R600ISelLowering.h"
#include "R600InstrInfo.h"
#include "R600MachineScheduler.h"
#include "SIISelLowering.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/CodeGen/MachineScheduler.h"
using namespace llvm;
#define DEBUG_TYPE "amdgpu-subtarget"
#define GET_SUBTARGETINFO_ENUM
#define GET_SUBTARGETINFO_TARGET_DESC
#define GET_SUBTARGETINFO_CTOR
#include "AMDGPUGenSubtargetInfo.inc"
AMDGPUSubtarget &
AMDGPUSubtarget::initializeSubtargetDependencies(StringRef TT, StringRef GPU,
StringRef FS) {
// Determine default and user-specified characteristics
// On SI+, we want FP64 denormals to be on by default. FP32 denormals can be
// enabled, but some instructions do not respect them and they run at the
// double precision rate, so don't enable by default.
//
// We want to be able to turn these off, but making this a subtarget feature
// for SI has the unhelpful behavior that it unsets everything else if you
// disable it.
SmallString<256> FullFS("+promote-alloca,+fp64-denormals,");
FullFS += FS;
if (GPU == "" && Triple(TT).getArch() == Triple::amdgcn)
GPU = "SI";
ParseSubtargetFeatures(GPU, FullFS);
// FIXME: I don't think think Evergreen has any useful support for
// denormals, but should be checked. Should we issue a warning somewhere
// if someone tries to enable these?
if (getGeneration() <= AMDGPUSubtarget::NORTHERN_ISLANDS) {
FP32Denormals = false;
FP64Denormals = false;
}
return *this;
}
AMDGPUSubtarget::AMDGPUSubtarget(StringRef TT, StringRef GPU, StringRef FS,
TargetMachine &TM)
: AMDGPUGenSubtargetInfo(TT, GPU, FS), DevName(GPU), Is64bit(false),
DumpCode(false), R600ALUInst(false), HasVertexCache(false),
TexVTXClauseSize(0), Gen(AMDGPUSubtarget::R600), FP64(false),
FP64Denormals(false), FP32Denormals(false), FastFMAF32(false),
CaymanISA(false), FlatAddressSpace(false), EnableIRStructurizer(true),
EnablePromoteAlloca(false), EnableIfCvt(true), EnableLoadStoreOpt(false),
WavefrontSize(0), CFALUBug(false), LocalMemorySize(0),
EnableVGPRSpilling(false), SGPRInitBug(false),
IsGCN(false), GCN1Encoding(false), GCN3Encoding(false), CIInsts(false),
LDSBankCount(0),
FrameLowering(TargetFrameLowering::StackGrowsUp,
64 * 16, // Maximum stack alignment (long16)
0),
InstrItins(getInstrItineraryForCPU(GPU)), TargetTriple(TT) {
initializeSubtargetDependencies(TT, GPU, FS);
if (getGeneration() <= AMDGPUSubtarget::NORTHERN_ISLANDS) {
InstrInfo.reset(new R600InstrInfo(*this));
TLInfo.reset(new R600TargetLowering(TM, *this));
} else {
InstrInfo.reset(new SIInstrInfo(*this));
TLInfo.reset(new SITargetLowering(TM, *this));
}
}
unsigned AMDGPUSubtarget::getStackEntrySize() const {
assert(getGeneration() <= NORTHERN_ISLANDS);
switch(getWavefrontSize()) {
case 16:
return 8;
case 32:
return hasCaymanISA() ? 4 : 8;
case 64:
return 4;
default:
llvm_unreachable("Illegal wavefront size.");
}
}
unsigned AMDGPUSubtarget::getAmdKernelCodeChipID() const {
switch(getGeneration()) {
default: llvm_unreachable("ChipID unknown");
case SEA_ISLANDS: return 12;
}
}
bool AMDGPUSubtarget::isVGPRSpillingEnabled(
const SIMachineFunctionInfo *MFI) const {
return MFI->getShaderType() == ShaderType::COMPUTE || EnableVGPRSpilling;
}
void AMDGPUSubtarget::overrideSchedPolicy(MachineSchedPolicy &Policy,
MachineInstr *begin,
MachineInstr *end,
unsigned NumRegionInstrs) const {
if (getGeneration() >= SOUTHERN_ISLANDS) {
// Track register pressure so the scheduler can try to decrease
// pressure once register usage is above the threshold defined by
// SIRegisterInfo::getRegPressureSetLimit()
Policy.ShouldTrackPressure = true;
// Enabling both top down and bottom up scheduling seems to give us less
// register spills than just using one of these approaches on its own.
Policy.OnlyTopDown = false;
Policy.OnlyBottomUp = false;
}
}
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