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//===- llvm/Analysis/DependenceGraphBuilder.h -------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines a builder interface that can be used to populate dependence
// graphs such as DDG and PDG.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_ANALYSIS_DEPENDENCE_GRAPH_BUILDER_H
#define LLVM_ANALYSIS_DEPENDENCE_GRAPH_BUILDER_H

#include "llvm/ADT/EquivalenceClasses.h"
#include "llvm/Analysis/DependenceAnalysis.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Instructions.h"

namespace llvm {

/// This abstract builder class defines a set of high-level steps for creating
/// DDG-like graphs. The client code is expected to inherit from this class and
/// define concrete implementation for each of the pure virtual functions used
/// in the high-level algorithm.
template <class GraphType> class AbstractDependenceGraphBuilder {
protected:
  using BasicBlockListType = SmallVectorImpl<BasicBlock *>;

private:
  using NodeType = typename GraphType::NodeType;
  using EdgeType = typename GraphType::EdgeType;

public:
  using ClassesType = EquivalenceClasses<BasicBlock *>;
  using NodeListType = SmallVector<NodeType *, 4>;

  AbstractDependenceGraphBuilder(GraphType &G, DependenceInfo &D,
                                 const BasicBlockListType &BBs)
      : Graph(G), DI(D), BBList(BBs) {}
  virtual ~AbstractDependenceGraphBuilder() {}

  /// The main entry to the graph construction algorithm. It starts by
  /// creating nodes in increasing order of granularity and then
  /// adds def-use and memory edges.
  ///
  /// The algorithmic complexity of this implementation is O(V^2 * I^2), where V
  /// is the number of vertecies (nodes) and I is the number of instructions in
  /// each node. The total number of instructions, N, is equal to V * I,
  /// therefore the worst-case time complexity is O(N^2). The average time
  /// complexity is O((N^2)/2).
  void populate() {
    createFineGrainedNodes();
    createDefUseEdges();
    createMemoryDependencyEdges();
    createAndConnectRootNode();
  }

  /// Create fine grained nodes. These are typically atomic nodes that
  /// consist of a single instruction.
  void createFineGrainedNodes();

  /// Analyze the def-use chains and create edges from the nodes containing
  /// definitions to the nodes containing the uses.
  void createDefUseEdges();

  /// Analyze data dependencies that exist between memory loads or stores,
  /// in the graph nodes and create edges between them.
  void createMemoryDependencyEdges();

  /// Create a root node and add edges such that each node in the graph is
  /// reachable from the root.
  void createAndConnectRootNode();

protected:
  /// Create the root node of the graph.
  virtual NodeType &createRootNode() = 0;

  /// Create an atomic node in the graph given a single instruction.
  virtual NodeType &createFineGrainedNode(Instruction &I) = 0;

  /// Create a def-use edge going from \p Src to \p Tgt.
  virtual EdgeType &createDefUseEdge(NodeType &Src, NodeType &Tgt) = 0;

  /// Create a memory dependence edge going from \p Src to \p Tgt.
  virtual EdgeType &createMemoryEdge(NodeType &Src, NodeType &Tgt) = 0;

  /// Create a rooted edge going from \p Src to \p Tgt .
  virtual EdgeType &createRootedEdge(NodeType &Src, NodeType &Tgt) = 0;

  /// Deallocate memory of edge \p E.
  virtual void destroyEdge(EdgeType &E) { delete &E; }

  /// Deallocate memory of node \p N.
  virtual void destroyNode(NodeType &N) { delete &N; }

  /// Map types to map instructions to nodes used when populating the graph.
  using InstToNodeMap = DenseMap<Instruction *, NodeType *>;

  /// Reference to the graph that gets built by a concrete implementation of
  /// this builder.
  GraphType &Graph;

  /// Dependence information used to create memory dependence edges in the
  /// graph.
  DependenceInfo &DI;

  /// The list of basic blocks to consider when building the graph.
  const BasicBlockListType &BBList;

  /// A mapping from instructions to the corresponding nodes in the graph.
  InstToNodeMap IMap;
};

} // namespace llvm

#endif // LLVM_ANALYSIS_DEPENDENCE_GRAPH_BUILDER_H