1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
; RUN: llc < %s -march=arm -mattr=+neon
; PR4657
target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:32-f32:32:32-f64:32:32-v64:64:64-v128:128:128-a0:0:64"
target triple = "armv7-apple-darwin9"
define <4 x i32> @scale(<4 x i32> %v, i32 %f) nounwind {
entry:
%v_addr = alloca <4 x i32> ; <<4 x i32>*> [#uses=2]
%f_addr = alloca i32 ; <i32*> [#uses=2]
%retval = alloca <4 x i32> ; <<4 x i32>*> [#uses=2]
%0 = alloca <4 x i32> ; <<4 x i32>*> [#uses=2]
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store <4 x i32> %v, <4 x i32>* %v_addr
store i32 %f, i32* %f_addr
%1 = load <4 x i32>* %v_addr, align 16 ; <<4 x i32>> [#uses=1]
%2 = load i32* %f_addr, align 4 ; <i32> [#uses=1]
%3 = insertelement <4 x i32> undef, i32 %2, i32 0 ; <<4 x i32>> [#uses=1]
%4 = shufflevector <4 x i32> %3, <4 x i32> undef, <4 x i32> zeroinitializer ; <<4 x i32>> [#uses=1]
%5 = mul <4 x i32> %1, %4 ; <<4 x i32>> [#uses=1]
store <4 x i32> %5, <4 x i32>* %0, align 16
%6 = load <4 x i32>* %0, align 16 ; <<4 x i32>> [#uses=1]
store <4 x i32> %6, <4 x i32>* %retval, align 16
br label %return
return: ; preds = %entry
%retval1 = load <4 x i32>* %retval ; <<4 x i32>> [#uses=1]
ret <4 x i32> %retval1
}
|