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;RUN: llc < %s -march=r600 -mcpu=SI | FileCheck %s
; CHECK: S_ENDPGM
define void @main() {
main_body:
call void @llvm.AMDGPU.shader.type(i32 1)
%0 = load <4 x i32> addrspace(2)* addrspace(8)* inttoptr (i32 6 to <4 x i32> addrspace(2)* addrspace(8)*)
%1 = getelementptr <4 x i32> addrspace(2)* %0, i32 0
%2 = load <4 x i32> addrspace(2)* %1
%3 = call i32 @llvm.SI.vs.load.buffer.index()
%4 = call <4 x float> @llvm.SI.vs.load.input(<4 x i32> %2, i32 0, i32 %3)
%5 = extractelement <4 x float> %4, i32 0
%6 = extractelement <4 x float> %4, i32 1
%7 = extractelement <4 x float> %4, i32 2
%8 = extractelement <4 x float> %4, i32 3
%9 = load <4 x i32> addrspace(2)* addrspace(8)* inttoptr (i32 6 to <4 x i32> addrspace(2)* addrspace(8)*)
%10 = getelementptr <4 x i32> addrspace(2)* %9, i32 1
%11 = load <4 x i32> addrspace(2)* %10
%12 = call i32 @llvm.SI.vs.load.buffer.index()
%13 = call <4 x float> @llvm.SI.vs.load.input(<4 x i32> %11, i32 0, i32 %12)
%14 = extractelement <4 x float> %13, i32 0
%15 = extractelement <4 x float> %13, i32 1
%16 = extractelement <4 x float> %13, i32 2
%17 = extractelement <4 x float> %13, i32 3
call void @llvm.SI.export(i32 15, i32 0, i32 0, i32 32, i32 0, float %14, float %15, float %16, float %17)
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %5, float %6, float %7, float %8)
ret void
}
declare void @llvm.AMDGPU.shader.type(i32)
declare i32 @llvm.SI.vs.load.buffer.index() readnone
declare <4 x float> @llvm.SI.vs.load.input(<4 x i32>, i32, i32)
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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