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authorDamjan Jovanovic <damjan.jov@gmail.com>2022-02-01 07:44:44 +0000
committerGerald Pfeifer <gerald@FreeBSD.org>2022-02-01 07:48:29 +0000
commit1c0bf4fc52b30f6cad536c3f954c156eba08369e (patch)
treeecb7e756ff5a2bf58ec7185c65c62e5ec323cded
parent9dc3d307de26ebb3ee31859fed8cc9dbc779dff5 (diff)
downloadports-1c0bf4fc52b30f6cad536c3f954c156eba08369e.tar.gz
ports-1c0bf4fc52b30f6cad536c3f954c156eba08369e.zip
emulators/wine-devel: Update to Wine 7.1 (commit message)
The original commit ( 739b9ddcf5b07a3d4549f5a217534f4e3d1bbcd0 ) somehow lost the commit message; make up for this thusly. This includes the following changes: - Vulkan 1.3 support. - A number of theming fixes. - WebSocket improvements. - Improved cursor clipping on macOS. - IDL compiler fixes for C++. - Various bug fixes. This is also the first version of this Port that does a "PE build", where most DLLs and internal applications (eg. winedbg) are cross-compiled to actual Windows .dll and .exe file formats (some of which even work on Windows itself), instead of the PE-in-ELF .dll.so files that the "ELF build" provides. This provides greater compatibility with copy protection and anti-cheat systems that examine binary files' internal structure, better unit testing, and will eventually allow a strong guest<->host separation, where Windows binaries run in one environment and call out to a completely foreign environment below, switching stacks (if not address spaces) during each call, eg. Win32 binaries could run on amd64 or Aarch64 with no i386 dependencies needed on the underlying system, along similar lines to what "hangover" already does. A big thank you to Alex for developing and testing this difficult feature [1]. PR: 257533 [1] Submitted by: Alex S <iwtcex@gmail.com> [1]
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