aboutsummaryrefslogtreecommitdiff
path: root/games/moonlight-embedded/files/patch-src_input_sdl.c
blob: 6b6278d8109ed68d860184cda03199574ae90c4b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
--- src/input/sdl.c.orig	2023-10-08 02:12:37 UTC
+++ src/input/sdl.c
@@ -19,15 +19,23 @@
 
 #include "sdl.h"
 #include "../sdl.h"
+#include "../loop.h"
 
+#include <poll.h>
+#include <fcntl.h>
+#include <unistd.h>
 #include <Limelight.h>
 
 #define ACTION_MODIFIERS (MODIFIER_SHIFT|MODIFIER_ALT|MODIFIER_CTRL)
 #define QUIT_KEY SDLK_q
 #define QUIT_BUTTONS (PLAY_FLAG|BACK_FLAG|LB_FLAG|RB_FLAG)
 #define FULLSCREEN_KEY SDLK_f
-#define UNGRAB_KEY SDLK_z
+#define UNGRAB_MOUSE_KEY SDLK_m
+#define UNGRAB_WINDOW_KEY SDLK_z
 
+static bool isx11sdlcall = false;
+static int x11_sdl_event_handle(int fd);
+
 static const int SDL_TO_LI_BUTTON_MAP[] = {
   A_FLAG, B_FLAG, X_FLAG, Y_FLAG,
   BACK_FLAG, SPECIAL_FLAG, PLAY_FLAG,
@@ -51,6 +59,8 @@ typedef struct _GAMEPAD_STATE {
   int haptic_effect_id;
 #endif
   short id;
+  int fd;
+  bool fdadded;
   bool initialized;
 } GAMEPAD_STATE, *PGAMEPAD_STATE;
 
@@ -62,6 +72,22 @@ static GAMEPAD_STATE gamepads[MAX_GAMEPADS];
 static int keyboard_modifiers;
 static int activeGamepadMask = 0;
 
+static short keystatlist[0xFF];
+static void keyrelease(int keycode) {
+  keystatlist[keycode] = 0;
+}
+static void keypress(int keycode) {
+  keystatlist[keycode] = 1;
+}
+static void freeallkey () {
+  for (int i=0;i<0xFF;i++) {
+    if (keystatlist[i] == 1) {
+      keystatlist[i] = 0;
+      LiSendKeyboardEvent(0x80 << 8 | i, KEY_ACTION_UP, 0);
+    }
+  }
+}
+
 int sdl_gamepads = 0;
 
 static void send_controller_arrival(PGAMEPAD_STATE state) {
@@ -142,12 +168,22 @@ static PGAMEPAD_STATE get_gamepad(SDL_JoystickID sdl_i
 }
 
 static void add_gamepad(int joystick_index) {
+  int fd;
   SDL_GameController* controller = SDL_GameControllerOpen(joystick_index);
   if (!controller) {
     fprintf(stderr, "Could not open gamecontroller %i: %s\n", joystick_index, SDL_GetError());
     return;
   }
-
+  if (isx11sdlcall) {
+    char* controllerpath = SDL_GameControllerPath(controller);
+    fd = open(controllerpath, O_RDWR|O_NONBLOCK);
+    if (fd == -1) {
+       close(fd);
+       fprintf(stderr, "Could not open gamecontroller from path: %s\n", controllerpath);
+       return;
+    }
+  }
+  
   SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
   SDL_JoystickID joystick_id = SDL_JoystickInstanceID(joystick);
 
@@ -166,10 +202,15 @@ static void add_gamepad(int joystick_index) {
   // Create a new gamepad state
   state = get_gamepad(joystick_id, true);
   state->controller = controller;
+  if (isx11sdlcall) {
+    state->fd = fd;
+    loop_add_fd(state->fd, &x11_sdl_event_handle, POLLIN);
+    state->fdadded = true;
+  }
 
 #if !SDL_VERSION_ATLEAST(2, 0, 9)
   state->haptic = SDL_HapticOpenFromJoystick(joystick);
-  if (haptic && (SDL_HapticQuery(state->haptic) & SDL_HAPTIC_LEFTRIGHT) == 0) {
+  if (state->haptic && (SDL_HapticQuery(state->haptic) & SDL_HAPTIC_LEFTRIGHT) == 0) {
     SDL_HapticClose(state->haptic);
     state->haptic = NULL;
   }
@@ -182,6 +223,11 @@ static void add_gamepad(int joystick_index) {
   sdl_gamepads++;
 }
 
+static void x11_add_gamepad(int joystick_index) {
+  isx11sdlcall = true;
+  add_gamepad(joystick_index);
+}
+
 static void remove_gamepad(SDL_JoystickID sdl_id) {
   for (int i = 0;i<MAX_GAMEPADS;i++) {
     if (gamepads[i].initialized && gamepads[i].sdl_id == sdl_id) {
@@ -208,6 +254,20 @@ static void remove_gamepad(SDL_JoystickID sdl_id) {
   }
 }
 
+static void x11_remove_gamepad(SDL_JoystickID sdl_id) {
+  for (int i=0;i<MAX_GAMEPADS;i++) {
+    if (gamepads[i].initialized && gamepads[i].sdl_id == sdl_id) {
+      if (gamepads[i].fdadded) {
+        loop_remove_fd(gamepads[i].fd);
+        gamepads[i].fdadded = false;
+        close(gamepads[i].fd);
+      }
+      remove_gamepad(gamepads[i].sdl_id);
+      return;
+    }
+  }
+}
+
 void sdlinput_init(char* mappings) {
   memset(gamepads, 0, sizeof(gamepads));
 
@@ -317,15 +377,28 @@ int sdlinput_handle_event(SDL_Window* window, SDL_Even
         keyboard_modifiers &= ~modifier;
     }
 
-    LiSendKeyboardEvent(0x80 << 8 | button, event->type==SDL_KEYDOWN?KEY_ACTION_DOWN:KEY_ACTION_UP, keyboard_modifiers);
-
     // Quit the stream if all the required quit keys are down
-    if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == QUIT_KEY && event->type==SDL_KEYUP)
+    if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == QUIT_KEY && event->type==SDL_KEYUP) {
+      freeallkey();
       return SDL_QUIT_APPLICATION;
-    else if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == FULLSCREEN_KEY && event->type==SDL_KEYUP)
+    } else if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == FULLSCREEN_KEY && event->type==SDL_KEYUP) {
+      freeallkey();
       return SDL_TOGGLE_FULLSCREEN;
-    else if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == UNGRAB_KEY && event->type==SDL_KEYUP)
+    } else if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == UNGRAB_MOUSE_KEY && event->type==SDL_KEYUP) {
+      freeallkey();
       return SDL_GetRelativeMouseMode() ? SDL_MOUSE_UNGRAB : SDL_MOUSE_GRAB;
+    } else if ((keyboard_modifiers & ACTION_MODIFIERS) == ACTION_MODIFIERS && event->key.keysym.sym == UNGRAB_WINDOW_KEY && event->type==SDL_KEYUP) {
+      freeallkey();
+      return iskeyboardgrab ? SDL_WINDOW_UNGRAB : SDL_WINDOW_GRAB;
+    }
+    
+    if (event->type==SDL_KEYDOWN)
+        keypress(button);
+    else
+        keyrelease(button);
+
+    
+    LiSendKeyboardEvent(0x80 << 8 | button, event->type==SDL_KEYDOWN?KEY_ACTION_DOWN:KEY_ACTION_UP, keyboard_modifiers);
     break;
   case SDL_FINGERDOWN:
   case SDL_FINGERMOTION:
@@ -524,4 +597,139 @@ void sdlinput_set_controller_led(unsigned short contro
 #if SDL_VERSION_ATLEAST(2, 0, 14)
   SDL_GameControllerSetLED(state->controller, r, g, b);
 #endif
-}
\ No newline at end of file
+}
+
+static int x11_sdlinput_handle_event(SDL_Event* event) {
+  int button = 0;
+  unsigned char touchEventType;
+  PGAMEPAD_STATE gamepad;
+  switch (event->type) {
+  case SDL_CONTROLLERAXISMOTION:
+    gamepad = get_gamepad(event->caxis.which, false);
+    if (!gamepad)
+      return SDL_NOTHING;
+    switch (event->caxis.axis) {
+    case SDL_CONTROLLER_AXIS_LEFTX:
+      gamepad->leftStickX = event->caxis.value;
+      break;
+    case SDL_CONTROLLER_AXIS_LEFTY:
+      gamepad->leftStickY = -SDL_max(event->caxis.value, (short)-32767);
+      break;
+    case SDL_CONTROLLER_AXIS_RIGHTX:
+      gamepad->rightStickX = event->caxis.value;
+      break;
+    case SDL_CONTROLLER_AXIS_RIGHTY:
+      gamepad->rightStickY = -SDL_max(event->caxis.value, (short)-32767);
+      break;
+    case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
+      gamepad->leftTrigger = (unsigned char)(event->caxis.value * 255UL / 32767);
+      break;
+    case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
+      gamepad->rightTrigger = (unsigned char)(event->caxis.value * 255UL / 32767);
+      break;
+    default:
+      return SDL_NOTHING;
+    }
+    LiSendMultiControllerEvent(gamepad->id, activeGamepadMask, gamepad->buttons, gamepad->leftTrigger, gamepad->rightTrigger, gamepad->leftStickX, gamepad->leftStickY, gamepad->rightStickX, gamepad->rightStickY);
+    break;
+  case SDL_CONTROLLERBUTTONDOWN:
+  case SDL_CONTROLLERBUTTONUP:
+    gamepad = get_gamepad(event->cbutton.which, false);
+    if (!gamepad)
+      return SDL_NOTHING;
+    if (event->cbutton.button >= SDL_arraysize(SDL_TO_LI_BUTTON_MAP))
+      return SDL_NOTHING;
+
+    if (event->type == SDL_CONTROLLERBUTTONDOWN)
+      gamepad->buttons |= SDL_TO_LI_BUTTON_MAP[event->cbutton.button];
+    else
+      gamepad->buttons &= ~SDL_TO_LI_BUTTON_MAP[event->cbutton.button];
+
+    if ((gamepad->buttons & QUIT_BUTTONS) == QUIT_BUTTONS)
+      return SDL_QUIT_APPLICATION;
+
+    LiSendMultiControllerEvent(gamepad->id, activeGamepadMask, gamepad->buttons, gamepad->leftTrigger, gamepad->rightTrigger, gamepad->leftStickX, gamepad->leftStickY, gamepad->rightStickX, gamepad->rightStickY);
+    break;
+  case SDL_CONTROLLERDEVICEADDED:
+    x11_add_gamepad(event->cdevice.which);
+    break;
+  case SDL_CONTROLLERDEVICEREMOVED:
+    x11_remove_gamepad(event->cdevice.which);
+    break;
+#if SDL_VERSION_ATLEAST(2, 0, 14)
+  case SDL_CONTROLLERSENSORUPDATE:
+    gamepad = get_gamepad(event->csensor.which, false);
+    if (!gamepad)
+      return SDL_NOTHING;
+    switch (event->csensor.sensor) {
+    case SDL_SENSOR_ACCEL:
+      LiSendControllerMotionEvent(gamepad->id, LI_MOTION_TYPE_ACCEL, event->csensor.data[0], event->csensor.data[1], event->csensor.data[2]);
+      break;
+    case SDL_SENSOR_GYRO:
+      // Convert rad/s to deg/s
+      LiSendControllerMotionEvent(gamepad->id, LI_MOTION_TYPE_GYRO,
+                                  event->csensor.data[0] * 57.2957795f,
+                                  event->csensor.data[1] * 57.2957795f,
+                                  event->csensor.data[2] * 57.2957795f);
+      break;
+    }
+    break;
+  case SDL_CONTROLLERTOUCHPADDOWN:
+  case SDL_CONTROLLERTOUCHPADUP:
+  case SDL_CONTROLLERTOUCHPADMOTION:
+    gamepad = get_gamepad(event->ctouchpad.which, false);
+    if (!gamepad)
+      return SDL_NOTHING;
+    switch (event->type) {
+    case SDL_CONTROLLERTOUCHPADDOWN:
+      touchEventType = LI_TOUCH_EVENT_DOWN;
+      break;
+    case SDL_CONTROLLERTOUCHPADUP:
+      touchEventType = LI_TOUCH_EVENT_UP;
+      break;
+    case SDL_CONTROLLERTOUCHPADMOTION:
+      touchEventType = LI_TOUCH_EVENT_MOVE;
+      break;
+    default:
+      return SDL_NOTHING;
+    }
+    LiSendControllerTouchEvent(gamepad->id, touchEventType, event->ctouchpad.finger,
+                               event->ctouchpad.x, event->ctouchpad.y, event->ctouchpad.pressure);
+    break;
+#endif
+  }
+
+  return SDL_NOTHING;
+}
+
+static int x11_sdl_event_handle(int fd) {
+  SDL_Event event;
+  for (int i=0;i<MAX_GAMEPADS;i++) {
+    if (gamepads[i].fd == fd) {
+      int rc;
+      while (SDL_PollEvent(&event)) {
+        rc = x11_sdlinput_handle_event(&event);
+        if (rc == SDL_QUIT_APPLICATION)
+          return LOOP_RETURN;
+      }
+    }
+  }
+  return LOOP_OK;
+}
+
+void x11_sdl_init(char* mappings) {
+  isx11sdlcall = true;
+  sdlinput_init(mappings);
+}
+
+void x11_sdl_stop() {
+  for (int i=0;i<MAX_GAMEPADS;i++) {
+    if (gamepads[i].initialized && gamepads[i].fdadded) {
+      loop_remove_fd(gamepads[i].fd);
+      gamepads[i].fdadded = false;
+      close(gamepads[i].fd);
+      remove_gamepad(gamepads[i].sdl_id);
+    }
+  }
+  SDL_Quit();
+}