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authorGabor Kovesdan <gabor@FreeBSD.org>2012-10-01 09:53:01 +0000
committerGabor Kovesdan <gabor@FreeBSD.org>2012-10-01 09:53:01 +0000
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+<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
+<!DOCTYPE article PUBLIC "-//FreeBSD//DTD DocBook XML V4.2-Based Extension//EN"
+ "../../../share/sgml/freebsd42.dtd" [
+<!ENTITY % entities PUBLIC "-//FreeBSD//ENTITIES DocBook FreeBSD Entity Set//EN" "../../share/sgml/entities.ent">
+%entities;
+]>
+
+<article lang='en'>
+ <title>Perforce in &os; Development</title>
+
+ <articleinfo>
+
+ <authorgroup>
+ <author>
+ <firstname>Scott</firstname>
+ <surname>Long</surname>
+ <affiliation>
+ <address><email>scottl@FreeBSD.org</email>
+ </address>
+ </affiliation>
+ </author>
+ </authorgroup>
+
+ <legalnotice id="trademarks" role="trademarks">
+ &tm-attrib.freebsd;
+ &tm-attrib.cvsup;
+ &tm-attrib.general;
+ </legalnotice>
+
+ <pubdate>$FreeBSD$</pubdate>
+
+ <releaseinfo>$FreeBSD$</releaseinfo>
+ </articleinfo>
+
+<sect1 id="intro">
+ <title>Introduction</title>
+
+ <para>The &os; project uses the <application>Perforce</application>
+ version control system to manage experimental projects that are
+ not ready for the main CVS repository.</para>
+
+ <sect2 id="resources">
+ <title>Availability, Documentation, and Resources</title>
+
+ <para>While <application>Perforce</application> is a commercial
+ product, the client software for interacting with the server is
+ freely available from Perforce. It can be easily installed on
+ &os; via the <filename role="package">devel/p4</filename>
+ port or can be downloaded from the <application>Perforce</application>
+ web site at <ulink
+ url="http://www.perforce.com/perforce/loadprog.html"></ulink>,
+ which also offers client applications for other OS's.</para>
+
+ <para>While there is a GUI client available, most people use the
+ command line application called <command>p4</command>. This
+ document is written from the point of view of using this
+ command.</para>
+
+ <para>Detailed documentation is available online at <ulink
+ url="http://www.perforce.com/perforce/technical.html"></ulink>.</para>
+
+ <para>Reading the <quote>Perforce User's Guide</quote> and
+ <quote>Perforce Command Reference</quote> is highly recommended.
+ The <application>p4</application> application also contains an
+ extensive amount of online help accessible via the <command>p4
+ help</command> command.</para>
+
+ <para>The &os; <application>Perforce</application> server is
+ hosted on <hostid role="fqdn">perforce.freebsd.org</hostid>,
+ port <literal>1666</literal>. The repository is browsable
+ online at <ulink url="http://perforce.freebsd.org"></ulink>.
+ Some portions of the repository are also automatically exported
+ to a number of <application>CVSup</application> servers.</para>
+ </sect2>
+</sect1>
+
+<sect1 id="start">
+ <title>Getting Started</title>
+
+ <para>The first step to using <application>Perforce</application> is
+ to obtain an account on the server. If you already have a <hostid
+ role="domainname">FreeBSD.org</hostid> account, log into <hostid
+ role="hostname">freefall</hostid>, run the following command, and
+ enter a password that is not the same as your &os; login or any
+ other SSH passphrase:</para>
+
+ <screen>&prompt.user; <userinput>/usr/local/bin/p4newuser</userinput></screen>
+
+ <para>Of course if you do not have a <hostid
+ role="domainname">FreeBSD.org</hostid> account, you will need to
+ coordinate with your sponsor.</para>
+
+ <warning>
+ <para>An email will be sent to your &os; address that contains
+ the password you specified above in cleartext. Be sure to change
+ the password once your <application>Perforce</application> account
+ has been created!</para>
+ </warning>
+
+ <para>The next step is to set the environment variables that
+ <command>p4</command> needs, and verify that it can connect to the
+ server. The <envar>P4PORT</envar> variable is required to be set
+ for all operations, and specifies the appropriate
+ <application>Perforce</application> server to talk to. For the
+ &os; project, set it like so:</para>
+
+ <screen>&prompt.user; <userinput>export P4PORT=perforce.freebsd.org:1666</userinput></screen>
+
+ <note>
+ <para>Users with shell access on the <hostid
+ role="domainname">FreeBSD.org</hostid> cluster may wish to tunnel
+ the <application>Perforce</application> client-server protocol via
+ an SSH tunnel, in which case the above string should be set to
+ <literal>localhost</literal>.</para>
+ </note>
+
+ <para>The &os; server also requires that the <envar>P4USER</envar>
+ and <envar>P4PASSWD</envar> variables be set. Use the username
+ and password from above, like so:</para>
+
+ <screen>&prompt.user; <userinput>export P4USER=<replaceable>username</replaceable></userinput>
+&prompt.user; <userinput>export P4PASSWD=<replaceable>password</replaceable></userinput></screen>
+
+ <para>Test that this works by running the following command:</para>
+
+ <screen>&prompt.user; <userinput>p4 info</userinput></screen>
+
+ <para>This should return a list of information about the server. If
+ it does not, check that you have the <envar>P4PORT</envar>
+ variable set correctly.</para>
+</sect1>
+
+<sect1 id="clients">
+ <title>Clients</title>
+
+ <para><application>Perforce</application> provides access to the
+ repository and tracks state on a per-client basis. In
+ <application>Perforce</application> terms, a client is a
+ specification that maps files and directories from the repository
+ to the local machine. Each user can have multiple clients, and
+ each client can access different or overlapping parts of the
+ repository. The client also specifies the root directory of the
+ file tree that it maps, and it specifies the machine that the tree
+ lives on. Thus, working on multiple machines requires that
+ multiple clients be used.</para>
+
+ <para>Clients may be accessed via the <command>p4 client</command>
+ command. Running this command with no arguments will bring up a
+ client template in an editor, allowing you to create a new client
+ for your work. The important fields in this template are
+ explained below:</para>
+
+ <variablelist>
+ <varlistentry>
+ <term><literal>Client:</literal></term>
+
+ <listitem>
+ <para>This is the name of the client spec. It can be anything
+ you want, but it must be unique within the
+ <application>Perforce</application> server. A naming
+ convention that is commonly used is
+ <literal><replaceable>username</replaceable>_<replaceable>machinename</replaceable></literal>,
+ which makes it easy to identify clients when browsing them.
+ A default name will be filled in that is just the machine
+ name.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Description:</literal></term>
+
+ <listitem>
+ <para>This can contain a simple text description to help
+ identify the client.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Root:</literal></term>
+
+ <listitem>
+ <para>This is the local directory that will serve as the root
+ directory of all the files in the client mapping. This should
+ be a unique location in your filesystem that does not overlap
+ with other files or <application>Perforce</application>
+ clients.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Options:</literal></term>
+
+ <listitem>
+ <para>Most of the default options are fine, though it is
+ usually a good idea to make sure that the
+ <option>compress</option> and <option>rmdir</option> options
+ are present and do not have a <literal>no</literal> prefix on
+ them. Details about each option are in the
+ <application>Perforce</application> docs.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>LineEnd:</literal></term>
+
+ <listitem>
+ <para>This handles CR-LF conversions and should be left to the
+ default unless you have special needs for it.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>View:</literal></term>
+
+ <listitem>
+ <para>This is where the server-to-local file mappings go. The
+ default is</para>
+
+ <programlisting>//depot/... //<replaceable>client</replaceable>/...</programlisting>
+
+ <para>This will map the entire
+ <application>Perforce</application> repository to the
+ <filename class="directory">Root</filename> directory of your
+ client. <emphasis>DO NOT USE THIS DEFAULT!</emphasis> The
+ &os; repo is huge, and trying to map and sync it all will
+ take an enormous amount of resources. Instead, only map the
+ section of the repo that you intend to work on. For
+ example, there is the smpng project tree at <filename
+ class="directory">//depot/projects/smpng</filename>. A
+ mapping for this might look like:</para>
+
+ <programlisting>//depot/projects/smpng/... //<replaceable>client</replaceable>/...</programlisting>
+
+ <para>The <literal>...</literal> should be taken literally. It
+ is a <application>Perforce</application> idiom for saying
+ <quote>this directory and all files and directories below
+ it.</quote></para>
+
+ <para>A Perforce <quote>view</quote> can contain multiple mappings. Let's say you
+ want to map in both the SMPng tree and the NFS tree. Your
+ View might look like:</para>
+
+ <programlisting>//depot/projects/smpng/... //<replaceable>client</replaceable>/smpng/...
+ //depot/projects/nfs/... //<replaceable>client</replaceable>/nfs/...</programlisting>
+
+ <para>Remember that the <replaceable>client</replaceable> is
+ the name of the client that was specified in the
+ <literal>Client</literal> section, but in the
+ <literal>View</literal> it also resolves to the directory
+ that was specified in the <literal>Root</literal>
+ section.</para>
+
+ <para>Also note that the same file or directory cannot be
+ mapped multiple times in a single view. The following is
+ illegal and will produce undefined results:</para>
+
+ <programlisting>//depot/projects/smpng/... //<replaceable>client</replaceable>/smpng-foo/...
+ //depot/projects/smpng/... //<replaceable>client</replaceable>/smpng-bar/...</programlisting>
+
+ <para>Views are a tricky part of the learning experience with
+ <application>Perforce</application>, so do not be afraid to
+ ask questions.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <para>Existing clients can be listed via the <command>p4
+ clients</command> command. They can be viewed without being
+ modified via the <command>p4 client -o
+ <replaceable>clientname</replaceable></command> command.</para>
+
+ <para>Whenever you are interacting with files in
+ <application>Perforce</application>, the <envar>P4CLIENT</envar>
+ environment variable must be set to the name of the client that
+ you are using, like so:</para>
+
+ <screen>&prompt.user; <userinput>export P4CLIENT=<replaceable>myclientname</replaceable></userinput></screen>
+
+ <para>Note that client mappings in the repository are not exclusive;
+ multiple clients can map in the same part of the repository. This
+ allows multiple people to access and modify the same parts of the
+ repository, allowing a team of people to work together on the same
+ code.</para>
+</sect1>
+
+<sect1 id="syncing">
+ <title>Syncing</title>
+
+ <para>Once you have a client specification defined and the
+ <envar>P4CLIENT</envar> variable set, the next step is to pull the
+ files for that client down to your local machine. This is done
+ with the <command>p4 sync</command> command, which instructs
+ <application>Perforce</application> to synchronize the local files
+ in your client with the repository. The first time it runs, it
+ will download all of the files. Subsequent runs will only
+ download files that have changed since the previous run. This
+ allows you to stay in sync with others whom you might be working
+ with.</para>
+
+ <para>Sync operations only work on files that the
+ <application>Perforce</application> server knows has changed. If
+ you change or delete a file locally without informing the server,
+ doing a sync will not bring it back. However, doing a <command>p4
+ sync -f</command> will unconditionally sync all files, regardless
+ of their state. This is useful for resolving problems where you
+ think that your tree might be corrupt.</para>
+
+ <para>You can sync a subset of your tree or client by specifying a
+ relative path to the sync command. For example, to only sync the
+ <filename class="directory">ufs</filename> directory of the
+ <literal>smpng</literal> project, you might do the
+ following:</para>
+
+ <screen>&prompt.user; <userinput>cd <replaceable>projectroot</replaceable>/smpng</userinput>
+&prompt.user; <userinput>p4 sync src/sys/ufs/...</userinput></screen>
+
+ <para>Specifying a local relative path works for many other
+ <command>p4</command> commands.</para>
+</sect1>
+
+<sect1 id="branches">
+ <title>Branches</title>
+
+ <para>One of the strongest features of
+ <application>Perforce</application> is branching. Branches are
+ very cheap to create, and moving changes between related branches
+ is very easy (as will be explained later). Branches also allow
+ you to do very experimental work in a sandbox-like environment,
+ without having to worry about colliding with others or
+ destabilizing the main tree. They also provide insulation against
+ mistakes while learning the <application>Perforce</application>
+ system. With all of these benefits, it makes sense for each
+ project to have its own branch, and we strongly encourage that
+ with &os;. Frequent submits of changes to the server are also
+ encouraged.</para>
+
+ <para>The <application>Perforce</application> repository (the
+ <quote>depot</quote>) is a single flat tree. Every file, whether
+ a unique creation or a derivative from a branch, is accessible via
+ a simple path under the server <filename
+ class="directory">//depot</filename> directory. When you create a
+ branch, all you are doing is creating a new path under the
+ <filename class="directory">//depot</filename>. This is in sharp
+ contrast to systems like CVS, where each branch lives in the same
+ path as its parent. With <application>Perforce</application>, the
+ server tracks the relationship between the files in the parent and
+ child, but the files themselves live under their own paths.</para>
+
+ <para>The first step to creating a branch is to create a branch
+ specification. This is similar to a client specification, but is
+ created via the command <command>p4 branch
+ <replaceable>branchname</replaceable></command>.</para>
+
+ <para>The following important fields are explained:</para>
+
+ <variablelist>
+ <varlistentry>
+ <term><literal>Branch</literal></term>
+
+ <listitem>
+ <para>The name of the branch. It can be any name, but must be
+ unique within the repository. The common convention in &os;
+ is to use
+ <replaceable>username</replaceable>_<replaceable>projectname</replaceable>.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>Description</literal></term>
+
+ <listitem>
+ <para>This can hold a simple text description to describe the
+ branch.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><literal>View</literal></term>
+
+ <listitem>
+ <para>This is the branch mapping. Instead of mapping from the
+ depot to the local machine like a client map, it maps between
+ the branch parent and branch child in the depot. For example,
+ you might want to create a branch of the smpng project. The
+ mapping might look like:</para>
+
+ <programlisting>//depot/projects/smpng/... //depot/projects/my-super-smpng/...</programlisting>
+
+ <para>Or, you might want to create a brand new branch off of
+ the stock &os; sources:</para>
+
+ <programlisting>//depot/vendor/freebsd/... //depot/projects/my-new-project/...</programlisting>
+
+ <para>This will map the &os; HEAD tree to your new
+ branch.</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <para>Creating the branch spec only saves the spec itself in the
+ server, it does not modify the depot or change any files. The
+ directory that you specified in the branch is empty on the server
+ until you populate it.</para>
+
+ <para>To populate your branch, first edit your client with the
+ <command>p4 client</command> command and make sure that the branch
+ directory is mapped in your client. You might need to add a
+ <literal>View</literal> line like:</para>
+
+ <programlisting>//depot/projects/my-new-project/... //<replaceable>myclient</replaceable>/my-new-project/...</programlisting>
+
+ <para>The next step is to run the <command>p4 integrate</command>
+ command, as described in the next section.</para>
+</sect1>
+
+<sect1 id="Integrations">
+ <title>Integrations</title>
+
+ <para><quote>Integration</quote> is the term used by
+ <application>Perforce</application> to describe the action of
+ moving changes from one part of the depot to another. It is most
+ commonly done in conjunction with creating and maintaining
+ branches. An integration is done when you want to initially
+ populate a branch, and it is done when you want to move subsequent
+ changes in the branch from the parent to the child, or from the
+ child to the parent. A common example of this is periodically
+ integrating changes from the vendor &os; tree to your child branch
+ tree, allowing you to keep up to date with changes in the &os;
+ tree. The <application>Perforce</application> server tracks the
+ changes in each tree and knows when there are changes that can be
+ integrated from one tree to another.</para>
+
+ <para>The common way to do an integration is with the following
+ command:</para>
+
+ <screen>&prompt.user; <userinput>p4 integrate -b <replaceable>branchname</replaceable></userinput></screen>
+
+ <para><replaceable>branchname</replaceable> is the name given to a
+ branch spec, as discussed in the previous section. This command
+ will instruct <application>Perforce</application> to look for
+ changes in the branch parent that are not yet in the child. From
+ those changes it will prepare a list of diffs to move. If the
+ integration is being done for the first time on a branch (i.e.
+ doing an initial population operation), then the parent files will
+ simply be copied to the child location on the local
+ machine.</para>
+
+ <para>Once the integration operation is done, you must run
+ <command>p4 resolve</command> to accept the changes and resolve
+ possible conflicts. Conflicts can arise from overlapping changes
+ that happened in both the parent and child copy of a file.
+ Usually, however, there are no conflicts, and
+ <application>Perforce</application> can quickly figure out how to
+ merge the changes together. Use the following commands to do a
+ resolve operation:</para>
+
+ <screen>&prompt.user; <userinput>p4 resolve -as</userinput>
+&prompt.user; <userinput>p4 resolve</userinput></screen>
+
+ <para>The first invocation will instruct
+ <application>Perforce</application> to automatically merge the
+ changes together and accept files that have no conflicts. The
+ second invocation will allow you to inspect each file that has a
+ possible conflict and resolve it by hand if needed.</para>
+
+ <para>Once all of the integrated files have been resolved, they need
+ to be committed back to the repository. This is done via the
+ <command>p4 submit</command> command, explained in the next
+ section.</para>
+</sect1>
+
+<sect1 id="submit">
+ <title>Submit</title>
+
+ <para>Changes that are made locally should be committed back to the
+ <application>Perforce</application> server for safe keeping and so
+ that others can access them. This is done via the <command>p4
+ submit</command> command. When you run this command, it will open
+ up a submit template in an editor. &os; has a custom template,
+ and the important fields are described below:</para>
+
+ <programlisting>Description:
+ &lt;enter description here&gt;
+ PR:
+ Submitted by:
+ Reviewed by:
+ Approved by:
+ Obtained from:
+ MFP4 after:</programlisting>
+
+ <para>It is good practice to provide at least 2-3 sentences that
+ describe what the changes are that you are submitting. You should
+ say what the change does, why it was done that way or what
+ problem is solves, and what APIs it might change or other side
+ effects it might have. This text should replace the
+ <literal>&lt;enter description here&gt;</literal> line in the template.
+ You should wrap your lines and start each line with a TAB. The
+ tags below it are &os;-specific and can be removed if not
+ needed.</para>
+
+ <programlisting>Files:</programlisting>
+
+ <para>This is automatically populated with all of the files in your
+ client that were marked in the add, delete, integrate, or edit
+ states on the server. It is always a very good idea to review
+ this list and remove files that might not be ready yet.</para>
+
+ <para>Once you save the editor session, the submit will happen to
+ the server. This also means that the local copies of the
+ submitted files will be copied back to the server. If anything
+ goes wrong during this process, the submit will be aborted, and
+ you will be notified that the submit has been turned into a
+ changelist that must be corrected and re-submitted. Submits are
+ atomic, so if one file fails, the entire submit is aborted.</para>
+
+ <para>Submits cannot be reverted, but they can be aborted while in
+ the editor by exiting the editor without changing the
+ <literal>Description</literal> text.
+ <application>Perforce</application> will complain about this the
+ first time you do it and will put you back in the editor. Exiting
+ the editor the second time will abort the operation. Reverting a
+ submitted change is very difficult and is best handled on a
+ case-by-case basis.</para>
+</sect1>
+
+<sect1 id="editing">
+ <title>Editing</title>
+
+ <para>The state of each file in the client is tracked and saved on
+ the server. In order to avoid collisions from multiple people
+ working on the same file at once,
+ <application>Perforce</application> tracks which files are opened
+ for edit, and uses this to help with submit, sync, and integration
+ operations later on.</para>
+
+ <para>To open a file for editing, use the <command>p4 edit</command>
+ command like so:</para>
+
+ <screen>&prompt.user; <userinput>p4 edit <replaceable>filename</replaceable></userinput></screen>
+
+ <para>This marks the file on the server as being in the <emphasis>edit</emphasis> state,
+ which then allows it to be submitted after changes are made, or
+ marks it for special handling when doing an integration or sync
+ operation. Note that editing is not exclusive in
+ <application>Perforce</application>. Multiple people can have the
+ same file in the edit state (you will be informed of others when
+ you run the <command>edit</command> command), and you can submit
+ your changes even when others are still editing the file.</para>
+
+ <para>When someone else submits a change to a file that you are
+ editing, you will need to resolve his changes with yours before
+ your submit will succeed. The easiest way to do this is to either
+ run a <command>p4 sync</command> or <command>p4 submit</command>
+ and let it fail with the conflict, then run <command>p4
+ resolve</command> to manually resolve and accept his changes into
+ your copy, then run <command>p4 submit</command> to commit your
+ changes to the repository.</para>
+
+ <para>If you have a file open for edit and you want to throw away
+ your changes and revert it to its original state, run the
+ <command>p4 revert</command> command like so:</para>
+
+ <screen>&prompt.user; <userinput>p4 revert <replaceable>filename</replaceable></userinput></screen>
+
+ <para>This resyncs the file to the contents of the server, and
+ removes the edit attribute from the server. Any local changes
+ that you had will be lost. This is quite useful when you have a
+ made changes to a file but later decide that you do not want to
+ keep them.</para>
+
+ <para>When a file is synced, it is marked read-only in the
+ filesystem. When you tell the server to open it for editing, it
+ is changed to read-write on the filesystem. While these
+ permissions can easily be overridden by hand, they are meant to
+ gently remind you that you should being using the <command>p4
+ edit</command> command. Files that have local changes but are not
+ in the edit state may get overwritten when doing a <command>p4
+ sync</command>.</para>
+</sect1>
+
+<sect1 id="changes">
+ <title>Changes, Descriptions, and History</title>
+
+ <para>Changes to the <application>Perforce</application> depot can
+ be listed via the <command>p4 changes</command> command. This
+ will provide a brief description of each change, who made the
+ change, and what its change number was. A change can be examined
+ in detail via the <command>p4 describe
+ <replaceable>changenumber</replaceable></command> command. This
+ will provide the submit log and the diffs of the actual change.</para>
+
+ <para>Commonly, the <command>p4&nbsp;describe</command> command is used in one
+ of three ways:</para>
+
+ <variablelist>
+ <varlistentry>
+ <term><command>p4 describe -s <replaceable>CHANGE</replaceable></command></term>
+
+ <listitem>
+ <para>List a short description of
+ changeset <emphasis>CHANGE</emphasis>, including the commit log of
+ the particular changeset and a list of the files it affected.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><command>p4 describe -du <replaceable>CHANGE</replaceable></command></term>
+
+ <listitem>
+ <para>List a description of changeset <emphasis>CHANGE</emphasis>,
+ including the commit log of the particular changeset, a list of the
+ files it affected and a patch for each modified file, in a format
+ similar to <quote>unified diff</quote> patches (but not exactly the
+ same).</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><command>p4 describe -dc <replaceable>CHANGE</replaceable></command></term>
+
+ <listitem>
+ <para>List a description of changeset <emphasis>CHANGE</emphasis>,
+ including the commit log of the particular changeset, a list of the
+ files it affected and a patch for each modified file, in a format
+ similar to <quote>context diff</quote> patches (but not exactly the
+ same).</para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <para>The <command>p4 filelog
+ <replaceable>filename</replaceable></command> command will show
+ the history of a file, including all submits, integrations, and
+ branches of it.</para>
+</sect1>
+
+<sect1 id="diffs">
+ <title>Diffs</title>
+
+ <para>There are two methods of producing file diffs in
+ <application>Perforce</application>, either against local changes
+ that have not been submitted yet, or between two trees (or within
+ a branch) in the depot. These are done with different commands,
+ <option>diff</option> and <option>diff2</option>:</para>
+
+ <variablelist>
+ <varlistentry>
+ <term><command>p4 diff</command></term>
+
+ <listitem>
+ <para>This generates a diff of the local changes to files in
+ the edit state. The <option>-du</option> and
+ <option>-dc</option> flags can be used to create unified or
+ context diffs, respectively, or the <envar>P4DIFF</envar>
+ environment variable can be set to a local diff command to be
+ used instead. It is a very good idea to use this command to
+ review your changes before submitting them.</para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><command>p4 diff2</command></term>
+
+ <listitem>
+ <para>This creates a diff between arbitrary files in the
+ depot, or between files specified in a branch spec. The diff
+ operation takes place on the server, so <envar>P4DIFF</envar>
+ variable has no effect, though the <option>-du</option> and
+ <option>-dc</option> flags do work. The two forms of this
+ command are:</para>
+
+ <screen>&prompt.user; <userinput>p4 diff2 -b <replaceable>branchname</replaceable></userinput></screen>
+
+ <para>and</para>
+
+ <screen>&prompt.user; <userinput>p4 diff2 //depot/<replaceable>path1</replaceable> //depot/<replaceable>path2</replaceable></userinput></screen>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <para>In all cases the diff will be written to the standard output.
+ Unfortunately, <application>Perforce</application> produces a diff
+ format that is slightly incompatible with the traditional Unix
+ diff and patch tools. Using the <envar>P4DIFF</envar> variable to
+ point to the real &man.diff.1; tool can help this, but only for
+ the <command>p4 diff</command> command. The output of
+ <option>diff2</option> command must be post-processed to be useful
+ (the <option>-u</option> flag of <option>diff2</option> will
+ produce unified diffs that are somewhat compatible, but it does
+ not include files that have been added or deleted). There is a
+ post-processing script at: <ulink
+ url="http://people.freebsd.org/~scottl/awkdiff"></ulink>.</para>
+</sect1>
+
+<sect1 id="add-rm-files">
+ <title>Adding and Removing Files</title>
+
+ <para>Integrating a branch will bring existing files into your tree,
+ but you may still want to add new files or remove existing ones.
+ Adding files is easily done be creating the file and then running
+ the <command>p4 add</command> command like so:</para>
+
+ <screen>&prompt.user; <userinput>p4 add <replaceable>filename</replaceable></userinput></screen>
+
+ <para>If you want to add a whole tree of files, run a command
+ like:</para>
+
+ <screen>&prompt.user; <userinput>find . -type f | xargs p4 add</userinput></screen>
+
+ <note>
+ <para><application>Perforce</application> can track UNIX symlinks too, so
+ you can probably
+ use <quote><command>\!&nbsp;-type&nbsp;d</command></quote> as the
+ matching expression in &man.find.1; above. We don't commit symlinks
+ into the source tree of &os; though, so this should not be
+ necessary.</para>
+ </note>
+
+ <para>Doing a <command>p4 submit</command> will then copy the file
+ to the depot on the server. It is very important to only add
+ files, not directories. Explicitly adding a directory will cause
+ <application>Perforce</application> to treat it like a file, which
+ is not what you want.</para>
+
+ <para>Removing a file is just as easy with the <command>p4</command>
+ delete command like so:</para>
+
+ <screen>&prompt.user; <userinput>p4 delete <replaceable>filename</replaceable></userinput></screen>
+
+ <para>This will mark the file for deletion from the depot the next
+ time that a submit is run. It will also remove the local copy of
+ the file, so beware.</para>
+
+ <para>Of course, deleting a file does not actually remove it from
+ the repository.</para>
+
+ <para>Deleted files can be resurrected by syncing them to a prior
+ version. The only way to permanently remove a file is to use the
+ <command>p4 obliterate</command> command. This command is
+ irreversible and expensive, so it is only available to those with
+ admin access.</para>
+</sect1>
+
+<sect1 id="working-with-diffs">
+ <title>Working with diffs</title>
+
+ <para>Sometimes you might need to apply a diff from another source
+ to a tree under <application>Perforce</application> control. If
+ it is a large diff that affects lots of files, it might be
+ inconvenient to manually run <command>p4 edit</command> on each
+ file. There is a trick for making this easier. First, make sure
+ that no files are open on your client and that your tree is synced
+ and up to date. Then apply the diff using the normal tools, and
+ coerce the permissions on the files if needed. Then run the
+ following commands:</para>
+
+ <screen>&prompt.user; <userinput>p4 diff -se ... | xargs p4 edit</userinput>
+&prompt.user; <userinput>p4 diff -sd ... | xargs p4 delete</userinput>
+&prompt.user; <userinput>find . -type f | xargs p4 add</userinput></screen>
+
+ <para>The first command tells <application>Perforce</application> to
+ look for files that have changed, even if they are not open. The
+ second command tells <application>Perforce</application> to look
+ for files that no longer exist on the local machine but do exist
+ on the server. The third command then attempts to add all of the
+ files that it can find locally. This is a very brute-force
+ method, but it works because <application>Perforce</application>
+ will only add the files that it does not already know about. The
+ result of running these commands will be a set of files that are
+ opened for edit, removal, or add, as appropriate.</para>
+
+ <para>Verify the active changelist with:</para>
+
+ <screen>&prompt.user; <userinput>p4 changelist</userinput>
+&prompt.user; <userinput>p4 diff -du</userinput></screen>
+
+ <para>and just do a <command>p4 submit</command> after that.</para>
+</sect1>
+
+<sect1 id="renaming-files">
+ <title>Renaming files</title>
+
+ <para><application>Perforce</application> does not have a built-in
+ way of renaming files or moving them to a different part of the
+ tree. Simply copying a file to the new location, doing a
+ <command>p4 add</command> on it, and a <command>p4
+ delete</command> on the old copy, works, but does not preserve
+ change history of the file. This can make future integrations
+ with parents and children very bumpy, in fact. A better method of
+ dealing with this is to do a one-time, in-tree integration, like
+ so:</para>
+
+ <screen>&prompt.user; <userinput>p4 integrate -i <replaceable>oldfile</replaceable> <replaceable>newfile</replaceable></userinput>
+&prompt.user; <userinput>p4 resolve</userinput>
+&prompt.user; <userinput>p4 delete <replaceable>oldfile</replaceable></userinput>
+&prompt.user; <userinput>p4 submit</userinput></screen>
+
+ <para>The integration will force <application>Perforce</application>
+ to keep a record of the relationship between the old and new
+ names, which will assist it in future integrations. The
+ <option>-i</option> flag tells it that it is a
+ <quote>baseless</quote> integration, meaning that there is no
+ branch history available for it to use in the integration. That
+ is perfect for an integration like this, but should not be used
+ for normal branch-based integrations.</para>
+</sect1>
+
+<sect1 id="freebsd-cvs-and-p4">
+ <title>Interactions between &os; CVS and Perforce</title>
+
+ <para>The &os; <application>Perforce</application> and CVS
+ repositories are completely separate. However, changes to CVS are
+ tracked at near-real-time in <application>Perforce</application>.
+ Every 2 minutes, the CVS server is polled for updates in the HEAD
+ branch, and those updates are committed to
+ <application>Perforce</application> in the <filename
+ class="directory">//depot/vendor/freebsd/...</filename> tree. This
+ tree is then available for branching and integrating to derivative
+ projects. Any project that directly modifies that &os; source
+ code should have this tree as its branch parent (or grandparent,
+ depending on the needs), and periodic integrations and syncs
+ should be done so that your tree stays up to date and avoids
+ conflicts with mainline development.</para>
+
+ <para>The bridge between CVS and <application>Perforce</application>
+ is one-way; changes to CVS will be reflected in
+ <application>Perforce</application>, but changes in Perforce will
+ not be reflected in CVS. On request, some parts of the
+ <application>Perforce</application> repo can be exported to
+ <application>CVSup</application> and made available for
+ distribution that way. Contact the &os;
+ <application>Perforce</application> administrators if this is
+ something that you are interested in.</para>
+</sect1>
+
+<sect1 id="offline-ops">
+ <title>Offline Operation</title>
+
+ <para>One weakness of <application>Perforce</application> is that it
+ assumes that network access to the server is always available.
+ Most state, history, and metadata is saved on the server, and
+ there is no provision for replicating the server like there is
+ with CVS/<application>CVSup</application>. It is possible to run
+ a proxy server, but it only provides very limited utility for
+ offline operation.</para>
+
+ <para>The best way to work offline is to make sure that your client
+ has no open files and is fully synced before going offline. Then
+ when editing a file, manually change the permissions to
+ read-write. When you get back online, run the commands listed in
+ the <xref linkend="working-with-diffs"/> to automatically identify
+ files that have been edited, added, and removed. It is quite
+ common to be surprised by <application>Perforce</application>
+ overwriting a locally changed file that was not opened for edit,
+ so be extra vigilant with this.</para>
+</sect1>
+
+<sect1 id="soc">
+ <title>Notes for Google Summer of Code</title>
+
+ <para>Most &os; projects under the Google Summer of Code program
+ are located on the &os; <application>Perforce</application> server
+ under one of the following locations:</para>
+
+ <itemizedlist>
+ <listitem>
+ <para><filename
+ class="directory">//depot/projects/soc2005/<replaceable>project-name</replaceable>/...</filename></para>
+ </listitem>
+ <listitem>
+ <para><filename
+ class="directory">//depot/projects/soc2006/<replaceable>project-name</replaceable>/...</filename></para>
+ </listitem>
+ <listitem>
+ <para><filename
+ class="directory">//depot/projects/soc2007/<replaceable>project-name</replaceable>/...</filename></para>
+ </listitem>
+ <listitem>
+ <para><filename
+ class="directory">//depot/projects/soc2008/<replaceable>project-name</replaceable>/...</filename></para>
+ </listitem>
+ </itemizedlist>
+
+ <para>The project mentor is responsible for choosing a suitable
+ project name and getting the student going with
+ <application>Perforce</application>.</para>
+
+ <para>Access to the &os; <application>Perforce</application> server
+ does not imply membership in the &os; CVS committer community,
+ though we happily encourage all students to consider joining the
+ project when the time is appropriate.</para>
+</sect1>
+</article>