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+# SOME DESCRIPTIVE TITLE
+# Copyright (C) YEAR The FreeBSD Project
+# This file is distributed under the same license as the FreeBSD Documentation package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: FreeBSD Documentation VERSION\n"
+"POT-Creation-Date: 2025-05-01 19:56-0300\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#. type: YAML Front Matter: description
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1
+#, no-wrap
+msgid "FreeBSD Sockets"
+msgstr ""
+
+#. type: YAML Front Matter: title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1
+#, no-wrap
+msgid "Chapter 7. Sockets"
+msgstr ""
+
+#. type: Title =
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:16
+#, no-wrap
+msgid "Sockets"
+msgstr ""
+
+#. type: Title ==
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:54
+#, no-wrap
+msgid "Synopsis"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:59
+msgid ""
+"BSD sockets take interprocess communications to a new level. It is no "
+"longer necessary for the communicating processes to run on the same "
+"machine. They still _can_, but they do not have to."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:62
+msgid ""
+"Not only do these processes not have to run on the same machine, they do not "
+"have to run under the same operating system. Thanks to BSD sockets, your "
+"FreeBSD software can smoothly cooperate with a program running on a "
+"Macintosh(R), another one running on a Sun(TM) workstation, yet another one "
+"running under Windows(R) 2000, all connected with an Ethernet-based local "
+"area network."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:64
+msgid ""
+"But your software can equally well cooperate with processes running in "
+"another building, or on another continent, inside a submarine, or a space "
+"shuttle."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:67
+msgid ""
+"It can also cooperate with processes that are not part of a computer (at "
+"least not in the strict sense of the word), but of such devices as printers, "
+"digital cameras, medical equipment. Just about anything capable of digital "
+"communications."
+msgstr ""
+
+#. type: Title ==
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:69
+#, no-wrap
+msgid "Networking and Diversity"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:75
+msgid ""
+"We have already hinted on the _diversity_ of networking. Many different "
+"systems have to talk to each other. And they have to speak the same "
+"language. They also have to _understand_ the same language the same way."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:80
+msgid ""
+"People often think that _body language_ is universal. But it is not. Back "
+"in my early teens, my father took me to Bulgaria. We were sitting at a "
+"table in a park in Sofia, when a vendor approached us trying to sell us some "
+"roasted almonds."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:83
+msgid ""
+"I had not learned much Bulgarian by then, so, instead of saying no, I shook "
+"my head from side to side, the \"universal\" body language for _no_. The "
+"vendor quickly started serving us some almonds."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:91
+msgid ""
+"I then remembered I had been told that in Bulgaria shaking your head "
+"sideways meant _yes_. Quickly, I started nodding my head up and down. The "
+"vendor noticed, took his almonds, and walked away. To an uninformed "
+"observer, I did not change the body language: I continued using the language "
+"of shaking and nodding my head. What changed was the _meaning_ of the body "
+"language. At first, the vendor and I interpreted the same language as "
+"having completely different meaning. I had to adjust my own interpretation "
+"of that language so the vendor would understand."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:95
+msgid ""
+"It is the same with computers: The same symbols may have different, even "
+"outright opposite meaning. Therefore, for two computers to understand each "
+"other, they must not only agree on the same _language_, but on the same "
+"_interpretation_ of the language."
+msgstr ""
+
+#. type: Title ==
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:97
+#, no-wrap
+msgid "Protocols"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:104
+msgid ""
+"While various programming languages tend to have complex syntax and use a "
+"number of multi-letter reserved words (which makes them easy for the human "
+"programmer to understand), the languages of data communications tend to be "
+"very terse. Instead of multi-byte words, they often use individual _bits_. "
+"There is a very convincing reason for it: While data travels _inside_ your "
+"computer at speeds approaching the speed of light, it often travels "
+"considerably slower between two computers."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:106
+msgid ""
+"As the languages used in data communications are so terse, we usually refer "
+"to them as _protocols_ rather than languages."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:111
+msgid ""
+"As data travels from one computer to another, it always uses more than one "
+"protocol. These protocols are _layered_. The data can be compared to the "
+"inside of an onion: You have to peel off several layers of \"skin\" to get "
+"to the data. This is best illustrated with a picture:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:112
+#, no-wrap
+msgid "Protocol Layers"
+msgstr ""
+
+#. type: Target for macro image
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:113
+#, no-wrap
+msgid "layers.png"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:116
+msgid ""
+"In this example, we are trying to get an image from a web page we are "
+"connected to via an Ethernet."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:119
+msgid ""
+"The image consists of raw data, which is simply a sequence of RGB values "
+"that our software can process, i.e., convert into an image and display on "
+"our monitor."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:124
+msgid ""
+"Alas, our software has no way of knowing how the raw data is organized: Is "
+"it a sequence of RGB values, or a sequence of grayscale intensities, or "
+"perhaps of CMYK encoded colors? Is the data represented by 8-bit quanta, or "
+"are they 16 bits in size, or perhaps 4 bits? How many rows and columns does "
+"the image consist of? Should certain pixels be transparent?"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:126
+msgid "I think you get the picture..."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:129
+msgid ""
+"To inform our software how to handle the raw data, it is encoded as a PNG "
+"file. It could be a GIF, or a JPEG, but it is a PNG."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:131
+msgid "And PNG is a protocol."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:133
+msgid ""
+"At this point, I can hear some of you yelling, _\"No, it is not! It is a "
+"file format!\"_"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:138
+msgid ""
+"Well, of course it is a file format. But from the perspective of data "
+"communications, a file format is a protocol: The file structure is a "
+"_language_, a terse one at that, communicating to our _process_ how the data "
+"is organized. Ergo, it is a _protocol_."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:141
+msgid ""
+"Alas, if all we received was the PNG file, our software would be facing a "
+"serious problem: How is it supposed to know the data is representing an "
+"image, as opposed to some text, or perhaps a sound, or what not? Secondly, "
+"how is it supposed to know the image is in the PNG format as opposed to GIF, "
+"or JPEG, or some other image format?"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:145
+msgid ""
+"To obtain that information, we are using another protocol: HTTP. This "
+"protocol can tell us exactly that the data represents an image, and that it "
+"uses the PNG protocol. It can also tell us some other things, but let us "
+"stay focused on protocol layers here."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:148
+msgid ""
+"So, now we have some data wrapped in the PNG protocol, wrapped in the HTTP "
+"protocol. How did we get it from the server?"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:152
+msgid ""
+"By using TCP/IP over Ethernet, that is how. Indeed, that is three more "
+"protocols. Instead of continuing inside out, I am now going to talk about "
+"Ethernet, simply because it is easier to explain the rest that way."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:156
+msgid ""
+"Ethernet is an interesting system of connecting computers in a _local area "
+"network_ (LAN). Each computer has a _network interface card_ (NIC), which "
+"has a unique 48-bit ID called its _address_. No two Ethernet NICs in the "
+"world have the same address."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:162
+msgid ""
+"These NICs are all connected with each other. Whenever one computer wants "
+"to communicate with another in the same Ethernet LAN, it sends a message "
+"over the network. Every NIC sees the message. But as part of the Ethernet "
+"_protocol_, the data contains the address of the destination NIC (among "
+"other things). So, only one of all the network interface cards will pay "
+"attention to it, the rest will ignore it."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:166
+msgid ""
+"But not all computers are connected to the same network. Just because we "
+"have received the data over our Ethernet does not mean it originated in our "
+"own local area network. It could have come to us from some other network "
+"(which may not even be Ethernet based) connected with our own network via "
+"the Internet."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:170
+msgid ""
+"All data is transferred over the Internet using IP, which stands for "
+"_Internet Protocol_. Its basic role is to let us know where in the world "
+"the data has arrived from, and where it is supposed to go to. It does not "
+"_guarantee_ we will receive the data, only that we will know where it came "
+"from _if_ we do receive it."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:173
+msgid ""
+"Even if we do receive the data, IP does not guarantee we will receive "
+"various chunks of data in the same order the other computer has sent it to "
+"us. So, we can receive the center of our image before we receive the upper "
+"left corner and after the lower right, for example."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:175
+msgid ""
+"It is TCP (_Transmission Control Protocol_) that asks the sender to resend "
+"any lost data and that places it all into the proper order."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:178
+msgid ""
+"All in all, it took _five_ different protocols for one computer to "
+"communicate to another what an image looks like. We received the data "
+"wrapped into the PNG protocol, which was wrapped into the HTTP protocol, "
+"which was wrapped into the TCP protocol, which was wrapped into the IP "
+"protocol, which was wrapped into the Ethernet protocol."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:182
+msgid ""
+"Oh, and by the way, there probably were several other protocols involved "
+"somewhere on the way. For example, if our LAN was connected to the Internet "
+"through a dial-up call, it used the PPP protocol over the modem which used "
+"one (or several) of the various modem protocols, et cetera, et cetera, et "
+"cetera..."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:184
+msgid ""
+"As a developer you should be asking by now, _\"How am I supposed to handle "
+"it all?\"_"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:189
+msgid ""
+"Luckily for you, you are _not_ supposed to handle it all. You _are_ "
+"supposed to handle some of it, but not all of it. Specifically, you need "
+"not worry about the physical connection (in our case Ethernet and possibly "
+"PPP, etc). Nor do you need to handle the Internet Protocol, or the "
+"Transmission Control Protocol."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:192
+msgid ""
+"In other words, you do not have to do anything to receive the data from the "
+"other computer. Well, you do have to _ask_ for it, but that is almost as "
+"simple as opening a file."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:195
+msgid ""
+"Once you have received the data, it is up to you to figure out what to do "
+"with it. In our case, you would need to understand the HTTP protocol and "
+"the PNG file structure."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:199
+msgid ""
+"To use an analogy, all the internetworking protocols become a gray area: Not "
+"so much because we do not understand how it works, but because we are no "
+"longer concerned about it. The sockets interface takes care of this gray "
+"area for us:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:200
+#, no-wrap
+msgid "Sockets Covered Protocol Layers"
+msgstr ""
+
+#. type: Target for macro image
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:201
+#, no-wrap
+msgid "slayers.png"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:204
+msgid ""
+"We only need to understand any protocols that tell us how to _interpret the "
+"data_, not how to _receive_ it from another process, nor how to _send_ it to "
+"another process."
+msgstr ""
+
+#. type: Title ==
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:206
+#, no-wrap
+msgid "The Sockets Model"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:211
+msgid ""
+"BSD sockets are built on the basic UNIX(R) model: _Everything is a file._ In "
+"our example, then, sockets would let us receive an _HTTP file_, so to "
+"speak. It would then be up to us to extract the _PNG file_ from it."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:214
+msgid ""
+"Due to the complexity of internetworking, we cannot just use the `open` "
+"system call, or the `open()` C function. Instead, we need to take several "
+"steps to \"opening\" a socket."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:217
+msgid ""
+"Once we do, however, we can start treating the _socket_ the same way we "
+"treat any _file descriptor_: We can `read` from it, `write` to it, `pipe` "
+"it, and, eventually, `close` it."
+msgstr ""
+
+#. type: Title ==
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:219
+#, no-wrap
+msgid "Essential Socket Functions"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:223
+msgid ""
+"While FreeBSD offers different functions to work with sockets, we only "
+"_need_ four to \"open\" a socket. And in some cases we only need two."
+msgstr ""
+
+#. type: Title ===
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:225
+#, no-wrap
+msgid "The Client-Server Difference"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:228
+msgid ""
+"Typically, one of the ends of a socket-based data communication is a "
+"_server_, the other is a _client_."
+msgstr ""
+
+#. type: Title ====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:230
+#, no-wrap
+msgid "The Common Elements"
+msgstr ""
+
+#. type: Title =====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:233
+#, no-wrap
+msgid "`socket`"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:237
+msgid ""
+"The one function used by both, clients and servers, is man:socket[2]. It is "
+"declared this way:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:241
+#, no-wrap
+msgid "int socket(int domain, int type, int protocol);\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:246
+msgid ""
+"The return value is of the same type as that of `open`, an integer. FreeBSD "
+"allocates its value from the same pool as that of file handles. That is "
+"what allows sockets to be treated the same way as files."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:250
+msgid ""
+"The `domain` argument tells the system what _protocol family_ you want it to "
+"use. Many of them exist, some are vendor specific, others are very common. "
+"They are declared in [.filename]#sys/socket.h#."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:252
+msgid "Use `PF_INET` for UDP, TCP and other Internet protocols (IPv4)."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:256
+msgid ""
+"Five values are defined for the `type` argument, again, in [.filename]#sys/"
+"socket.h#. All of them start with \"`SOCK_`\". The most common one is "
+"`SOCK_STREAM`, which tells the system you are asking for a _reliable stream "
+"delivery service_ (which is TCP when used with `PF_INET`)."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:258
+msgid ""
+"If you asked for `SOCK_DGRAM`, you would be requesting a _connectionless "
+"datagram delivery service_ (in our case, UDP)."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:260
+msgid ""
+"If you wanted to be in charge of the low-level protocols (such as IP), or "
+"even network interfaces (e.g., the Ethernet), you would need to specify "
+"`SOCK_RAW`."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:263
+msgid ""
+"Finally, the `protocol` argument depends on the previous two arguments, and "
+"is not always meaningful. In that case, use `0` for its value."
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:265
+#, no-wrap
+msgid "The Unconnected Socket"
+msgstr ""
+
+#. type: delimited block = 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:269
+msgid ""
+"Nowhere, in the `socket` function have we specified to what other system we "
+"should be connected. Our newly created socket remains _unconnected_."
+msgstr ""
+
+#. type: delimited block = 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:272
+msgid ""
+"This is on purpose: To use a telephone analogy, we have just attached a "
+"modem to the phone line. We have neither told the modem to make a call, nor "
+"to answer if the phone rings."
+msgstr ""
+
+#. type: Title =====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:275
+#, no-wrap
+msgid "`sockaddr`"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:280
+msgid ""
+"Various functions of the sockets family expect the address of (or pointer "
+"to, to use C terminology) a small area of the memory. The various C "
+"declarations in the [.filename]#sys/socket.h# refer to it as `struct "
+"sockaddr`. This structure is declared in the same file:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:293
+#, no-wrap
+msgid ""
+"/*\n"
+" * Structure used by kernel to store most\n"
+" * addresses.\n"
+" */\n"
+"struct sockaddr {\n"
+"\tunsigned char\tsa_len;\t\t/* total length */\n"
+"\tsa_family_t\tsa_family;\t/* address family */\n"
+"\tchar\t\tsa_data[14];\t/* actually longer; address value */\n"
+"};\n"
+"#define\tSOCK_MAXADDRLEN\t255\t\t/* longest possible addresses */\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:297
+msgid ""
+"Please note the _vagueness_ with which the `sa_data` field is declared, just "
+"as an array of `14` bytes, with the comment hinting there can be more than "
+"`14` of them."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:300
+msgid ""
+"This vagueness is quite deliberate. Sockets is a very powerful interface. "
+"While most people perhaps think of it as nothing more than the Internet "
+"interface-and most applications probably use it for that nowadays-sockets "
+"can be used for just about _any_ kind of interprocess communications, of "
+"which the Internet (or, more precisely, IP) is only one."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:303
+msgid ""
+"The [.filename]#sys/socket.h# refers to the various types of protocols "
+"sockets will handle as _address families_, and lists them right before the "
+"definition of `sockaddr`:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:352
+#, no-wrap
+msgid ""
+"/*\n"
+" * Address families.\n"
+" */\n"
+"#define\tAF_UNSPEC\t0\t\t/* unspecified */\n"
+"#define\tAF_LOCAL\t1\t\t/* local to host (pipes, portals) */\n"
+"#define\tAF_UNIX\t\tAF_LOCAL\t/* backward compatibility */\n"
+"#define\tAF_INET\t\t2\t\t/* internetwork: UDP, TCP, etc. */\n"
+"#define\tAF_IMPLINK\t3\t\t/* arpanet imp addresses */\n"
+"#define\tAF_PUP\t\t4\t\t/* pup protocols: e.g. BSP */\n"
+"#define\tAF_CHAOS\t5\t\t/* mit CHAOS protocols */\n"
+"#define\tAF_NS\t\t6\t\t/* XEROX NS protocols */\n"
+"#define\tAF_ISO\t\t7\t\t/* ISO protocols */\n"
+"#define\tAF_OSI\t\tAF_ISO\n"
+"#define\tAF_ECMA\t\t8\t\t/* European computer manufacturers */\n"
+"#define\tAF_DATAKIT\t9\t\t/* datakit protocols */\n"
+"#define\tAF_CCITT\t10\t\t/* CCITT protocols, X.25 etc */\n"
+"#define\tAF_SNA\t\t11\t\t/* IBM SNA */\n"
+"#define AF_DECnet\t12\t\t/* DECnet */\n"
+"#define AF_DLI\t\t13\t\t/* DEC Direct data link interface */\n"
+"#define AF_LAT\t\t14\t\t/* LAT */\n"
+"#define\tAF_HYLINK\t15\t\t/* NSC Hyperchannel */\n"
+"#define\tAF_APPLETALK\t16\t\t/* Apple Talk */\n"
+"#define\tAF_ROUTE\t17\t\t/* Internal Routing Protocol */\n"
+"#define\tAF_LINK\t\t18\t\t/* Link layer interface */\n"
+"#define\tpseudo_AF_XTP\t19\t\t/* eXpress Transfer Protocol (no AF) */\n"
+"#define\tAF_COIP\t\t20\t\t/* connection-oriented IP, aka ST II */\n"
+"#define\tAF_CNT\t\t21\t\t/* Computer Network Technology */\n"
+"#define pseudo_AF_RTIP\t22\t\t/* Help Identify RTIP packets */\n"
+"#define\tAF_IPX\t\t23\t\t/* Novell Internet Protocol */\n"
+"#define\tAF_SIP\t\t24\t\t/* Simple Internet Protocol */\n"
+"#define\tpseudo_AF_PIP\t25\t\t/* Help Identify PIP packets */\n"
+"#define\tAF_ISDN\t\t26\t\t/* Integrated Services Digital Network*/\n"
+"#define\tAF_E164\t\tAF_ISDN\t\t/* CCITT E.164 recommendation */\n"
+"#define\tpseudo_AF_KEY\t27\t\t/* Internal key-management function */\n"
+"#define\tAF_INET6\t28\t\t/* IPv6 */\n"
+"#define\tAF_NATM\t\t29\t\t/* native ATM access */\n"
+"#define\tAF_ATM\t\t30\t\t/* ATM */\n"
+"#define pseudo_AF_HDRCMPLT 31\t\t/* Used by BPF to not rewrite headers\n"
+"\t\t\t\t\t * in interface output routine\n"
+"\t\t\t\t\t */\n"
+"#define\tAF_NETGRAPH\t32\t\t/* Netgraph sockets */\n"
+"#define\tAF_SLOW\t\t33\t\t/* 802.3ad slow protocol */\n"
+"#define\tAF_SCLUSTER\t34\t\t/* Sitara cluster protocol */\n"
+"#define\tAF_ARP\t\t35\n"
+"#define\tAF_BLUETOOTH\t36\t\t/* Bluetooth sockets */\n"
+"#define\tAF_MAX\t\t37\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:356
+msgid "The one used for IP is AF_INET. It is a symbol for the constant `2`."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:358
+msgid ""
+"It is the _address family_ listed in the `sa_family` field of `sockaddr` "
+"that decides how exactly the vaguely named bytes of `sa_data` will be used."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:360
+msgid ""
+"Specifically, whenever the _address family_ is AF_INET, we can use `struct "
+"sockaddr_in` found in [.filename]#netinet/in.h#, wherever `sockaddr` is "
+"expected:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:373
+#, no-wrap
+msgid ""
+"/*\n"
+" * Socket address, internet style.\n"
+" */\n"
+"struct sockaddr_in {\n"
+"\tuint8_t\t\tsin_len;\n"
+"\tsa_family_t\tsin_family;\n"
+"\tin_port_t\tsin_port;\n"
+"\tstruct\tin_addr sin_addr;\n"
+"\tchar\tsin_zero[8];\n"
+"};\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:376
+msgid "We can visualize its organization this way:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:377
+#, no-wrap
+msgid "sockaddr_in structure"
+msgstr ""
+
+#. type: Target for macro image
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:378
+#, no-wrap
+msgid "sain.png"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:381
+msgid ""
+"The three important fields are `sin_family`, which is byte 1 of the "
+"structure, `sin_port`, a 16-bit value found in bytes 2 and 3, and "
+"`sin_addr`, a 32-bit integer representation of the IP address, stored in "
+"bytes 4-7."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:387
+msgid ""
+"Now, let us try to fill it out. Let us assume we are trying to write a "
+"client for the _daytime_ protocol, which simply states that its server will "
+"write a text string representing the current date and time to port 13. We "
+"want to use TCP/IP, so we need to specify `AF_INET` in the address family "
+"field. `AF_INET` is defined as `2`. Let us use the IP address of "
+"`192.43.244.18`, which is the time server of US federal government "
+"(`time.nist.gov`)."
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:388
+#, no-wrap
+msgid "Specific example of sockaddr_in"
+msgstr ""
+
+#. type: Target for macro image
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:389
+#, no-wrap
+msgid "sainfill.png"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:392
+msgid ""
+"By the way the `sin_addr` field is declared as being of the `struct in_addr` "
+"type, which is defined in [.filename]#netinet/in.h#:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:401
+#, no-wrap
+msgid ""
+"/*\n"
+" * Internet address (a structure for historical reasons)\n"
+" */\n"
+"struct in_addr {\n"
+"\tin_addr_t s_addr;\n"
+"};\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:404
+msgid "In addition, `in_addr_t` is a 32-bit integer."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:406
+msgid ""
+"The `192.43.244.18` is just a convenient notation of expressing a 32-bit "
+"integer by listing all of its 8-bit bytes, starting with the _most "
+"significant_ one."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:410
+msgid ""
+"So far, we have viewed `sockaddr` as an abstraction. Our computer does not "
+"store `short` integers as a single 16-bit entity, but as a sequence of 2 "
+"bytes. Similarly, it stores 32-bit integers as a sequence of 4 bytes."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:412
+msgid "Suppose we coded something like this:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:418
+#, no-wrap
+msgid ""
+"sa.sin_family = AF_INET;\n"
+"sa.sin_port = 13;\n"
+"sa.sin_addr.s_addr = (((((192 << 8) | 43) << 8) | 244) << 8) | 18;\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:421
+msgid "What would the result look like?"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:424
+msgid ""
+"Well, that depends, of course. On a Pentium(R), or other x86, based "
+"computer, it would look like this:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:425
+#, no-wrap
+msgid "sockaddr_in on an Intel system"
+msgstr ""
+
+#. type: Target for macro image
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:426
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:472
+#, no-wrap
+msgid "sainlsb.png"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:429
+msgid "On a different system, it might look like this:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:430
+#, no-wrap
+msgid "sockaddr_in on an MSB system"
+msgstr ""
+
+#. type: Target for macro image
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:431
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:477
+#, no-wrap
+msgid "sainmsb.png"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:435
+msgid ""
+"And on a PDP it might look different yet. But the above two are the most "
+"common ways in use today."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:439
+msgid ""
+"Ordinarily, wanting to write portable code, programmers pretend that these "
+"differences do not exist. And they get away with it (except when they code "
+"in assembly language). Alas, you cannot get away with it that easily when "
+"coding for sockets."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:441
+msgid "Why?"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:443
+msgid ""
+"Because when communicating with another computer, you usually do not know "
+"whether it stores data _most significant byte_ (MSB) or _least significant "
+"byte_ (LSB) first."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:445
+msgid "You might be wondering, _\"So, will sockets not handle it for me?\"_"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:447
+msgid "It will not."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:450
+msgid ""
+"While that answer may surprise you at first, remember that the general "
+"sockets interface only understands the `sa_len` and `sa_family` fields of "
+"the `sockaddr` structure. You do not have to worry about the byte order "
+"there (of course, on FreeBSD `sa_family` is only 1 byte anyway, but many "
+"other UNIX(R) systems do not have `sa_len` and use 2 bytes for `sa_family`, "
+"and expect the data in whatever order is native to the computer)."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:453
+msgid ""
+"But the rest of the data is just `sa_data[14]` as far as sockets goes. "
+"Depending on the _address family_, sockets just forwards that data to its "
+"destination."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:458
+msgid ""
+"Indeed, when we enter a port number, it is because we want the other "
+"computer to know what service we are asking for. And, when we are the "
+"server, we read the port number so we know what service the other computer "
+"is expecting from us. Either way, sockets only has to forward the port "
+"number as data. It does not interpret it in any way."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:461
+msgid ""
+"Similarly, we enter the IP address to tell everyone on the way where to send "
+"our data to. Sockets, again, only forwards it as data."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:463
+msgid ""
+"That is why, we (the _programmers_, not the _sockets_) have to distinguish "
+"between the byte order used by our computer and a conventional byte order to "
+"send the data in to the other computer."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:465
+msgid ""
+"We will call the byte order our computer uses the _host byte order_, or just "
+"the _host order_."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:468
+msgid ""
+"There is a convention of sending the multi-byte data over IP _MSB first_. "
+"This, we will refer to as the _network byte order_, or simply the _network "
+"order_."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:470
+msgid ""
+"Now, if we compiled the above code for an Intel based computer, our _host "
+"byte order_ would produce:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:471
+#, no-wrap
+msgid "Host byte order on an Intel system"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:475
+msgid "But the _network byte order_ requires that we store the data MSB first:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:476
+#, no-wrap
+msgid "Network byte order"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:480
+msgid ""
+"Unfortunately, our _host order_ is the exact opposite of the _network order_."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:483
+msgid ""
+"We have several ways of dealing with it. One would be to _reverse_ the "
+"values in our code:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:489
+#, no-wrap
+msgid ""
+"sa.sin_family = AF_INET;\n"
+"sa.sin_port = 13 << 8;\n"
+"sa.sin_addr.s_addr = (((((18 << 8) | 244) << 8) | 43) << 8) | 192;\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:494
+msgid ""
+"This will _trick_ our compiler into storing the data in the _network byte "
+"order_. In some cases, this is exactly the way to do it (e.g., when "
+"programming in assembly language). In most cases, however, it can cause a "
+"problem."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:498
+msgid ""
+"Suppose, you wrote a sockets-based program in C. You know it is going to "
+"run on a Pentium(R), so you enter all your constants in reverse and force "
+"them to the _network byte order_. It works well."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:503
+msgid ""
+"Then, some day, your trusted old Pentium(R) becomes a rusty old Pentium(R). "
+"You replace it with a system whose _host order_ is the same as the _network "
+"order_. You need to recompile all your software. All of your software "
+"continues to perform well, except the one program you wrote."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:507
+msgid ""
+"You have since forgotten that you had forced all of your constants to the "
+"opposite of the _host order_. You spend some quality time tearing out your "
+"hair, calling the names of all gods you ever heard of (and some you made "
+"up), hitting your monitor with a nerf bat, and performing all the other "
+"traditional ceremonies of trying to figure out why something that has worked "
+"so well is suddenly not working at all."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:509
+msgid ""
+"Eventually, you figure it out, say a couple of swear words, and start "
+"rewriting your code."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:512
+msgid ""
+"Luckily, you are not the first one to face the problem. Someone else has "
+"created the man:htons[3] and man:htonl[3] C functions to convert a `short` "
+"and `long` respectively from the _host byte order_ to the _network byte "
+"order_, and the man:ntohs[3] and man:ntohl[3] C functions to go the other "
+"way."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:515
+msgid ""
+"On _MSB-first_ systems these functions do nothing. On _LSB-first_ systems "
+"they convert values to the proper order."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:517
+msgid ""
+"So, regardless of what system your software is compiled on, your data will "
+"end up in the correct order if you use these functions."
+msgstr ""
+
+#. type: Title ====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:519
+#, no-wrap
+msgid "Client Functions"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:524
+msgid ""
+"Typically, the client initiates the connection to the server. The client "
+"knows which server it is about to call: It knows its IP address, and it "
+"knows the _port_ the server resides at. It is akin to you picking up the "
+"phone and dialing the number (the _address_), then, after someone answers, "
+"asking for the person in charge of wingdings (the _port_)."
+msgstr ""
+
+#. type: Title =====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:526
+#, no-wrap
+msgid "`connect`"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:529
+msgid ""
+"Once a client has created a socket, it needs to connect it to a specific "
+"port on a remote system. It uses man:connect[2]:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:533
+#, no-wrap
+msgid "int connect(int s, const struct sockaddr *name, socklen_t namelen);\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:538
+msgid ""
+"The `s` argument is the socket, i.e., the value returned by the `socket` "
+"function. The `name` is a pointer to `sockaddr`, the structure we have "
+"talked about extensively. Finally, `namelen` informs the system how many "
+"bytes are in our `sockaddr` structure."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:541
+msgid ""
+"If `connect` is successful, it returns `0`. Otherwise it returns `-1` and "
+"stores the error code in `errno`."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:545
+msgid ""
+"There are many reasons why `connect` may fail. For example, with an attempt "
+"to an Internet connection, the IP address may not exist, or it may be down, "
+"or just too busy, or it may not have a server listening at the specified "
+"port. Or it may outright _refuse_ any request for specific code."
+msgstr ""
+
+#. type: Title =====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:547
+#, no-wrap
+msgid "Our First Client"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:550
+msgid ""
+"We now know enough to write a very simple client, one that will get current "
+"time from `192.43.244.18` and print it to [.filename]#stdout#."
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:564
+#, no-wrap
+msgid ""
+"/*\n"
+" * daytime.c\n"
+" *\n"
+" * Programmed by G. Adam Stanislav\n"
+" */\n"
+"#include <stdio.h>\n"
+"#include <string.h>\n"
+"#include <sys/types.h>\n"
+"#include <sys/socket.h>\n"
+"#include <netinet/in.h>\n"
+"#include <unistd.h>\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:569
+#, no-wrap
+msgid ""
+"int main() {\n"
+" int s, bytes;\n"
+" struct sockaddr_in sa;\n"
+" char buffer[BUFSIZ+1];\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:574
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:993
+#, no-wrap
+msgid ""
+" if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {\n"
+" perror(\"socket\");\n"
+" return 1;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:576
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:995
+#, no-wrap
+msgid " memset(&sa, '\\0', sizeof(sa));\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:585
+#, no-wrap
+msgid ""
+" sa.sin_family = AF_INET;\n"
+" sa.sin_port = htons(13);\n"
+" sa.sin_addr.s_addr = htonl((((((192 << 8) | 43) << 8) | 244) << 8) | 18);\n"
+" if (connect(s, (struct sockaddr *)&sa, sizeof sa) < 0) {\n"
+" perror(\"connect\");\n"
+" close(s);\n"
+" return 2;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:588
+#, no-wrap
+msgid ""
+" while ((bytes = read(s, buffer, BUFSIZ)) > 0)\n"
+" write(1, buffer, bytes);\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:592
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1019
+#, no-wrap
+msgid ""
+" close(s);\n"
+" return 0;\n"
+"}\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:595
+msgid ""
+"Go ahead, enter it in your editor, save it as [.filename]#daytime.c#, then "
+"compile and run it:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:600
+#, no-wrap
+msgid ""
+"% cc -O3 -o daytime daytime.c\n"
+"% ./daytime\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:603
+#, no-wrap
+msgid ""
+"52079 01-06-19 02:29:25 50 0 1 543.9 UTC(NIST) *\n"
+"%\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:607
+msgid ""
+"In this case, the date was June 19, 2001, the time was 02:29:25 UTC. "
+"Naturally, your results will vary."
+msgstr ""
+
+#. type: Title ====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:609
+#, no-wrap
+msgid "Server Functions"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:615
+msgid ""
+"The typical server does not initiate the connection. Instead, it waits for "
+"a client to call it and request services. It does not know when the client "
+"will call, nor how many clients will call. It may be just sitting there, "
+"waiting patiently, one moment, The next moment, it can find itself swamped "
+"with requests from a number of clients, all calling in at the same time."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:617
+msgid "The sockets interface offers three basic functions to handle this."
+msgstr ""
+
+#. type: Title =====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:619
+#, no-wrap
+msgid "`bind`"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:622
+msgid ""
+"Ports are like extensions to a phone line: After you dial a number, you dial "
+"the extension to get to a specific person or department."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:626
+msgid ""
+"There are 65535 IP ports, but a server usually processes requests that come "
+"in on only one of them. It is like telling the phone room operator that we "
+"are now at work and available to answer the phone at a specific extension. "
+"We use man:bind[2] to tell sockets which port we want to serve."
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:630
+#, no-wrap
+msgid "int bind(int s, const struct sockaddr *addr, socklen_t addrlen);\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:635
+msgid ""
+"Beside specifying the port in `addr`, the server may include its IP "
+"address. However, it can just use the symbolic constant INADDR_ANY to "
+"indicate it will serve all requests to the specified port regardless of what "
+"its IP address is. This symbol, along with several similar ones, is "
+"declared in [.filename]#netinet/in.h#"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:639
+#, no-wrap
+msgid "#define\tINADDR_ANY\t\t(u_int32_t)0x00000000\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:644
+msgid ""
+"Suppose we were writing a server for the _daytime_ protocol over TCP/IP. "
+"Recall that it uses port 13. Our `sockaddr_in` structure would look like "
+"this:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:645
+#, no-wrap
+msgid "Example Server sockaddr_in"
+msgstr ""
+
+#. type: Target for macro image
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:646
+#, no-wrap
+msgid "sainserv.png"
+msgstr ""
+
+#. type: Title =====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:649
+#, no-wrap
+msgid "`listen`"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:653
+msgid ""
+"To continue our office phone analogy, after you have told the phone central "
+"operator what extension you will be at, you now walk into your office, and "
+"make sure your own phone is plugged in and the ringer is turned on. Plus, "
+"you make sure your call waiting is activated, so you can hear the phone ring "
+"even while you are talking to someone."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:655
+msgid "The server ensures all of that with the man:listen[2] function."
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:659
+#, no-wrap
+msgid "int listen(int s, int backlog);\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:663
+msgid ""
+"In here, the `backlog` variable tells sockets how many incoming requests to "
+"accept while you are busy processing the last request. In other words, it "
+"determines the maximum size of the queue of pending connections."
+msgstr ""
+
+#. type: Title =====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:665
+#, no-wrap
+msgid "`accept`"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:670
+msgid ""
+"After you hear the phone ringing, you accept the call by answering the "
+"call. You have now established a connection with your client. This "
+"connection remains active until either you or your client hang up."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:672
+msgid "The server accepts the connection by using the man:accept[2] function."
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:676
+#, no-wrap
+msgid "int accept(int s, struct sockaddr *addr, socklen_t *addrlen);\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:680
+msgid ""
+"Note that this time `addrlen` is a pointer. This is necessary because in "
+"this case it is the socket that fills out `addr`, the `sockaddr_in` "
+"structure."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:684
+msgid ""
+"The return value is an integer. Indeed, the `accept` returns a _new "
+"socket_. You will use this new socket to communicate with the client."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:686
+msgid ""
+"What happens to the old socket? It continues to listen for more requests "
+"(remember the `backlog` variable we passed to `listen`?) until we `close` it."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:690
+msgid ""
+"Now, the new socket is meant only for communications. It is fully "
+"connected. We cannot pass it to `listen` again, trying to accept additional "
+"connections."
+msgstr ""
+
+#. type: Title =====
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:692
+#, no-wrap
+msgid "Our First Server"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:696
+msgid ""
+"Our first server will be somewhat more complex than our first client was: "
+"Not only do we have more sockets functions to use, but we need to write it "
+"as a daemon."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:699
+msgid ""
+"This is best achieved by creating a _child process_ after binding the port. "
+"The main process then exits and returns control to the shell (or whatever "
+"program invoked it)."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:701
+msgid ""
+"The child calls `listen`, then starts an endless loop, which accepts a "
+"connection, serves it, and eventually closes its socket."
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:717
+#, no-wrap
+msgid ""
+"/*\n"
+" * daytimed - a port 13 server\n"
+" *\n"
+" * Programmed by G. Adam Stanislav\n"
+" * June 19, 2001\n"
+" */\n"
+"#include <stdio.h>\n"
+"#include <string.h>\n"
+"#include <time.h>\n"
+"#include <unistd.h>\n"
+"#include <sys/types.h>\n"
+"#include <sys/socket.h>\n"
+"#include <netinet/in.h>\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:719
+#, no-wrap
+msgid "#define BACKLOG 4\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:727
+#, no-wrap
+msgid ""
+"int main() {\n"
+" int s, c;\n"
+" socklen_t b;\n"
+" struct sockaddr_in sa;\n"
+" time_t t;\n"
+" struct tm *tm;\n"
+" FILE *client;\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:732
+#, no-wrap
+msgid ""
+" if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {\n"
+" perror(\"socket\");\n"
+" return 1;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:734
+#, no-wrap
+msgid " memset(&sa, '\\0', sizeof(sa));\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:737
+#, no-wrap
+msgid ""
+" sa.sin_family = AF_INET;\n"
+" sa.sin_port = htons(13);\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:740
+#, no-wrap
+msgid ""
+" if (INADDR_ANY)\n"
+" sa.sin_addr.s_addr = htonl(INADDR_ANY);\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:745
+#, no-wrap
+msgid ""
+" if (bind(s, (struct sockaddr *)&sa, sizeof sa) < 0) {\n"
+" perror(\"bind\");\n"
+" return 2;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:756
+#, no-wrap
+msgid ""
+" switch (fork()) {\n"
+" case -1:\n"
+" perror(\"fork\");\n"
+" return 3;\n"
+" default:\n"
+" close(s);\n"
+" return 0;\n"
+" case 0:\n"
+" break;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:758
+#, no-wrap
+msgid " listen(s, BACKLOG);\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:761
+#, no-wrap
+msgid ""
+" for (;;) {\n"
+" b = sizeof sa;\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:766
+#, no-wrap
+msgid ""
+" if ((c = accept(s, (struct sockaddr *)&sa, &b)) < 0) {\n"
+" perror(\"daytimed accept\");\n"
+" return 4;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:771
+#, no-wrap
+msgid ""
+" if ((client = fdopen(c, \"w\")) == NULL) {\n"
+" perror(\"daytimed fdopen\");\n"
+" return 5;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:776
+#, no-wrap
+msgid ""
+" if ((t = time(NULL)) < 0) {\n"
+" perror(\"daytimed time\");\n"
+" return 6;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:785
+#, no-wrap
+msgid ""
+" tm = gmtime(&t);\n"
+" fprintf(client, \"%.4i-%.2i-%.2iT%.2i:%.2i:%.2iZ\\n\",\n"
+" tm->tm_year + 1900,\n"
+" tm->tm_mon + 1,\n"
+" tm->tm_mday,\n"
+" tm->tm_hour,\n"
+" tm->tm_min,\n"
+" tm->tm_sec);\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:789
+#, no-wrap
+msgid ""
+" fclose(client);\n"
+" }\n"
+"}\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:794
+msgid ""
+"We start by creating a socket. Then we fill out the `sockaddr_in` structure "
+"in `sa`. Note the conditional use of INADDR_ANY:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:799
+#, no-wrap
+msgid ""
+"if (INADDR_ANY)\n"
+" sa.sin_addr.s_addr = htonl(INADDR_ANY);\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:806
+msgid ""
+"Its value is `0`. Since we have just used `bzero` on the entire structure, "
+"it would be redundant to set it to `0` again. But if we port our code to "
+"some other system where INADDR_ANY is perhaps not a zero, we need to assign "
+"it to `sa.sin_addr.s_addr`. Most modern C compilers are clever enough to "
+"notice that INADDR_ANY is a constant. As long as it is a zero, they will "
+"optimize the entire conditional statement out of the code."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:810
+msgid ""
+"After we have called `bind` successfully, we are ready to become a _daemon_: "
+"We use `fork` to create a child process. In both, the parent and the child, "
+"the `s` variable is our socket. The parent process will not need it, so it "
+"calls `close`, then it returns `0` to inform its own parent it had "
+"terminated successfully."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:815
+msgid ""
+"Meanwhile, the child process continues working in the background. It calls "
+"`listen` and sets its backlog to `4`. It does not need a large value here "
+"because _daytime_ is not a protocol many clients request all the time, and "
+"because it can process each request instantly anyway."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:817
+msgid ""
+"Finally, the daemon starts an endless loop, which performs the following "
+"steps:"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:820
+msgid ""
+"Call `accept`. It waits here until a client contacts it. At that point, it "
+"receives a new socket, `c`, which it can use to communicate with this "
+"particular client."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:821
+msgid ""
+"It uses the C function `fdopen` to turn the socket from a low-level _file "
+"descriptor_ to a C-style `FILE` pointer. This will allow the use of "
+"`fprintf` later on."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:822
+msgid ""
+"It checks the time, and prints it in the _ISO 8601_ format to the `client` "
+"\"file\". It then uses `fclose` to close the file. That will automatically "
+"close the socket as well."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:824
+msgid "We can _generalize_ this, and use it as a model for many other servers:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:825
+#, no-wrap
+msgid "Sequential Server"
+msgstr ""
+
+#. type: Target for macro image
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:826
+#, no-wrap
+msgid "serv.png"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:832
+msgid ""
+"This flowchart is good for _sequential servers_, i.e., servers that can "
+"serve one client at a time, just as we were able to with our _daytime_ "
+"server. This is only possible whenever there is no real \"conversation\" "
+"going on between the client and the server: As soon as the server detects a "
+"connection to the client, it sends out some data and closes the connection. "
+"The entire operation may take nanoseconds, and it is finished."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:835
+msgid ""
+"The advantage of this flowchart is that, except for the brief moment after "
+"the parent ``fork``s and before it exits, there is always only one _process_ "
+"active: Our server does not take up much memory and other system resources."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:839
+msgid ""
+"Note that we have added _initialize daemon_ in our flowchart. We did not "
+"need to initialize our own daemon, but this is a good place in the flow of "
+"the program to set up any `signal` handlers, open any files we may need, etc."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:843
+msgid ""
+"Just about everything in the flow chart can be used literally on many "
+"different servers. The _serve_ entry is the exception. We think of it as a "
+"_\"black box\"_, i.e., something you design specifically for your own "
+"server, and just \"plug it into the rest.\""
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:849
+msgid ""
+"Not all protocols are that simple. Many receive a request from the client, "
+"reply to it, then receive another request from the same client. As a "
+"result, they do not know in advance how long they will be serving the "
+"client. Such servers usually start a new process for each client. While "
+"the new process is serving its client, the daemon can continue listening for "
+"more connections."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:852
+msgid ""
+"Now, go ahead, save the above source code as [.filename]#daytimed.c# (it is "
+"customary to end the names of daemons with the letter `d`). After you have "
+"compiled it, try running it:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:858
+#, no-wrap
+msgid ""
+"% ./daytimed\n"
+"bind: Permission denied\n"
+"%\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:862
+msgid ""
+"What happened here? As you will recall, the _daytime_ protocol uses port "
+"13. But all ports below 1024 are reserved to the superuser (otherwise, "
+"anyone could start a daemon pretending to serve a commonly used port, while "
+"causing a security breach)."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:864
+msgid "Try again, this time as the superuser:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:869
+#, no-wrap
+msgid ""
+"# ./daytimed\n"
+"#\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:872
+msgid "What... Nothing? Let us try again:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:876
+#, no-wrap
+msgid "# ./daytimed\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:879
+#, no-wrap
+msgid ""
+"bind: Address already in use\n"
+"#\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:884
+msgid ""
+"Every port can only be bound by one program at a time. Our first attempt "
+"was indeed successful: It started the child daemon and returned quietly. It "
+"is still running and will continue to run until you either kill it, or any "
+"of its system calls fail, or you reboot the system."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:887
+msgid ""
+"Fine, we know it is running in the background. But is it working? How do we "
+"know it is a proper _daytime_ server? Simple:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:891
+#, no-wrap
+msgid "% telnet localhost 13\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:900
+#, no-wrap
+msgid ""
+"Trying ::1...\n"
+"telnet: connect to address ::1: Connection refused\n"
+"Trying 127.0.0.1...\n"
+"Connected to localhost.\n"
+"Escape character is '^]'.\n"
+"2001-06-19T21:04:42Z\n"
+"Connection closed by foreign host.\n"
+"%\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:905
+msgid ""
+"telnet tried the new IPv6, and failed. It retried with IPv4 and succeeded. "
+"The daemon works."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:908
+msgid ""
+"If you have access to another UNIX(R) system via telnet, you can use it to "
+"test accessing the server remotely. My computer does not have a static IP "
+"address, so this is what I did:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:912
+#, no-wrap
+msgid "% who\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:916
+#, no-wrap
+msgid ""
+"whizkid ttyp0 Jun 19 16:59 (216.127.220.143)\n"
+"xxx ttyp1 Jun 19 16:06 (xx.xx.xx.xx)\n"
+"% telnet 216.127.220.143 13\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:923
+#, no-wrap
+msgid ""
+"Trying 216.127.220.143...\n"
+"Connected to r47.bfm.org.\n"
+"Escape character is '^]'.\n"
+"2001-06-19T21:31:11Z\n"
+"Connection closed by foreign host.\n"
+"%\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:926
+msgid "Again, it worked. Will it work using the domain name?"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:930
+#, no-wrap
+msgid "% telnet r47.bfm.org 13\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:937
+#, no-wrap
+msgid ""
+"Trying 216.127.220.143...\n"
+"Connected to r47.bfm.org.\n"
+"Escape character is '^]'.\n"
+"2001-06-19T21:31:40Z\n"
+"Connection closed by foreign host.\n"
+"%\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:941
+msgid ""
+"By the way, telnet prints the _Connection closed by foreign host_ message "
+"after our daemon has closed the socket. This shows us that, indeed, using "
+"`fclose(client);` in our code works as advertised."
+msgstr ""
+
+#. type: Title ==
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:943
+#, no-wrap
+msgid "Helper Functions"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:949
+msgid ""
+"FreeBSD C library contains many helper functions for sockets programming. "
+"For example, in our sample client we hard coded the `time.nist.gov` IP "
+"address. But we do not always know the IP address. Even if we do, our "
+"software is more flexible if it allows the user to enter the IP address, or "
+"even the domain name."
+msgstr ""
+
+#. type: Title ===
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:951
+#, no-wrap
+msgid "`gethostbyname`"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:954
+msgid ""
+"While there is no way to pass the domain name directly to any of the sockets "
+"functions, the FreeBSD C library comes with the man:gethostbyname[3] and "
+"man:gethostbyname2[3] functions, declared in [.filename]#netdb.h#."
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:959
+#, no-wrap
+msgid ""
+"struct hostent * gethostbyname(const char *name);\n"
+"struct hostent * gethostbyname2(const char *name, int af);\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:963
+msgid ""
+"Both return a pointer to the `hostent` structure, with much information "
+"about the domain. For our purposes, the `h_addr_list[0]` field of the "
+"structure points at `h_length` bytes of the correct address, already stored "
+"in the _network byte order_."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:965
+msgid ""
+"This allows us to create a much more flexible-and much more useful-version "
+"of our daytime program:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:981
+#, no-wrap
+msgid ""
+"/*\n"
+" * daytime.c\n"
+" *\n"
+" * Programmed by G. Adam Stanislav\n"
+" * 19 June 2001\n"
+" */\n"
+"#include <stdio.h>\n"
+"#include <string.h>\n"
+"#include <unistd.h>\n"
+"#include <sys/types.h>\n"
+"#include <sys/socket.h>\n"
+"#include <netinet/in.h>\n"
+"#include <netdb.h>\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:988
+#, no-wrap
+msgid ""
+"int main(int argc, char *argv[]) {\n"
+" int s, bytes;\n"
+" struct sockaddr_in sa;\n"
+" struct hostent *he;\n"
+" char buf[BUFSIZ+1];\n"
+" char *host;\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:998
+#, no-wrap
+msgid ""
+" sa.sin_family = AF_INET;\n"
+" sa.sin_port = htons(13);\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1000
+#, no-wrap
+msgid " host = (argc > 1) ? argv[1] : \"time.nist.gov\";\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1005
+#, no-wrap
+msgid ""
+" if ((he = gethostbyname(host)) == NULL) {\n"
+" herror(host);\n"
+" return 2;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1007
+#, no-wrap
+msgid " memcpy(&sa.sin_addr, he->h_addr_list[0], he->h_length);\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1012
+#, no-wrap
+msgid ""
+" if (connect(s, (struct sockaddr *)&sa, sizeof sa) < 0) {\n"
+" perror(\"connect\");\n"
+" return 3;\n"
+" }\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1015
+#, no-wrap
+msgid ""
+" while ((bytes = read(s, buf, BUFSIZ)) > 0)\n"
+" write(1, buf, bytes);\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1025
+msgid ""
+"We now can type a domain name (or an IP address, it works both ways) on the "
+"command line, and the program will try to connect to its _daytime_ server. "
+"Otherwise, it will still default to `time.nist.gov`. However, even in this "
+"case we will use `gethostbyname` rather than hard coding `192.43.244.18`. "
+"That way, even if its IP address changes in the future, we will still find "
+"it."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1029
+msgid ""
+"Since it takes virtually no time to get the time from your local server, you "
+"could run daytime twice in a row: First to get the time from "
+"`time.nist.gov`, the second time from your own system. You can then compare "
+"the results and see how exact your system clock is:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1033
+#, no-wrap
+msgid "% daytime ; daytime localhost\n"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1037
+#, no-wrap
+msgid ""
+"52080 01-06-20 04:02:33 50 0 0 390.2 UTC(NIST) *\n"
+"2001-06-20T04:02:35Z\n"
+"%\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1040
+msgid "As you can see, my system was two seconds ahead of the NIST time."
+msgstr ""
+
+#. type: Title ===
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1042
+#, no-wrap
+msgid "`getservbyname`"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1046
+msgid ""
+"Sometimes you may not be sure what port a certain service uses. The "
+"man:getservbyname[3] function, also declared in [.filename]#netdb.h# comes "
+"in very handy in those cases:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1050
+#, no-wrap
+msgid "struct servent * getservbyname(const char *name, const char *proto);\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1053
+msgid ""
+"The `servent` structure contains the `s_port`, which contains the proper "
+"port, already in _network byte order_."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1055
+msgid ""
+"Had we not known the correct port for the _daytime_ service, we could have "
+"found it this way:"
+msgstr ""
+
+#. type: delimited block . 4
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1065
+#, no-wrap
+msgid ""
+"struct servent *se;\n"
+" ...\n"
+" if ((se = getservbyname(\"daytime\", \"tcp\")) == NULL {\n"
+" fprintf(stderr, \"Cannot determine which port to use.\\n\");\n"
+" return 7;\n"
+" }\n"
+" sa.sin_port = se->s_port;\n"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1072
+msgid ""
+"You usually do know the port. But if you are developing a new protocol, you "
+"may be testing it on an unofficial port. Some day, you will register the "
+"protocol and its port (if nowhere else, at least in your [.filename]#/etc/"
+"services#, which is where `getservbyname` looks). Instead of returning an "
+"error in the above code, you just use the temporary port number. Once you "
+"have listed the protocol in [.filename]#/etc/services#, your software will "
+"find its port without you having to rewrite the code."
+msgstr ""
+
+#. type: Title ==
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1074
+#, no-wrap
+msgid "Concurrent Servers"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1078
+msgid ""
+"Unlike a sequential server, a _concurrent server_ has to be able to serve "
+"more than one client at a time. For example, a _chat server_ may be serving "
+"a specific client for hours-it cannot wait till it stops serving a client "
+"before it serves the next one."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1080
+msgid "This requires a significant change in our flowchart:"
+msgstr ""
+
+#. type: Block title
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1081
+#, no-wrap
+msgid "Concurrent Server"
+msgstr ""
+
+#. type: Target for macro image
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1082
+#, no-wrap
+msgid "serv2.png"
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1086
+msgid ""
+"We moved the _serve_ from the _daemon process_ to its own _server process_. "
+"However, because each child process inherits all open files (and a socket is "
+"treated just like a file), the new process inherits not only the _\"accepted "
+"handle,\"_ i.e., the socket returned by the `accept` call, but also the _top "
+"socket_, i.e., the one opened by the top process right at the beginning."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1089
+msgid ""
+"However, the _server process_ does not need this socket and should `close` "
+"it immediately. Similarly, the _daemon process_ no longer needs the "
+"_accepted socket_, and not only should, but _must_ `close` it-otherwise, it "
+"will run out of available _file descriptors_ sooner or later."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1092
+msgid ""
+"After the _server process_ is done serving, it should close the _accepted "
+"socket_. Instead of returning to `accept`, it now exits."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1099
+msgid ""
+"Under UNIX(R), a process does not really _exit_. Instead, it _returns_ to "
+"its parent. Typically, a parent process ``wait``s for its child process, "
+"and obtains a return value. However, our _daemon process_ cannot simply "
+"stop and wait. That would defeat the whole purpose of creating additional "
+"processes. But if it never does `wait`, its children will become _zombies_-"
+"no longer functional but still roaming around."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1102
+msgid ""
+"For that reason, the _daemon process_ needs to set _signal handlers_ in its "
+"_initialize daemon_ phase. At least a SIGCHLD signal has to be processed, "
+"so the daemon can remove the zombie return values from the system and "
+"release the system resources they are taking up."
+msgstr ""
+
+#. type: Plain text
+#: documentation/content/en/books/developers-handbook/sockets/_index.adoc:1105
+msgid ""
+"That is why our flowchart now contains a _process signals_ box, which is not "
+"connected to any other box. By the way, many servers also process SIGHUP, "
+"and typically interpret as the signal from the superuser that they should "
+"reread their configuration files. This allows us to change settings without "
+"having to kill and restart these servers."
+msgstr ""