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authorJimmy Olgeni <olgeni@FreeBSD.org>2008-06-01 09:42:37 +0000
committerJimmy Olgeni <olgeni@FreeBSD.org>2008-06-01 09:42:37 +0000
commita249020977a2394eb6f6b41a59e49167878d5f8d (patch)
tree5d607d247327f1beb39661a2ddfb9b78f6f2cd45 /devel/clanlib
parent75ef30fdb03f8f8cf0ccf2ea00b086adac621054 (diff)
downloadports-a249020977a2394eb6f6b41a59e49167878d5f8d.tar.gz
ports-a249020977a2394eb6f6b41a59e49167878d5f8d.zip
Large round of typo fixes in ports/devel (pkg-descr).
Notes
Notes: svn path=/head/; revision=214100
Diffstat (limited to 'devel/clanlib')
-rw-r--r--devel/clanlib/pkg-descr6
1 files changed, 3 insertions, 3 deletions
diff --git a/devel/clanlib/pkg-descr b/devel/clanlib/pkg-descr
index 437361f16f31..5f200f6f30f6 100644
--- a/devel/clanlib/pkg-descr
+++ b/devel/clanlib/pkg-descr
@@ -1,12 +1,12 @@
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
-sourcecode.
+source code.
But ClanLib is not just a wrapper library, providing an common interface to
-lowlevel libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
+low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
-game sdk. In other words, authors have put great effort in to designing the API,
+game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
WWW: http://www.clanlib.org/