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author | Jimmy Olgeni <olgeni@FreeBSD.org> | 2008-06-01 09:42:37 +0000 |
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committer | Jimmy Olgeni <olgeni@FreeBSD.org> | 2008-06-01 09:42:37 +0000 |
commit | a249020977a2394eb6f6b41a59e49167878d5f8d (patch) | |
tree | 5d607d247327f1beb39661a2ddfb9b78f6f2cd45 /devel/clanlib | |
parent | 75ef30fdb03f8f8cf0ccf2ea00b086adac621054 (diff) | |
download | ports-a249020977a2394eb6f6b41a59e49167878d5f8d.tar.gz ports-a249020977a2394eb6f6b41a59e49167878d5f8d.zip |
Large round of typo fixes in ports/devel (pkg-descr).
Notes
Notes:
svn path=/head/; revision=214100
Diffstat (limited to 'devel/clanlib')
-rw-r--r-- | devel/clanlib/pkg-descr | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/devel/clanlib/pkg-descr b/devel/clanlib/pkg-descr index 437361f16f31..5f200f6f30f6 100644 --- a/devel/clanlib/pkg-descr +++ b/devel/clanlib/pkg-descr @@ -1,12 +1,12 @@ ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application -sourcecode. +source code. But ClanLib is not just a wrapper library, providing an common interface to -lowlevel libraries such as DirectX, Svgalib, X11, GGI, etc. While platform +low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform independency is ClanLib's primary goal, it also tries to be a service-minded -game sdk. In other words, authors have put great effort in to designing the API, +game SDK. In other words, authors have put great effort in to designing the API, to ensure ClanLib's easy of use - while maintaining it's power. WWW: http://www.clanlib.org/ |