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authorMartin Wilke <miwi@FreeBSD.org>2012-02-19 23:25:04 +0000
committerMartin Wilke <miwi@FreeBSD.org>2012-02-19 23:25:04 +0000
commitc87be4a1d4dc9fd32f5ec7cd7176e32efe39fc1e (patch)
tree72e050ed2505a452046242084bdf1c39ecc6dade /emulators/mess/pkg-descr
parent55b3cd6fc6c0010e7dd026c8d9213371a3d2c1bd (diff)
downloadports-c87be4a1d4dc9fd32f5ec7cd7176e32efe39fc1e.tar.gz
ports-c87be4a1d4dc9fd32f5ec7cd7176e32efe39fc1e.zip
- Update to 0.145
PR: 164991 Submitted by: Ports Fury
Notes
Notes: svn path=/head/; revision=291868
Diffstat (limited to 'emulators/mess/pkg-descr')
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diff --git a/emulators/mess/pkg-descr b/emulators/mess/pkg-descr
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-SDLMAME is a port of the popular MAME. There are a few principles that guide
-it's development:
+MESS is an acronym that stands for Multi Emulator Super System. MESS will
+more or less faithfully reproduce computer and console systems on a PC.
+MESS can currently emulate over 250 systems from the last 5 decades.
-1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
- as few changes as possible to the base Win32 code. This means we can track
- changes faster than larger more conventional ports such as MacMAME, and we
- also maintain what I call "Firefox compatibilty" where learning a major app
- only needs to be done once per application, and it then applies across many
- operating systems. If you can use the command-line Win32 MAME, you already
- know how to use SDLMAME on any platform you may encounter it on.
+MESS emulates the hardware of the systems and sometimes utilizes ROM
+images to load programs and games. Therefore, these systems are NOT
+simulations, but the actual emulations of the hardware.
-2) MAME developers are important. By keeping quickly up to date, we make it
- easy for people on non-Windows platforms to make and submit changes to the
- core MAME code, and we offer native implementations of MAME's multi-window
- GUI debugger on both Linux/Unix and Mac OS X.
-
-WWW: http://rbelmont.mameworld.info/?page_id=163
+WWW: http://www.mess.org/