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author | Kirill Ponomarev <krion@FreeBSD.org> | 2004-01-23 09:55:33 +0000 |
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committer | Kirill Ponomarev <krion@FreeBSD.org> | 2004-01-23 09:55:33 +0000 |
commit | 85f87a32fc26d5c1a3f286895996662c9480f7c6 (patch) | |
tree | 5e9710019a380050bbadb486b326345aaa992837 /games/Makefile | |
parent | fdd8b072a2319c5ec9ddb73706bf93c91dfe2024 (diff) | |
download | ports-85f87a32fc26d5c1a3f286895996662c9480f7c6.tar.gz ports-85f87a32fc26d5c1a3f286895996662c9480f7c6.zip |
Add glbsp 2.05,
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes
Notes:
svn path=/head/; revision=98871
Diffstat (limited to 'games/Makefile')
-rw-r--r-- | games/Makefile | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index 4f224f062c12..c05ab9230cc0 100644 --- a/games/Makefile +++ b/games/Makefile @@ -133,6 +133,7 @@ SUBDIR += ggz-txt-client SUBDIR += gl-117 SUBDIR += glasteroids + SUBDIR += glbsp SUBDIR += glchess SUBDIR += gleyes SUBDIR += glife |