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authorKirill Ponomarev <krion@FreeBSD.org>2004-01-23 09:55:33 +0000
committerKirill Ponomarev <krion@FreeBSD.org>2004-01-23 09:55:33 +0000
commit85f87a32fc26d5c1a3f286895996662c9480f7c6 (patch)
tree5e9710019a380050bbadb486b326345aaa992837 /games/Makefile
parentfdd8b072a2319c5ec9ddb73706bf93c91dfe2024 (diff)
downloadports-85f87a32fc26d5c1a3f286895996662c9480f7c6.tar.gz
ports-85f87a32fc26d5c1a3f286895996662c9480f7c6.zip
Add glbsp 2.05,
glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast !) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. PR: ports/61764 Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes
Notes: svn path=/head/; revision=98871
Diffstat (limited to 'games/Makefile')
-rw-r--r--games/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile
index 4f224f062c12..c05ab9230cc0 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -133,6 +133,7 @@
SUBDIR += ggz-txt-client
SUBDIR += gl-117
SUBDIR += glasteroids
+ SUBDIR += glbsp
SUBDIR += glchess
SUBDIR += gleyes
SUBDIR += glife