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author | Maxim Sobolev <sobomax@FreeBSD.org> | 2000-05-29 06:21:37 +0000 |
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committer | Maxim Sobolev <sobomax@FreeBSD.org> | 2000-05-29 06:21:37 +0000 |
commit | 5d61d6e2d7e1a9396226376f2b7d394c08188ee0 (patch) | |
tree | c93c9ae2cac4eb374564547b1ec95f6080dd0f1b /games/gltron | |
parent | c5e2c3494a4026cdb41af0d0fcfe67c24ecf99df (diff) | |
download | ports-5d61d6e2d7e1a9396226376f2b7d394c08188ee0.tar.gz ports-5d61d6e2d7e1a9396226376f2b7d394c08188ee0.zip |
Do not try to initialise SDL_AUDIO if NO_SOUND is given. This should make
gltron actually usable enen on systems w/o sound hardware.
Notes
Notes:
svn path=/head/; revision=28911
Diffstat (limited to 'games/gltron')
-rw-r--r-- | games/gltron/files/patch-af | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/games/gltron/files/patch-af b/games/gltron/files/patch-af new file mode 100644 index 000000000000..acc41285baad --- /dev/null +++ b/games/gltron/files/patch-af @@ -0,0 +1,15 @@ +--- system_sdl.c 2000/05/26 09:21:17 1.1 ++++ system_sdl.c 2000/05/26 09:27:15 +@@ -17,7 +17,11 @@ + } + + void SystemInit(int *argc, char *argv[]) { +- if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0 ){ ++ Uint32 sflag = 0; ++#ifdef SOUND ++ sflag = SDL_INIT_AUDIO; ++#endif ++ if(SDL_Init(SDL_INIT_VIDEO | sflag) < 0 ){ + fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); + exit(1); + } |