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authorJean-Marc Zucconi <jmz@FreeBSD.org>2000-05-01 20:25:40 +0000
committerJean-Marc Zucconi <jmz@FreeBSD.org>2000-05-01 20:25:40 +0000
commit0a498f3afe4506d295b4b8cb17735391bd0a36b5 (patch)
tree49b89424a908516a813a9a576311ff79f0099b13 /games/golddig
parent12a4b8269212c88a093406f6c8f68b60dbdef308 (diff)
downloadports-0a498f3afe4506d295b4b8cb17735391bd0a36b5.tar.gz
ports-0a498f3afe4506d295b4b8cb17735391bd0a36b5.zip
Do not install makelev setuid root, so that nobody but root can edit files
in ${PREFIX}/. Users can still create levels in their directories if the file name has a /. Golddig is now setgid games so that it can update the score file (the file is no more world writable)
Notes
Notes: svn path=/head/; revision=28248
Diffstat (limited to 'games/golddig')
-rw-r--r--games/golddig/files/patch-aa45
-rw-r--r--games/golddig/files/patch-ad62
2 files changed, 70 insertions, 37 deletions
diff --git a/games/golddig/files/patch-aa b/games/golddig/files/patch-aa
index f0a97710d926..e644f518ca6d 100644
--- a/games/golddig/files/patch-aa
+++ b/games/golddig/files/patch-aa
@@ -1,19 +1,26 @@
-*** shared.c~ Thu Dec 14 20:41:02 1989
---- shared.c Sun Nov 20 00:59:30 1994
-***************
-*** 58,64 ****
- #include "bitmap/window.bits"
- #include "bitmap/anti.bits"
-
-! char *sprintf(); /* UNIX brain damage */
-
- /* All in and out movements except up */
- #define NOUPBITS DLEAVE | LLEAVE | RLEAVE | HENTER | VENTER
---- 58,64 ----
- #include "bitmap/window.bits"
- #include "bitmap/anti.bits"
-
-! /* char *sprintf(); /* UNIX brain damage */
-
- /* All in and out movements except up */
- #define NOUPBITS DLEAVE | LLEAVE | RLEAVE | HENTER | VENTER
+--- shared.c.orig Mon May 1 18:20:48 2000
++++ shared.c Mon May 1 18:25:28 2000
+@@ -58,7 +58,7 @@
+ #include "bitmap/window.bits"
+ #include "bitmap/anti.bits"
+
+-char *sprintf(); /* UNIX brain damage */
++/* char *sprintf(); /* UNIX brain damage */
+
+ /* All in and out movements except up */
+ #define NOUPBITS DLEAVE | LLEAVE | RLEAVE | HENTER | VENTER
+@@ -316,8 +316,12 @@
+
+ /* Manufaction the file name by starting with the world name and */
+ /* appending the level number to it. */
+- strcpy(filename,LIB);
+- strcat(filename,"/");
++ if (strchr (worldname, '/'))
++ *filename = 0;
++ else {
++ strcpy(filename,LIB);
++ strcat(filename,"/");
++ }
+ strcat(filename,worldname);
+ sprintf(filename + strlen(filename),"%03d",levelnum);
+ /* Open level file for reading */
diff --git a/games/golddig/files/patch-ad b/games/golddig/files/patch-ad
index 9612f4ae2402..78b5dac3ad1b 100644
--- a/games/golddig/files/patch-ad
+++ b/games/golddig/files/patch-ad
@@ -1,31 +1,57 @@
---- Makefile.orig Sun Apr 30 18:59:40 2000
-+++ Makefile Sun Apr 30 19:01:22 2000
-@@ -34,23 +34,25 @@
+--- Makefile.orig Mon May 1 18:11:58 2000
++++ Makefile Mon May 1 18:11:59 2000
+@@ -9,40 +9,44 @@
+ # Name of level editor executable
+ EDITOR = makelev
+ # Directory where games binaries are stored
+-BIN = /usr/public/${HOSTTYPE}/games
++BIN = ${PREFIX}/bin
+ # Directory where the library for this game will be stored
+-LIB = /usr/public/sun3/games/lib/${GAME}
++LIB = ${PREFIX}/lib/${GAME}
+ # Directory where manual pages are kept
+-MANEXT = p
+-MAN = /usr/public/man/man${MANEXT}
++MANEXT = 6
++MAN = ${PREFIX}/man/man${MANEXT}
+ # Font used to display score
+ SCOREFONT = -adobe-times-bold-r-normal--18-180-75-75-p-99-iso8859-1
+ # Height of SCOREFONT
+ SCORESIZE = 18
+
+ # Common compilers
+-#CC = cc
+-CC = gcc
++CC = cc
++#CC = gcc
+
+ # Some common choices for CFLAGS.
+ #CFLAGS = -O2
+ #CFLAGS = -O
+-CFLAGS = -O -W -Wreturn-type -Wunused -g -finline-functions
++CFLAGS += -W -Wreturn-type -Wunused -finline-functions -I${X11BASE}/include
+ #CFLAGS = -g
+-LDFLAGS = -g
++LDFLAGS = -L ${X11BASE}/lib
+
all: ${GAME} ${EDITOR}
install: all
-- -mkdir ${LIB}
-+ -mkdir -m 0664 ${LIB}
+ -mkdir ${LIB}
cp ${GAME} ${EDITOR} ${BIN}
++ chown root.games ${BIN}/${GAME}
++ chmod g+s ${BIN}/${GAME}
# The next line sets up the level files so that anyone can edit all of
# the levels. Remove this line to have better security.
- chmod 4755 ${BIN}/${EDITOR}
-+ chmod 2755 ${BIN}/${EDITOR}
-+ chown root:games ${BIN}/${EDITOR}
++# chmod 4755 ${BIN}/${EDITOR}
touch ${LIB}/scores
++ chown root.games ${LIB}/scores
++ chmod g+w ${LIB}/scores
# Allow anyone to modify the high score file. An alternative is to
# change the mode bits of ${GAME} to be 4755.
- chmod 666 ${LIB}/scores
+- chmod 666 ${LIB}/scores
++# chmod 666 ${LIB}/scores
cp goldlev* default ${LIB}
-+ chown -R root:games ${LIB}
cp golddig.p ${MAN}/golddig.${MANEXT}
- update: all
- cp ${GAME} ${EDITOR} ${BIN}
- # The next line sets up the level files so that anyone can edit all of
- # the levels. Remove this line to have better security.
-- chmod 4755 ${BIN}/${EDITOR}
-+ chmod 2755 ${BIN}/${EDITOR}
-
- clean:
- rm -f *.o *~ bitmap/*~ core ${GAME} ${EDITOR}