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author | Pav Lucistnik <pav@FreeBSD.org> | 2006-04-08 23:51:44 +0000 |
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committer | Pav Lucistnik <pav@FreeBSD.org> | 2006-04-08 23:51:44 +0000 |
commit | d6e283ec7263ea194c2d1e4ed850249732636bf4 (patch) | |
tree | 5e1015276ad6e04804c41bce3a415f20d90561fe /games/marsnomercy/files/patch-SConstruct | |
parent | 635862307ebd3ab54e606a2d53f8a52cd5d675cb (diff) | |
download | ports-d6e283ec7263ea194c2d1e4ed850249732636bf4.tar.gz ports-d6e283ec7263ea194c2d1e4ed850249732636bf4.zip |
Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the
early stages of human colonization.The player embodies the leader of a
mercenary team, landed on Mars to take advantage of conqueror battles between
the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions,
training and leading them in battle, while still being aware of financial and
instrumental resources by administering them.The Mech is the fundamental craft
used by mercenaries, but they won't lack of other kind of units, as well as
troops.
The game most remarkable point is the incredible liberty given to the player
and therefore the great strategic side that derives. It is indeed up to the
player to decide how to behave towards the one who recruited him, and the
enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to
keep a good and consistent behavior to achieve confidence from Corporations,
and avoid being excluded by them.
WWW: http://mars.sourceforge.net/
PR: ports/94771
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Notes
Notes:
svn path=/head/; revision=159175
Diffstat (limited to 'games/marsnomercy/files/patch-SConstruct')
-rw-r--r-- | games/marsnomercy/files/patch-SConstruct | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/games/marsnomercy/files/patch-SConstruct b/games/marsnomercy/files/patch-SConstruct new file mode 100644 index 000000000000..e9e3b77f6348 --- /dev/null +++ b/games/marsnomercy/files/patch-SConstruct @@ -0,0 +1,37 @@ +--- SConstruct Mon Mar 6 16:56:17 2006 ++++ SConstruct Tue Mar 21 02:12:54 2006 +@@ -1,3 +1,6 @@ ++import os ++import sys ++ + # create build environment and options + env = Environment() + opts = Options() +@@ -38,12 +41,14 @@ + + # PLATFORM posix or pure cygwin + else: +- ++ SDL_CONFIG = os.environ['SDL_CONFIG'] + # determine compiler and linker flags for SDL +- env.ParseConfig('sdl-config --cflags') +- env.ParseConfig('sdl-config --libs') ++ env.ParseConfig(SDL_CONFIG + ' --cflags') ++ env.ParseConfig(SDL_CONFIG + ' --libs') + # add additional compiler flags +- env.Append(CCFLAGS = ['-O2']) ++ env.Replace(CC = os.environ['CC']) ++ env.Replace(CXX = os.environ['CXX']) ++ env.Replace(CXXFLAGS = os.environ['CXXFLAGS'] + ' `' + SDL_CONFIG + ' --cflags`') + # add additional libraries to link against + env.Append(LIBS = ['SDL_image', 'SDL_ttf']) + +@@ -71,7 +76,7 @@ + if not env.GetOption('clean'): + print ":: Checking for libs" + conf = Configure(env) +- if not conf.CheckLibWithHeader('libSDL', 'SDL.h', 'c', 'SDL_Init(SDL_INIT_VIDEO);'): ++ if not conf.CheckLibWithHeader('libSDL-1.1', 'SDL.h', 'c', 'SDL_Init(SDL_INIT_VIDEO);'): + print 'Did not find libSDL, exiting!' + Exit(1) + if not conf.CheckLibWithHeader('libSDL_image', 'SDL_image.h', 'c', 'IMG_GetError();'): |