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authorAlexander Leidinger <netchild@FreeBSD.org>2003-03-28 10:23:20 +0000
committerAlexander Leidinger <netchild@FreeBSD.org>2003-03-28 10:23:20 +0000
commitf1b92aefa71a0d250f47f3308978f6acf2ec51df (patch)
treee0edeff85debe3a0ed64ceb0e446fbb250d62e3d /games/quake2forge
parentb80de4efc3569b12e0a9807013c10207c2dfe1de (diff)
downloadports-f1b92aefa71a0d250f47f3308978f6acf2ec51df.tar.gz
ports-f1b92aefa71a0d250f47f3308978f6acf2ec51df.zip
Update to 0.2.1.
Submitted by: maintainer
Notes
Notes: svn path=/head/; revision=77612
Diffstat (limited to 'games/quake2forge')
-rw-r--r--games/quake2forge/Makefile8
-rw-r--r--games/quake2forge/distinfo2
-rw-r--r--games/quake2forge/files/patch-aa69
-rw-r--r--games/quake2forge/files/patch-ab42
-rw-r--r--games/quake2forge/files/patch-ac21
-rw-r--r--games/quake2forge/files/patch-ad19
-rw-r--r--games/quake2forge/files/patch-configure10
-rw-r--r--games/quake2forge/files/patch-main.c24
-rw-r--r--games/quake2forge/pkg-plist10
9 files changed, 41 insertions, 164 deletions
diff --git a/games/quake2forge/Makefile b/games/quake2forge/Makefile
index 6459f3f14e05..fbadebcd9fe8 100644
--- a/games/quake2forge/Makefile
+++ b/games/quake2forge/Makefile
@@ -6,25 +6,25 @@
#
PORTNAME= quake2forge
-PORTVERSION= 0.1
+PORTVERSION= 0.2.1
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
MASTER_SITE_SUBDIR= quake
DISTNAME= quake2-${PORTVERSION}
MAINTAINER= q@uni.de
-COMMENT= Quakeforge version of Quake 2 (First Person Shooter)
+COMMENT= First Person Shooter with many addons available
USE_BZIP2= yes
USE_GMAKE= yes
USE_LIBTOOL= yes
USE_XLIB= yes
INSTALLS_SHLIB= yes
-LDCONFIG_DIRS= ${PREFIX}/lib ${PREFIX}/lib/quake2
+LDCONFIG_DIRS= ${PREFIX}/lib/quake2 ${PREFIX}/lib/quake2/baseq2 ${PREFIX}/lib/quake2/ctf
.include <bsd.port.pre.mk>
-CONFIGURE_ARGS= --build=${MACHINE_ARCH}-portbld-freebsd${OSREL} --enable-static=no
+CONFIGURE_ARGS= --enable-static=no
CONFIGURE_TARGET=
.if exists(${LOCALBASE}/lib/libSDL-1.1.so.5)
diff --git a/games/quake2forge/distinfo b/games/quake2forge/distinfo
index bb80f0ee061d..8b43fb0af125 100644
--- a/games/quake2forge/distinfo
+++ b/games/quake2forge/distinfo
@@ -1 +1 @@
-MD5 (quake2-0.1.tar.bz2) = 8bbaa5bcf089cc7f113ad743f705fab0
+MD5 (quake2-0.2.1.tar.bz2) = 564bef79bd83f3b9fc1d34a19b29ae2c
diff --git a/games/quake2forge/files/patch-aa b/games/quake2forge/files/patch-aa
deleted file mode 100644
index bac7f8e2ced4..000000000000
--- a/games/quake2forge/files/patch-aa
+++ /dev/null
@@ -1,69 +0,0 @@
---- src/snd.c.orig Fri Oct 18 16:08:56 2002
-+++ src/snd.c Tue Oct 15 17:56:17 2002
-@@ -211,12 +211,7 @@
- sndbits = Cvar_Get("sndbits", "16", CVAR_ARCHIVE);
- sndspeed = Cvar_Get("sndspeed", "0", CVAR_ARCHIVE);
- sndchannels = Cvar_Get("sndchannels", "2", CVAR_ARCHIVE);
--/* merged in from snd_bsd.c -- jaq */
--#ifdef __linux__
- snddevice = Cvar_Get("snddevice", "/dev/dsp", CVAR_ARCHIVE);
--#else /* bsd */
-- snddevice = Cvar_Get("snddevice", "/dev/audio", CVAR_ARCHIVE);
--#endif
- }
-
- // open /dev/dsp, check capability to mmap, and get size of dma buffer
-@@ -321,24 +316,6 @@
- if (dma.channels < 1 || dma.channels > 2)
- dma.channels = 2;
-
-- if (mmapped) {
-- dma.samples = info.fragstotal * info.fragsize / (dma.samplebits/8);
-- dma.submission_chunk = 1;
--
-- // memory map the dma buffer
--
-- if (!dma.buffer)
-- dma.buffer = (unsigned char *) mmap(NULL, info.fragstotal
-- * info.fragsize, PROT_WRITE, MAP_FILE|MAP_SHARED, audio_fd, 0);
-- if (!dma.buffer || dma.buffer == MAP_FAILED) {
-- perror(snddevice->string);
-- Com_Printf("SNDDMA_Init: Could not mmap %s.\n", snddevice->string);
-- close(audio_fd);
-- audio_fd = -1;
-- return 0;
-- }
-- }
--
- tmp = 0;
- if (dma.channels == 2)
- tmp = 1;
-@@ -432,6 +409,28 @@
- } else {
- tmp = 0;
- rc = ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &tmp);
-+ dma.samples = info.fragstotal * info.fragsize / (dma.samplebits/8);
-+ dma.submission_chunk = 1;
-+
-+ // memory map the dma buffer
-+
-+ if (!dma.buffer) {
-+ dma.buffer = (unsigned char *) mmap(NULL, info.fragstotal * info.fragsize,
-+#if (defined(__FreeBSD__) && (__FreeBSD_version < 500000))
-+ PROT_READ|PROT_WRITE,
-+#else
-+ PROT_WRITE,
-+#endif
-+ MAP_FILE|MAP_SHARED, audio_fd, 0);
-+ }
-+ if (!dma.buffer || dma.buffer == MAP_FAILED) {
-+ perror(snddevice->string);
-+ Com_Printf("SNDDMA_Init: Could not mmap %s.\n", snddevice->string);
-+ close(audio_fd);
-+ audio_fd = -1;
-+ return 0;
-+ }
-+
- if (rc < 0) {
- perror(snddevice->string);
- Com_Printf("SNDDMA_Init: Could not toggle. (1)\n");
diff --git a/games/quake2forge/files/patch-ab b/games/quake2forge/files/patch-ab
deleted file mode 100644
index 280c8efd73c9..000000000000
--- a/games/quake2forge/files/patch-ab
+++ /dev/null
@@ -1,42 +0,0 @@
---- configure.orig Wed Sep 18 07:02:16 2002
-+++ configure Thu Oct 31 17:55:52 2002
-@@ -2789,7 +2789,7 @@
- echo "$as_me: error: this package needs a convenience libltdl" >&2;}
- { (exit 1); exit 1; }; } ;;
- "") enable_ltdl_convenience=yes
-- ac_configure_args="$ac_configure_args --enable-ltdl-convenience" ;;
-+ ac_configure_args="--enable-ltdl-convenience" ;;
- esac
- LIBLTDL='${top_builddir}/''libltdl'/libltdlc.la
- LTDLINCL='-I${top_srcdir}/''libltdl'
-@@ -9633,9 +9633,9 @@
-
-
-
--# Check whether --with-gl or --without-gl was given.
--if test "${with_gl+set}" = set; then
-- withval="$with_gl"
-+# Check whether --with-opengl or --without-opengl was given.
-+if test "${with_opengl+set}" = set; then
-+ withval="$with_opengl"
- HAVE_OPENGL=$withval
- else
- HAVE_OPENGL=auto
-@@ -9763,7 +9763,7 @@
- echo $ECHO_N "(cached) $ECHO_C" >&6
- else
- ac_check_lib_save_LIBS=$LIBS
--LIBS="-lGL $OPENGL_LIBS
-+LIBS="-lGL $OPENGL_LIBS -lX11 -lXext
- $LIBS"
- cat >conftest.$ac_ext <<_ACEOF
- #line $LINENO "configure"
-@@ -9814,7 +9814,7 @@
- echo "$as_me:$LINENO: result: $ac_cv_lib_GL_glBegin" >&5
- echo "${ECHO_T}$ac_cv_lib_GL_glBegin" >&6
- if test $ac_cv_lib_GL_glBegin = yes; then
-- OPENGL_LIBS="$OPENGL_LIBS -lGL"
-+ OPENGL_LIBS="$OPENGL_LIBS -lGL -lX11 -lXext"
- HAVE_OPENGL=yes
- else
- HAVE_OPENGL=no
diff --git a/games/quake2forge/files/patch-ac b/games/quake2forge/files/patch-ac
deleted file mode 100644
index 0859ba03c6b1..000000000000
--- a/games/quake2forge/files/patch-ac
+++ /dev/null
@@ -1,21 +0,0 @@
---- src/Makefile.am.orig Thu Oct 31 20:08:06 2002
-+++ src/Makefile.am Thu Oct 31 20:11:19 2002
-@@ -79,15 +79,15 @@
- #ref_glx_la_CFLAGS = $(std_cflags) -fPIC @X_CFLAGS@ @OPENGL_CFLAGS@
- ref_glx_la_CFLAGS = $(std_cflags) -fPIC @X_CFLAGS@
- #ref_glx_la_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @OPENGL_LIBS@ @DL_LIBS@
--ref_glx_la_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @DL_LIBS@
-+ref_glx_la_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @DL_LIBS@ @OPENGL_LIBS@
- ref_glx_la_LDFLAGS = $(module_ldflags)
- endif
-
- # ref_tdfx
- if BUILD_TDFX
- ref_tdfx_la_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c
--ref_tdfx_la_CFLAGS = $(std_cflags) -fPIC @SVGALIB_CFLAGS@
--ref_tdfx_la_LDADD = @SVGALIB_LIBS@
-+ref_tdfx_la_CFLAGS = $(std_cflags) -fPIC @SVGALIB_CFLAGS@ @OPENGL_CFLAGS@
-+ref_tdfx_la_LDADD = @SVGALIB_LIBS@ @OPENGL_LIBS@
- ref_tdfx_la_LDFLAGS = $(module_ldflags)
- endif
-
diff --git a/games/quake2forge/files/patch-ad b/games/quake2forge/files/patch-ad
deleted file mode 100644
index 8aac0402f8fa..000000000000
--- a/games/quake2forge/files/patch-ad
+++ /dev/null
@@ -1,19 +0,0 @@
---- src/Makefile.in.orig Thu Oct 31 20:07:59 2002
-+++ src/Makefile.in Thu Oct 31 20:11:21 2002
-@@ -200,13 +200,13 @@
- #ref_glx_la_CFLAGS = $(std_cflags) -fPIC @X_CFLAGS@ @OPENGL_CFLAGS@
- @BUILD_GLX_TRUE@ref_glx_la_CFLAGS = $(std_cflags) -fPIC @X_CFLAGS@
- #ref_glx_la_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @OPENGL_LIBS@ @DL_LIBS@
--@BUILD_GLX_TRUE@ref_glx_la_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @DL_LIBS@
-+@BUILD_GLX_TRUE@ref_glx_la_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @DL_LIBS@ @OPENGL_LIBS@
- @BUILD_GLX_TRUE@ref_glx_la_LDFLAGS = $(module_ldflags)
-
- # ref_tdfx
- @BUILD_TDFX_TRUE@ref_tdfx_la_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c
--@BUILD_TDFX_TRUE@ref_tdfx_la_CFLAGS = $(std_cflags) -fPIC @SVGALIB_CFLAGS@
--@BUILD_TDFX_TRUE@ref_tdfx_la_LDADD = @SVGALIB_LIBS@
-+@BUILD_TDFX_TRUE@ref_tdfx_la_CFLAGS = $(std_cflags) -fPIC @SVGALIB_CFLAGS@ @OPENGL_CFLAGS@
-+@BUILD_TDFX_TRUE@ref_tdfx_la_LDADD = @SVGALIB_LIBS@ @OPENGL_LIBS@
- @BUILD_TDFX_TRUE@ref_tdfx_la_LDFLAGS = $(module_ldflags)
-
- # ref_sdlgl
diff --git a/games/quake2forge/files/patch-configure b/games/quake2forge/files/patch-configure
new file mode 100644
index 000000000000..17234f191498
--- /dev/null
+++ b/games/quake2forge/files/patch-configure
@@ -0,0 +1,10 @@
+--- configure.orig Mon Mar 10 16:54:16 2003
++++ configure Mon Mar 10 16:54:17 2003
+@@ -7829,6 +7829,7 @@
+
+ # This can be used to rebuild libtool when needed
+ LIBTOOL_DEPS="$ac_aux_dir/ltmain.sh"
++$ac_aux_dir/ltconfig $LIBTOOL_DEPS
+
+ # Always use our own libtool.
+ LIBTOOL='$(SHELL) $(top_builddir)/libtool'
diff --git a/games/quake2forge/files/patch-main.c b/games/quake2forge/files/patch-main.c
new file mode 100644
index 000000000000..8979f8a45349
--- /dev/null
+++ b/games/quake2forge/files/patch-main.c
@@ -0,0 +1,24 @@
+--- src/main.c.orig Fri Feb 7 14:25:46 2003
++++ src/main.c Fri Feb 7 14:34:14 2003
+@@ -49,12 +49,21 @@
+ #include <mntent.h>
+ #elif defined(__FreeBSD__) || defined(__bsd__) || defined (__NetBSD__)
+ #include <fstab.h>
++ #include <pthread.h>
+ #elif defined(__sun__)
+ #include <sys/file.h>
+ #endif
+
+ #ifdef HAVE_DLOPEN
+ # include <dlfcn.h>
++#endif
++
++/* This should probably go into configure
++ * BSDs and Linux have SIGIO, Solaris needs SIGPOLL
++ * This should probably be changed the other way round
++ * SIGIO as default and SIGPOLL only for Solrais */
++#ifndef SIGPOLL
++#define SIGPOLL SIGIO
+ #endif
+
+ #include "qcommon.h"
diff --git a/games/quake2forge/pkg-plist b/games/quake2forge/pkg-plist
index 91626e7a49cc..b30f256420d9 100644
--- a/games/quake2forge/pkg-plist
+++ b/games/quake2forge/pkg-plist
@@ -1,25 +1,19 @@
bin/quake2
%%SVGA:%%lib/quake2/ref_soft.so
-%%SVGA:%%lib/quake2/ref_soft.la
%%SDL:%%lib/quake2/ref_softsdl.so
-%%SDL:%%lib/quake2/ref_softsdl.la
%%SDLGL:%%lib/quake2/ref_sdlgl.so
-%%SDLGL:%%lib/quake2/ref_sdlgl.la
%%GL:%%lib/quake2/ref_glx.so
-%%GL:%%lib/quake2/ref_glx.la
%%SVGA:%%%%GL:%%lib/quake2/ref_tdfx.so
-%%SVGA:%%%%GL:%%lib/quake2/ref_tdfx.la
lib/quake2/ref_softx.so
-lib/quake2/ref_softx.la
lib/quake2/baseq2/game.so
-lib/quake2/baseq2/game.la
lib/quake2/ctf/game.so
-lib/quake2/ctf/game.la
%%PORTDOCS%%share/doc/quake2/README.axp
%%PORTDOCS%%share/doc/quake2/README.install
+%%PORTDOCS%%share/doc/quake2/README.joystick
%%PORTDOCS%%share/doc/quake2/README.linux
%%PORTDOCS%%share/doc/quake2/README.sdl
%%PORTDOCS%%share/doc/quake2/README.solaris
+%%PORTDOCS%%share/doc/quake2/README.Solaris
%%PORTDOCS%%share/doc/quake2/TODO-ctf.txt
%%PORTDOCS%%share/doc/quake2/changes-ctf.txt
%%PORTDOCS%%share/doc/quake2/changes.txt