aboutsummaryrefslogtreecommitdiff
path: root/games/quetoo
diff options
context:
space:
mode:
authorAlexey Dokuchaev <danfe@FreeBSD.org>2011-05-20 04:29:00 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2011-05-20 04:29:00 +0000
commit811baea0ee4f99add0680c1ae32efd53358879f3 (patch)
tree7030329d173ccdc4e33edebcddcb95b208290c99 /games/quetoo
parente200ff11f2934a1a25b42f9c6629d88fd19d4d7e (diff)
downloadports-811baea0ee4f99add0680c1ae32efd53358879f3.tar.gz
ports-811baea0ee4f99add0680c1ae32efd53358879f3.zip
Augment port description text.
Notes
Notes: svn path=/head/; revision=274350
Diffstat (limited to 'games/quetoo')
-rw-r--r--games/quetoo/pkg-descr18
1 files changed, 18 insertions, 0 deletions
diff --git a/games/quetoo/pkg-descr b/games/quetoo/pkg-descr
index 79ffdda89a92..55577fb889a6 100644
--- a/games/quetoo/pkg-descr
+++ b/games/quetoo/pkg-descr
@@ -3,4 +3,22 @@ contains critical security updates for both clients and servers, an
improved console, and some major speed increases. Quetoo is up to 140%
faster than stock Quake II.
+If you're looking for visual effect updates and gimmick features, or a
+rich single-player experience, run something else. However, perhaps the
+following features will sound good to you:
+
+ * Dramatic performance increases through proper removal of dynamic
+ lighting, polyblend, and other "candy" features
+ * R1Q2 Protocol 35 support and Quetoo-specific protocol extensions to
+ save bandwidth
+ * Support for asynchronous video/sound/input and network framing: run
+ at 90fps over a dial-up connection!
+ * Location (.loc) file support for alerting team members to your
+ position
+ * Bright player skins supported directly within the engine
+ * Ability to disable ambient sounds and load wildcard pakfiles (*.pak)
+ * Vastly improved console with Bash-style tab completion, positioned
+ editing, mouse wheel scrolling, etc.
+ * Optional deathmatch mod with MySQL frag logging and team play
+
WWW: http://jdolan.dyndns.org/trac/wiki/Quetoo