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author | Alexey Dokuchaev <danfe@FreeBSD.org> | 2011-05-20 04:29:00 +0000 |
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committer | Alexey Dokuchaev <danfe@FreeBSD.org> | 2011-05-20 04:29:00 +0000 |
commit | 811baea0ee4f99add0680c1ae32efd53358879f3 (patch) | |
tree | 7030329d173ccdc4e33edebcddcb95b208290c99 /games/quetoo | |
parent | e200ff11f2934a1a25b42f9c6629d88fd19d4d7e (diff) | |
download | ports-811baea0ee4f99add0680c1ae32efd53358879f3.tar.gz ports-811baea0ee4f99add0680c1ae32efd53358879f3.zip |
Augment port description text.
Notes
Notes:
svn path=/head/; revision=274350
Diffstat (limited to 'games/quetoo')
-rw-r--r-- | games/quetoo/pkg-descr | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/games/quetoo/pkg-descr b/games/quetoo/pkg-descr index 79ffdda89a92..55577fb889a6 100644 --- a/games/quetoo/pkg-descr +++ b/games/quetoo/pkg-descr @@ -3,4 +3,22 @@ contains critical security updates for both clients and servers, an improved console, and some major speed increases. Quetoo is up to 140% faster than stock Quake II. +If you're looking for visual effect updates and gimmick features, or a +rich single-player experience, run something else. However, perhaps the +following features will sound good to you: + + * Dramatic performance increases through proper removal of dynamic + lighting, polyblend, and other "candy" features + * R1Q2 Protocol 35 support and Quetoo-specific protocol extensions to + save bandwidth + * Support for asynchronous video/sound/input and network framing: run + at 90fps over a dial-up connection! + * Location (.loc) file support for alerting team members to your + position + * Bright player skins supported directly within the engine + * Ability to disable ambient sounds and load wildcard pakfiles (*.pak) + * Vastly improved console with Bash-style tab completion, positioned + editing, mouse wheel scrolling, etc. + * Optional deathmatch mod with MySQL frag logging and team play + WWW: http://jdolan.dyndns.org/trac/wiki/Quetoo |