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authorFlorent Thoumie <flz@FreeBSD.org>2007-05-19 20:36:56 +0000
committerFlorent Thoumie <flz@FreeBSD.org>2007-05-19 20:36:56 +0000
commitd4f0d0048a8755106a4b0445221a19761e746984 (patch)
treec87184c5bfeaf942c827c5f706186ce9786a2588 /graphics/dri/files/patch-mach64_context.h
parente82affd309fc2d8e5ea19b2e003f1296920bd825 (diff)
downloadports-d4f0d0048a8755106a4b0445221a19761e746984.tar.gz
ports-d4f0d0048a8755106a4b0445221a19761e746984.zip
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes
Notes: svn path=/head/; revision=191544
Diffstat (limited to 'graphics/dri/files/patch-mach64_context.h')
-rw-r--r--graphics/dri/files/patch-mach64_context.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/graphics/dri/files/patch-mach64_context.h b/graphics/dri/files/patch-mach64_context.h
new file mode 100644
index 000000000000..bc17aea756ac
--- /dev/null
+++ b/graphics/dri/files/patch-mach64_context.h
@@ -0,0 +1,37 @@
+--- src/mesa/drivers/dri/mach64/mach64_context.h.orig Mon Nov 28 13:17:16 2005
++++ src/mesa/drivers/dri/mach64/mach64_context.h Wed Dec 20 15:37:34 2006
+@@ -331,25 +331,28 @@
+ /* ================================================================
+ * Byte ordering
+ */
+-#if MESA_LITTLE_ENDIAN == 1
++#if defined(MESA_LITTLE_ENDIAN) && MESA_LITTLE_ENDIAN == 1
+ #define LE32_IN( x ) ( *(GLuint *)(x) )
+ #define LE32_IN_FLOAT( x ) ( *(GLfloat *)(x) )
+ #define LE32_OUT( x, y ) do { *(GLuint *)(x) = (y); } while (0)
+ #define LE32_OUT_FLOAT( x, y ) do { *(GLfloat *)(x) = (y); } while (0)
+ #else
+-#include <byteswap.h>
+-#define LE32_IN( x ) bswap_32( *(GLuint *)(x) )
++#define LE32_IN( x ) CPU_TO_LE32( *(GLuint *)(x) )
+ #define LE32_IN_FLOAT( x ) \
+ ({ \
+- GLuint __tmp = bswap_32( *(GLuint *)(x) ); \
++ GLuint __tmp = CPU_TO_LE32( *(GLuint *)(x) ); \
+ *(GLfloat *)&__tmp; \
+ })
+-#define LE32_OUT( x, y ) do { *(GLuint *)(x) = bswap_32( y ); } while (0)
++#define LE32_OUT( x, y ) do { *(GLuint *)(x) = CPU_TO_LE32( y ); } while (0)
++#define LE32_OUT( x, y ) \
++do { \
++ *(GLuint *)(x) = CPU_TO_LE32( y ); \
++} while (0)
+ #define LE32_OUT_FLOAT( x, y ) \
+ do { \
+ GLuint __tmp; \
+ *(GLfloat *)&__tmp = (y); \
+- *(GLuint *)(x) = bswap_32( __tmp ); \
++ *(GLuint *)(x) = CPU_TO_LE32( __tmp ); \
+ } while (0)
+ #endif
+