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author | Alexey Dokuchaev <danfe@FreeBSD.org> | 2010-03-17 20:08:56 +0000 |
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committer | Alexey Dokuchaev <danfe@FreeBSD.org> | 2010-03-17 20:08:56 +0000 |
commit | b464932ec0d39b5d9f9e7019c71b596521b15cc2 (patch) | |
tree | ba0a9d86d1aded6b9a4d1a32bc16d6f5e9d5ef31 /graphics/luxrender/pkg-descr | |
parent | 4d6422f887f36736b7ab3bb50a5dcf6012051737 (diff) | |
download | ports-b464932ec0d39b5d9f9e7019c71b596521b15cc2.tar.gz ports-b464932ec0d39b5d9f9e7019c71b596521b15cc2.zip |
LuxRender is a physically based and unbiased rendering engine. Based on
state-of-art algorithms, LuxRender simulates the flow of light according
to physical equations, thus producing realistic images of photographic
quality.
LuxRender is free software -- both for personal and commercial use -- and
is licensed under the GPL. Fully functional exporters are available for
Blender and Maya, while exporters for a growing number of 3D applications
are under development.
WWW: http://www.luxrender.net/
Notes
Notes:
svn path=/head/; revision=251187
Diffstat (limited to 'graphics/luxrender/pkg-descr')
-rw-r--r-- | graphics/luxrender/pkg-descr | 25 |
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diff --git a/graphics/luxrender/pkg-descr b/graphics/luxrender/pkg-descr new file mode 100644 index 000000000000..164c5dfb4a6b --- /dev/null +++ b/graphics/luxrender/pkg-descr @@ -0,0 +1,25 @@ +LuxRender is a physically based and unbiased rendering engine. Based on +state of the art algorithms, LuxRender simulates the flow of light according +to physical equations, thus producing realistic images of photographic +quality. Some of the main features of LuxRender are: + + * biased and unbiased rendering: Users can choose between physical + accuracy (unbiased) and speed (biased); + * full spectral rendering: Instead of the RGB colour spectrum, full + spectra are used for internal calculations; + * hierarchical procedural and image based texture system: Procedural and + image based textures can be mixed in various ways, making it possible to + create complex materials; + * displacement mapping and subdivision: Based on procedural or image + textures, object surfaces can be transformed; + * network and co-operative rendering: Rendering time can be reduced by + combining the processing power of multiple computers; + * perspective (including shift lens), orthographic, and environment + cameras; + * HDR output: Render output can be saved in various file formats, + including .png, .tga, and .exr. + +Fully functional exporters are available for Blender and Maya, while +exporters for a growing number of 3D applications are under development. + +WWW: http://www.luxrender.net/ |