diff options
author | Thierry Thomas <thierry@FreeBSD.org> | 2007-05-26 19:23:44 +0000 |
---|---|---|
committer | Thierry Thomas <thierry@FreeBSD.org> | 2007-05-26 19:23:44 +0000 |
commit | cf88fd19dae006b41f2e8f85d303d17d30221320 (patch) | |
tree | 35f4259d2e1ec28a7ed9361300a1e738bc3f3d07 /graphics/wildmagic | |
parent | e165e3d1b778f6d9191a025acf490a924aa9302d (diff) | |
download | ports-cf88fd19dae006b41f2e8f85d303d17d30221320.tar.gz ports-cf88fd19dae006b41f2e8f85d303d17d30221320.zip |
The Wild Magic Real-Time 3D Graphics Engine is described in the book "3D Game
Engine Design: A Practical Approach to Real-Time Computer Graphics".
Much of the source code is for 3D real-time graphics, but you will find quite a
bit for other purposes.
<http://www.geometrictools.com/>
Notes
Notes:
svn path=/head/; revision=191925
Diffstat (limited to 'graphics/wildmagic')
-rw-r--r-- | graphics/wildmagic/Makefile | 90 | ||||
-rw-r--r-- | graphics/wildmagic/distinfo | 3 | ||||
-rw-r--r-- | graphics/wildmagic/files/patch-SampleFoundation_makeapp.wm4 | 12 | ||||
-rw-r--r-- | graphics/wildmagic/files/patch-SampleGraphics_makeapp.wm4 | 12 | ||||
-rw-r--r-- | graphics/wildmagic/files/patch-SampleImagics_makeapp.wm4 | 12 | ||||
-rw-r--r-- | graphics/wildmagic/files/patch-SamplePhysics_makeapp.wm4 | 12 | ||||
-rw-r--r-- | graphics/wildmagic/pkg-descr | 7 | ||||
-rw-r--r-- | graphics/wildmagic/pkg-plist | 2867 |
8 files changed, 3015 insertions, 0 deletions
diff --git a/graphics/wildmagic/Makefile b/graphics/wildmagic/Makefile new file mode 100644 index 000000000000..3e52981e128c --- /dev/null +++ b/graphics/wildmagic/Makefile @@ -0,0 +1,90 @@ +# New ports collection makefile for: WildMagic +# Date created: Sun 1 apr 2007 +# Whom: thierry@pompo.net +# +# $FreeBSD$ +# + +PORTNAME= WildMagic +DISTVERSION= 4p4 +CATEGORIES= graphics +MASTER_SITES= http://www.geometrictools.com/Downloads/ +DISTNAME= ${PORTNAME}${DISTVERSION} + +MAINTAINER= thierry@FreeBSD.org +COMMENT= The Wild Magic Real-Time 3D Graphics Engine + +USE_ZIP= yes +USE_DOS2UNIX= yes +USE_GL= yes +USE_GMAKE= yes + +WRKSRC= ${WRKDIR}/GeometricTools/${PORTNAME}${MV} +DOS2UNIX_REGEX= .*\.(wm${MV}|h|inl) +MAKEFILE= makefile.wm${MV} +ALL_TARGET= build +MAKE_ARGS= CFG=${CONFIG} SYS=${OPSYS:L} GRF=${GRF} +MAKE_ENV= CC=${CXX} GCC=${CC} AR=${AR} EGL=${EGL} EGL0=glx EGL1=Glx \ + INCPATH="-I${LOCALBASE}/include -I${X11BASE}/include" \ + LIBPATH="-L${LOCALBASE}/lib -L${X11BASE}/lib" \ + XLIBS="-lX11 -lXext" GLIBS="-lGL -lGLU" +PLIST_SUB= CFG=${CONFIG} GRF=${GRF} WM=Wm${MV} + +.if defined(WITH_OPENGL) +GRF= OpenGL +EGL= Glx +PLIST_SUB+= OGL="" SOFT="@comment " +IGNORE= this version does not run with OpenGL +.else +GRF= Soft +EGL= XSoft +PLIST_SUB+= OGL="@comment " SOFT="" +.endif + +MV= ${PORTVERSION:R} +SAMPLEDIRS= SampleFoundation SampleGraphics SampleImagics SamplePhysics + +.if defined(WITH_DEBUG) +CONFIG= Debug +CFLAGS+= -D_DEBUG +.else +# Legit values: Debug, Release, DebugMemory, ReleaseMemory +CONFIG= Release +#CFLAGS+= -DNDEBUG +.endif + +pre-configure: + ${FIND} ${WRKSRC} -name "*.wm${MV}" | ${XARGS} \ + ${REINPLACE_CMD} -e 's|make -f|${SETENV} ${MAKE_ENV} ${GMAKE} -f|; \ + s|; make |; ${SETENV} ${MAKE_ENV} ${GMAKE} |; \ + s|-O2 -DNDEBUG|${CFLAGS} |;s|CFLAGS := -c|CFLAGS += -c|;\ + s|INCPATH := |INCPATH += |; s|LIBPATH := |LIBPATH += |' + ${REINPLACE_CMD} -e 's|GetEnv("WM4_PATH")|"${DATADIR}"|' \ + ${WRKSRC}/LibFoundation/System/Wm4System.cpp + +post-build: +.for sd in ${SAMPLEDIRS} + ${FIND} ${WRKSRC}/${sd} -type f -perm 755 -exec \ + ${STRIP_CMD} {} \; +.endfor + +do-install: + ${MKDIR} ${PREFIX}/include/Wm${MV} ${DATADIR} + ${FIND} ${WRKSRC}/SDK/Library/Release -name "libWm*" -exec \ + ${INSTALL_DATA} {} ${PREFIX}/lib \; + ${FIND} ${WRKSRC}/SDK/Include -name "Wm*" -exec \ + ${INSTALL_DATA} {} ${PREFIX}/include/Wm${MV} \; + ${CP} -R ${WRKSRC}/Data ${DATADIR} +.ifndef NOPORTDOCS + ${MKDIR} ${EXAMPLESDIR} +. for sd in ${SAMPLEDIRS} + ${CP} -R ${WRKSRC}/${sd} ${EXAMPLESDIR} +. endfor + # make clean + ${FIND} ${EXAMPLESDIR} -type d -name ${CONFIG} -exec \ + ${RM} -rf {} \; 2>/dev/null || ${TRUE} + ${FIND} ${EXAMPLESDIR} -name "*.orig" -delete + ${FIND} ${EXAMPLESDIR} -name "*.bak" -delete +.endif + +.include <bsd.port.mk> diff --git a/graphics/wildmagic/distinfo b/graphics/wildmagic/distinfo new file mode 100644 index 000000000000..a98ca62cf10b --- /dev/null +++ b/graphics/wildmagic/distinfo @@ -0,0 +1,3 @@ +MD5 (WildMagic4p4.zip) = 1831f40c6ac8196b8ab717f5bf554b93 +SHA256 (WildMagic4p4.zip) = 0b4756f093c7243463db701d73e38b2543eecc9ddbde682ae0750d77634c670b +SIZE (WildMagic4p4.zip) = 25458968 diff --git a/graphics/wildmagic/files/patch-SampleFoundation_makeapp.wm4 b/graphics/wildmagic/files/patch-SampleFoundation_makeapp.wm4 new file mode 100644 index 000000000000..7ebe32cf854b --- /dev/null +++ b/graphics/wildmagic/files/patch-SampleFoundation_makeapp.wm4 @@ -0,0 +1,12 @@ +--- ./SampleFoundation/makeapp.wm4.orig Wed Apr 4 22:17:21 2007 ++++ ./SampleFoundation/makeapp.wm4 Wed Apr 4 22:19:44 2007 +@@ -3,7 +3,8 @@ + INCPATH := -I ../../SDK/Include + CORELIBS := -lWm4$(GRF)Application -lWm4$(GRF)Renderer -lWm4Graphics \ + -lWm4Foundation +- ++LIBS := $(CORELIBS) $(XLIBS) $(GLIBS) -lcompat -lm ++ + ifeq (Soft,$(findstring Soft,$(GRF))) + CFLAGS += -DWM4_HAS_SOFT_SHADER + endif diff --git a/graphics/wildmagic/files/patch-SampleGraphics_makeapp.wm4 b/graphics/wildmagic/files/patch-SampleGraphics_makeapp.wm4 new file mode 100644 index 000000000000..498ddcaceaab --- /dev/null +++ b/graphics/wildmagic/files/patch-SampleGraphics_makeapp.wm4 @@ -0,0 +1,12 @@ +--- ./SampleGraphics/makeapp.wm4.orig Wed Apr 4 22:17:21 2007 ++++ ./SampleGraphics/makeapp.wm4 Wed Apr 4 22:20:04 2007 +@@ -3,7 +3,8 @@ + INCPATH := -I ../../SDK/Include + CORELIBS := -lWm4$(GRF)Application -lWm4$(GRF)Renderer -lWm4Graphics \ + -lWm4Foundation +- ++LIBS := $(CORELIBS) $(XLIBS) $(GLIBS) -lcompat -lm ++ + ifeq (Soft,$(findstring Soft,$(GRF))) + CFLAGS += -DWM4_HAS_SOFT_SHADER + endif diff --git a/graphics/wildmagic/files/patch-SampleImagics_makeapp.wm4 b/graphics/wildmagic/files/patch-SampleImagics_makeapp.wm4 new file mode 100644 index 000000000000..3a815d2e0f11 --- /dev/null +++ b/graphics/wildmagic/files/patch-SampleImagics_makeapp.wm4 @@ -0,0 +1,12 @@ +--- ./SampleImagics/makeapp.wm4.orig Wed Apr 4 22:17:21 2007 ++++ ./SampleImagics/makeapp.wm4 Wed Apr 4 22:20:25 2007 +@@ -3,7 +3,8 @@ + INCPATH := -I ../../SDK/Include + CORELIBS := -lWm4$(GRF)Application -lWm4$(GRF)Renderer -lWm4Graphics \ + -lWm4Imagics -lWm4Foundation +- ++LIBS := $(CORELIBS) $(XLIBS) $(GLIBS) -lcompat -lm ++ + ifeq (Soft,$(findstring Soft,$(GRF))) + CFLAGS += -DWM4_HAS_SOFT_SHADER + endif diff --git a/graphics/wildmagic/files/patch-SamplePhysics_makeapp.wm4 b/graphics/wildmagic/files/patch-SamplePhysics_makeapp.wm4 new file mode 100644 index 000000000000..75d046337fde --- /dev/null +++ b/graphics/wildmagic/files/patch-SamplePhysics_makeapp.wm4 @@ -0,0 +1,12 @@ +--- ./SamplePhysics/makeapp.wm4.orig Wed Apr 4 22:17:21 2007 ++++ ./SamplePhysics/makeapp.wm4 Wed Apr 4 22:20:39 2007 +@@ -3,7 +3,8 @@ + INCPATH := -I ../../SDK/Include + CORELIBS := -lWm4$(GRF)Application -lWm4$(GRF)Renderer -lWm4Graphics \ + -lWm4Imagics -lWm4Physics -lWm4Foundation +- ++LIBS := $(CORELIBS) $(XLIBS) $(GLIBS) -lcompat -lm ++ + ifeq (Soft,$(findstring Soft,$(GRF))) + CFLAGS += -DWM4_HAS_SOFT_SHADER + endif diff --git a/graphics/wildmagic/pkg-descr b/graphics/wildmagic/pkg-descr new file mode 100644 index 000000000000..39cbb6c8b6fd --- /dev/null +++ b/graphics/wildmagic/pkg-descr @@ -0,0 +1,7 @@ +The Wild Magic Real-Time 3D Graphics Engine is described in the book "3D Game +Engine Design: A Practical Approach to Real-Time Computer Graphics". + +Much of the source code is for 3D real-time graphics, but you will find quite a +bit for other purposes. + +WWW: http://www.geometrictools.com/ diff --git a/graphics/wildmagic/pkg-plist b/graphics/wildmagic/pkg-plist new file mode 100644 index 000000000000..f54745a65183 --- /dev/null +++ b/graphics/wildmagic/pkg-plist @@ -0,0 +1,2867 @@ +include/%%WM%%/%%WM%%AlphaState.h +include/%%WM%%/%%WM%%Application.h +include/%%WM%%/%%WM%%ApplicationMCR.h +include/%%WM%%/%%WM%%ApplicationPCH.h +include/%%WM%%/%%WM%%ApprCircleFit2.h +include/%%WM%%/%%WM%%ApprCylinderFit3.h +include/%%WM%%/%%WM%%ApprEllipseFit2.h +include/%%WM%%/%%WM%%ApprEllipsoidFit3.h +include/%%WM%%/%%WM%%ApprGaussPointsFit2.h +include/%%WM%%/%%WM%%ApprGaussPointsFit3.h +include/%%WM%%/%%WM%%ApprLineFit2.h +include/%%WM%%/%%WM%%ApprLineFit3.h +include/%%WM%%/%%WM%%ApprParaboloidFit3.h +include/%%WM%%/%%WM%%ApprPlaneFit3.h +include/%%WM%%/%%WM%%ApprPolyFit2.h +include/%%WM%%/%%WM%%ApprPolyFit3.h +include/%%WM%%/%%WM%%ApprPolyFit4.h +include/%%WM%%/%%WM%%ApprQuadraticFit2.h +include/%%WM%%/%%WM%%ApprQuadraticFit3.h +include/%%WM%%/%%WM%%ApprSphereFit3.h +include/%%WM%%/%%WM%%Arc2.h +include/%%WM%%/%%WM%%Arc2.inl +include/%%WM%%/%%WM%%Attributes.h +include/%%WM%%/%%WM%%Attributes.inl +include/%%WM%%/%%WM%%AxisAlignedBox2.h +include/%%WM%%/%%WM%%AxisAlignedBox2.inl +include/%%WM%%/%%WM%%AxisAlignedBox3.h +include/%%WM%%/%%WM%%AxisAlignedBox3.inl +include/%%WM%%/%%WM%%BSplineBasis.h +include/%%WM%%/%%WM%%BSplineCurve2.h +include/%%WM%%/%%WM%%BSplineCurve3.h +include/%%WM%%/%%WM%%BSplineFit.h +include/%%WM%%/%%WM%%BSplineFitBasis.h +include/%%WM%%/%%WM%%BSplineGeodesic.h +include/%%WM%%/%%WM%%BSplineRectangle.h +include/%%WM%%/%%WM%%BSplineReduction.h +include/%%WM%%/%%WM%%BSplineSurfacePatch.h +include/%%WM%%/%%WM%%BSplineVolume.h +include/%%WM%%/%%WM%%BandedMatrix.h +include/%%WM%%/%%WM%%BandedMatrix.inl +include/%%WM%%/%%WM%%BasicMesh.h +include/%%WM%%/%%WM%%BasicMesh.inl +include/%%WM%%/%%WM%%BezierCurve2.h +include/%%WM%%/%%WM%%BezierCurve3.h +include/%%WM%%/%%WM%%BillboardNode.h +include/%%WM%%/%%WM%%BillboardNode.inl +include/%%WM%%/%%WM%%Binary2D.h +include/%%WM%%/%%WM%%Binary3D.h +include/%%WM%%/%%WM%%Bindable.h +include/%%WM%%/%%WM%%Bisect1.h +include/%%WM%%/%%WM%%Bisect2.h +include/%%WM%%/%%WM%%Bisect3.h +include/%%WM%%/%%WM%%BitHacks.h +include/%%WM%%/%%WM%%BitHacks.inl +include/%%WM%%/%%WM%%Bool.h +include/%%WM%%/%%WM%%Bool.inl +include/%%WM%%/%%WM%%BoolBase.h +include/%%WM%%/%%WM%%BoundingVolume.h +include/%%WM%%/%%WM%%BoundingVolumeTree.h +include/%%WM%%/%%WM%%BoundingVolumeTree.inl +include/%%WM%%/%%WM%%Box2.h +include/%%WM%%/%%WM%%Box2.inl +include/%%WM%%/%%WM%%Box3.h +include/%%WM%%/%%WM%%Box3.inl +include/%%WM%%/%%WM%%BoxBV.h +include/%%WM%%/%%WM%%BoxBV.inl +include/%%WM%%/%%WM%%BoxBVTree.h +include/%%WM%%/%%WM%%BoxSurface.h +include/%%WM%%/%%WM%%BoxSurface.inl +include/%%WM%%/%%WM%%BspNode.h +include/%%WM%%/%%WM%%BspNode.inl +include/%%WM%%/%%WM%%CRMCuller.h +include/%%WM%%/%%WM%%Camera.h +include/%%WM%%/%%WM%%Camera.inl +include/%%WM%%/%%WM%%CameraNode.h +include/%%WM%%/%%WM%%CameraNode.inl +include/%%WM%%/%%WM%%Capsule3.h +include/%%WM%%/%%WM%%Capsule3.inl +include/%%WM%%/%%WM%%Circle2.h +include/%%WM%%/%%WM%%Circle2.inl +include/%%WM%%/%%WM%%Circle3.h +include/%%WM%%/%%WM%%Circle3.inl +include/%%WM%%/%%WM%%ClodMesh.h +include/%%WM%%/%%WM%%ClodMesh.inl +include/%%WM%%/%%WM%%ClodTerrain.h +include/%%WM%%/%%WM%%ClodTerrain.inl +include/%%WM%%/%%WM%%ClodTerrainBlock.h +include/%%WM%%/%%WM%%ClodTerrainBlock.inl +include/%%WM%%/%%WM%%ClodTerrainPage.h +include/%%WM%%/%%WM%%ClodTerrainPage.inl +include/%%WM%%/%%WM%%ClodTerrainVertex.h +include/%%WM%%/%%WM%%ClodTerrainVertex.inl +include/%%WM%%/%%WM%%CollapseRecord.h +include/%%WM%%/%%WM%%CollapseRecordArray.h +include/%%WM%%/%%WM%%CollapseRecordArray.inl +include/%%WM%%/%%WM%%CollisionGroup.h +include/%%WM%%/%%WM%%CollisionRecord.h +include/%%WM%%/%%WM%%CollisionRecord.inl +include/%%WM%%/%%WM%%ColorRGB.h +include/%%WM%%/%%WM%%ColorRGB.inl +include/%%WM%%/%%WM%%ColorRGBA.h +include/%%WM%%/%%WM%%ColorRGBA.inl +include/%%WM%%/%%WM%%ColorRGBAArray.h +include/%%WM%%/%%WM%%ColorRGBArray.h +include/%%WM%%/%%WM%%Command.h +include/%%WM%%/%%WM%%Cone3.h +include/%%WM%%/%%WM%%Cone3.inl +include/%%WM%%/%%WM%%ConformalMap.h +include/%%WM%%/%%WM%%ConsoleApplication.h +include/%%WM%%/%%WM%%ContBox2.h +include/%%WM%%/%%WM%%ContBox3.h +include/%%WM%%/%%WM%%ContCapsule3.h +include/%%WM%%/%%WM%%ContCircle2.h +include/%%WM%%/%%WM%%ContCylinder3.h +include/%%WM%%/%%WM%%ContEllipse2.h +include/%%WM%%/%%WM%%ContEllipsoid3.h +include/%%WM%%/%%WM%%ContLozenge3.h +include/%%WM%%/%%WM%%ContPointInPolygon2.h +include/%%WM%%/%%WM%%ContScribeCircle2.h +include/%%WM%%/%%WM%%ContScribeCircle3Sphere3.h +include/%%WM%%/%%WM%%ContSeparatePoints2.h +include/%%WM%%/%%WM%%ContSeparatePoints3.h +include/%%WM%%/%%WM%%ContSphere3.h +include/%%WM%%/%%WM%%Controller.h +include/%%WM%%/%%WM%%Controller.inl +include/%%WM%%/%%WM%%ConvexHull.h +include/%%WM%%/%%WM%%ConvexHull1.h +include/%%WM%%/%%WM%%ConvexHull2.h +include/%%WM%%/%%WM%%ConvexHull3.h +include/%%WM%%/%%WM%%ConvexPolyhedron3.h +include/%%WM%%/%%WM%%ConvexPolyhedron3.inl +include/%%WM%%/%%WM%%ConvexRegion.h +include/%%WM%%/%%WM%%ConvexRegion.inl +include/%%WM%%/%%WM%%ConvexRegionManager.h +include/%%WM%%/%%WM%%CreateClodMesh.h +include/%%WM%%/%%WM%%CubicPolynomialCurve2.h +include/%%WM%%/%%WM%%CubicPolynomialCurve3.h +include/%%WM%%/%%WM%%CullState.h +include/%%WM%%/%%WM%%Culler.h +include/%%WM%%/%%WM%%Culler.inl +include/%%WM%%/%%WM%%CurvatureFlow2.h +include/%%WM%%/%%WM%%CurvatureFlow3.h +include/%%WM%%/%%WM%%Curve2.h +include/%%WM%%/%%WM%%Curve3.h +include/%%WM%%/%%WM%%CurveMesh.h +include/%%WM%%/%%WM%%CurveMesh.inl +include/%%WM%%/%%WM%%CurveSegment.h +include/%%WM%%/%%WM%%CurveSegment.inl +include/%%WM%%/%%WM%%Cylinder3.h +include/%%WM%%/%%WM%%Cylinder3.inl +include/%%WM%%/%%WM%%DefaultShaderEffect.h +include/%%WM%%/%%WM%%DelPolygonEdge.h +include/%%WM%%/%%WM%%DelPolyhedronFace.h +include/%%WM%%/%%WM%%DelTetrahedron.h +include/%%WM%%/%%WM%%DelTriangle.h +include/%%WM%%/%%WM%%Delaunay.h +include/%%WM%%/%%WM%%Delaunay1.h +include/%%WM%%/%%WM%%Delaunay2.h +include/%%WM%%/%%WM%%Delaunay3.h +include/%%WM%%/%%WM%%DistCircle3Circle3.h +include/%%WM%%/%%WM%%DistLine2Line2.h +include/%%WM%%/%%WM%%DistLine2Ray2.h +include/%%WM%%/%%WM%%DistLine2Segment2.h +include/%%WM%%/%%WM%%DistLine3Box3.h +include/%%WM%%/%%WM%%DistLine3Circle3.h +include/%%WM%%/%%WM%%DistLine3Line3.h +include/%%WM%%/%%WM%%DistLine3Ray3.h +include/%%WM%%/%%WM%%DistLine3Rectangle3.h +include/%%WM%%/%%WM%%DistLine3Segment3.h +include/%%WM%%/%%WM%%DistLine3Triangle3.h +include/%%WM%%/%%WM%%DistRay2Ray2.h +include/%%WM%%/%%WM%%DistRay2Segment2.h +include/%%WM%%/%%WM%%DistRay3Box3.h +include/%%WM%%/%%WM%%DistRay3Ray3.h +include/%%WM%%/%%WM%%DistRay3Rectangle3.h +include/%%WM%%/%%WM%%DistRay3Segment3.h +include/%%WM%%/%%WM%%DistRay3Triangle3.h +include/%%WM%%/%%WM%%DistRectangle3Rectangle3.h +include/%%WM%%/%%WM%%DistSegment2Segment2.h +include/%%WM%%/%%WM%%DistSegment3Box3.h +include/%%WM%%/%%WM%%DistSegment3Rectangle3.h +include/%%WM%%/%%WM%%DistSegment3Segment3.h +include/%%WM%%/%%WM%%DistSegment3Triangle3.h +include/%%WM%%/%%WM%%DistTriangle3Rectangle3.h +include/%%WM%%/%%WM%%DistTriangle3Triangle3.h +include/%%WM%%/%%WM%%DistVector2Box2.h +include/%%WM%%/%%WM%%DistVector2Ellipse2.h +include/%%WM%%/%%WM%%DistVector2Line2.h +include/%%WM%%/%%WM%%DistVector2Quadratic2.h +include/%%WM%%/%%WM%%DistVector2Ray2.h +include/%%WM%%/%%WM%%DistVector2Segment2.h +include/%%WM%%/%%WM%%DistVector3Box3.h +include/%%WM%%/%%WM%%DistVector3Circle3.h +include/%%WM%%/%%WM%%DistVector3Ellipsoid3.h +include/%%WM%%/%%WM%%DistVector3Frustum3.h +include/%%WM%%/%%WM%%DistVector3Line3.h +include/%%WM%%/%%WM%%DistVector3Plane3.h +include/%%WM%%/%%WM%%DistVector3Quadratic3.h +include/%%WM%%/%%WM%%DistVector3Ray3.h +include/%%WM%%/%%WM%%DistVector3Rectangle3.h +include/%%WM%%/%%WM%%DistVector3Segment3.h +include/%%WM%%/%%WM%%DistVector3Tetrahedron3.h +include/%%WM%%/%%WM%%DistVector3Triangle3.h +include/%%WM%%/%%WM%%Distance.h +include/%%WM%%/%%WM%%DlodNode.h +include/%%WM%%/%%WM%%DlodNode.inl +include/%%WM%%/%%WM%%DoubleArray.h +include/%%WM%%/%%WM%%ETManifoldMesh.h +include/%%WM%%/%%WM%%ETManifoldMesh.inl +include/%%WM%%/%%WM%%ETNonmanifoldMesh.h +include/%%WM%%/%%WM%%ETNonmanifoldMesh.inl +include/%%WM%%/%%WM%%EdgeKey.h +include/%%WM%%/%%WM%%EdgeKey.inl +include/%%WM%%/%%WM%%Effect.h +include/%%WM%%/%%WM%%Eigen.h +include/%%WM%%/%%WM%%Element.h +include/%%WM%%/%%WM%%Element.inl +include/%%WM%%/%%WM%%Ellipse2.h +include/%%WM%%/%%WM%%Ellipse2.inl +include/%%WM%%/%%WM%%Ellipsoid3.h +include/%%WM%%/%%WM%%Ellipsoid3.inl +include/%%WM%%/%%WM%%EllipsoidGeodesic.h +include/%%WM%%/%%WM%%ExtractCurveSquares.h +include/%%WM%%/%%WM%%ExtractCurveTris.h +include/%%WM%%/%%WM%%ExtractSurfaceCubes.h +include/%%WM%%/%%WM%%ExtractSurfaceCubes.inl +include/%%WM%%/%%WM%%ExtractSurfaceTetra.h +include/%%WM%%/%%WM%%ExtremalQuery3.h +include/%%WM%%/%%WM%%ExtremalQuery3BSP.h +include/%%WM%%/%%WM%%ExtremalQuery3PRJ.h +include/%%WM%%/%%WM%%FastBlur.h +include/%%WM%%/%%WM%%FastMarch.h +include/%%WM%%/%%WM%%FastMarch.inl +include/%%WM%%/%%WM%%FastMarch2.h +include/%%WM%%/%%WM%%FastMarch2.inl +include/%%WM%%/%%WM%%FastMarch3.h +include/%%WM%%/%%WM%%FastMarch3.inl +include/%%WM%%/%%WM%%FloatArray.h +include/%%WM%%/%%WM%%Foundation.h +include/%%WM%%/%%WM%%FoundationLIB.h +include/%%WM%%/%%WM%%FoundationPCH.h +include/%%WM%%/%%WM%%FrameBuffer.h 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