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-rw-r--r--games/stormbaancoureur/files/patch-src-common-soundenginealsa.cxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/games/stormbaancoureur/files/patch-src-common-soundenginealsa.cxx b/games/stormbaancoureur/files/patch-src-common-soundenginealsa.cxx
index 18b7a21df7ea..291de32a38bd 100644
--- a/games/stormbaancoureur/files/patch-src-common-soundenginealsa.cxx
+++ b/games/stormbaancoureur/files/patch-src-common-soundenginealsa.cxx
@@ -1,5 +1,5 @@
---- src-common/soundenginealsa.cxx.orig 2008-01-06 23:27:11.000000000 +0300
-+++ src-common/soundenginealsa.cxx 2008-02-09 00:54:41.000000000 +0300
+--- src-common/soundenginealsa.cxx.orig 2008-03-22 21:45:22.000000000 +0300
++++ src-common/soundenginealsa.cxx 2008-03-30 17:58:09.000000000 +0400
@@ -38,219 +38,46 @@
complexfeed(0),
enginefeed(0),
@@ -186,9 +186,9 @@
-
- float fractiondone = activefeed->FractionDone(delay);
-
-- if (delay < framelag)
+- if (delay < (int) buffersz)
- {
-- int todo = framelag - delay;
+- int todo = buffersz - delay;
-#if 0
- int cnt = (todo + periodsz-1) / periodsz; // Use this with pulse audio (fedora)
-#else