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-Qhull computes convex hulls, Delaunay triangulations, halfspace
-intersections about a point, Voronoi diagrams, furthest-site Delaunay
-triangulations, and furthest-site Voronoi diagrams. It runs in 2-d,
-3-d, 4-d, and higher dimensions. It implements the Quickhull algorithm
-for computing the convex hull. Qhull handles roundoff errors from
-floating point arithmetic. It computes volumes, surface areas, and
-approximations to the convex hull.
-
-WWW: http://www.qhull.org