aboutsummaryrefslogtreecommitdiff
path: root/games/Makefile
Commit message (Collapse)AuthorAgeFilesLines
* INSTEAD was designed to interpret the games that are the mix of visual novels,Dmitry Marakasov2010-12-271-0/+1
| | | | | | | | | | | | text quests and classical 90'ss quests. WWW: http://instead.google.com/ PR: 153343, 153411 Submitted by: Fluke <neuroworker@gmail.com> Notes: svn path=/head/; revision=266968
* Connect hexglassMax Brazhnikov2010-12-181-0/+1
| | | | Notes: svn path=/head/; revision=266557
* - Update openarena to 0.8.5 and spin out two extra portsPav Lucistnik2010-11-251-0/+2
| | | | | | | | | | | - Move maintainership to the submitter PR: ports/146818 Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> Approved by: old maintainer Notes: svn path=/head/; revision=265140
* Welcome CorsixTH, an open source clone of Theme Hospital.Alexey Dokuchaev2010-11-241-0/+1
| | | | | | | WWW: http://th.corsix.org/ Notes: svn path=/head/; revision=265096
* Add new port games/tbe - The Butterfly EffectJohan van Selst2010-11-081-0/+1
| | | | | | | | | | | | | | | The Butterfly Effect is a physics game about cause and effect. You build complex mechanical systems using levers, rocket-like cola bottles and ordinary objects like tennis balls and bikes to accomplish simple tasks like toppling a Bowling Pin. This is also known as a Rube Goldberg machine or a Heath Robinson contraption. This type of game was pioneered by the game series The Incredible Machine in the 1990s. WWW: http://sourceforge.net/apps/trac/tbe/wiki/WikiStart Notes: svn path=/head/; revision=264276
* Connect opengfx, openmsx and opensfxMax Brazhnikov2010-11-041-0/+3
| | | | Notes: svn path=/head/; revision=264093
* Connect colorcodeMax Brazhnikov2010-10-161-0/+1
| | | | Notes: svn path=/head/; revision=263110
* Inform7 for FreeBSD is a CLI implementation of the Inform 7 programmingAndrej Zverev2010-10-061-0/+1
| | | | | | | | | | | language and environment by Graham Nelson. Inform is a design system for interactive fiction (IF) based on natural language. PR: ports/151196 Submitted by: Andy Kosela <akosela@andykosela.com> Notes: svn path=/head/; revision=262504
* - Rename games/daimonin-client to games/daimoninPav Lucistnik2010-10-041-1/+1
| | | | | | | | PR: ports/151003 Requested by: maintainer Notes: svn path=/head/; revision=262373
* - Update daimonin to 0.10.5Pav Lucistnik2010-09-271-0/+1
| | | | | | | | | | - Split music download to separate port - Give maintainership to submitter Submitted by: J. R. Olroyd <jr@opal.com> Notes: svn path=/head/; revision=261931
* Connect openprefMax Brazhnikov2010-09-141-0/+1
| | | | Notes: svn path=/head/; revision=261181
* - Readd caph and steelstormDmitry Marakasov2010-09-131-0/+2
| | | | Notes: svn path=/head/; revision=261075
* - port caph doesn't existPhilip M. Gollucci2010-09-131-1/+0
| | | | Notes: svn path=/head/; revision=261059
* - port stelstorm doesn't existPhilip M. Gollucci2010-09-131-1/+0
| | | | Notes: svn path=/head/; revision=261058
* It is a sandbox game, based on physics. The game aim is to makeDmitry Marakasov2010-09-121-0/+1
| | | | | | | | | | | contact red object with green object. You can use various objects, solid, wire (rope), and bendable objects. Gravitation will help you. WWW: http://caphgame.sourceforge.net/ Notes: svn path=/head/; revision=261044
* Steel Storm is an old school top down arcade shooter with scoreDmitry Marakasov2010-09-111-0/+1
| | | | | | | | | | | | | | | | | oriented competitive gameplay, and is designed for people who like fast paced action and have limited amounts of time to play computer games. The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but, nevertheless, is not trivial. In the fight with presumed extraterrestrial invaders, you must prevail! WWW: http://www.steel-storm.com Notes: svn path=/head/; revision=260951
* games/abridge||2010-09-07|Broken, abandoned upstreamPhilip M. Gollucci2010-09-071-1/+0
| | | | | | | | PR: ports/150347 Submitted by: Janos Mohacsi <mohacsi@csoki.ki.iif.hu> (maintainer) Notes: svn path=/head/; revision=260701
* Unofficial port from icculus.org ofRene Ladan2010-09-021-0/+1
| | | | | | | | | | | | | | "Aliens versus predator" game, demo from Alien. WWW: http://www.icculus.org/avp/ PR: ports/138806 Submitted by: Stas Timokhin [devel stasyan.com] (the email address in the PR is defunct) Fixes from: Anonymous [swell.k gmail.com], myself Notes: svn path=/head/; revision=260436
* - Remove games/jfduke3d: development ceased,Max Brazhnikov2010-08-291-1/+0
| | | | | | | | | | the games/eduke32 port provides a much better alternative. PR: ports/149959 Submitted by: maintainer Notes: svn path=/head/; revision=260163
* Your computer has been invaded! Dozens of little viruses are pouring in viaBaptiste Daroussin2010-08-251-0/+1
| | | | | | | | | | | | | | | | | | security holes in Microsoft Internet Explorer, Microsoft Outlook, Microsoft MSN Messenger and Microsoft Recycle Bin!! Using your trusty mouse you must shoot the buggers before they can destroy your files! Some will steal them from their home directories and take them back to their security hole. Others will just eat them right there on the spot! See how long you and your computer can survive the onslaught! WWW: http://www.parallelrealities.co.uk/projects/virusKiller.php PR: ports/149693 Submitted by: David Demelier <demelier.david _at_ gmail.com> Approved by: jadawin (co-mentor) Notes: svn path=/head/; revision=259965
* Add new port games/atanks.Matthias Andree2010-08-141-0/+1
| | | | | | | | Submitted by: Jesse Smith <jessefrgsmith@yahoo.ca> PR: ports/147768 Notes: svn path=/head/; revision=259206
* Connect games/stonesoup-sdl to the build.Rene Ladan2010-08-081-0/+1
| | | | | | | Approved by: tabthorpe (mentor, implicit) Notes: svn path=/head/; revision=258951
* - Fix typo sea-sefenderPav Lucistnik2010-07-261-1/+1
| | | | | | | Reported by: chksubdir Notes: svn path=/head/; revision=258266
* Connect oldrunnerMax Brazhnikov2010-07-241-0/+1
| | | | Notes: svn path=/head/; revision=258181
* Simple missile command clone in 96k for linux/win/macosxDmitry Marakasov2010-07-231-0/+1
| | | | | | | WWW: http://www.pouet.net/prod.php?which=54272 Notes: svn path=/head/; revision=258109
* Connect searchandrescue and searchandrescue-dataMax Brazhnikov2010-07-221-0/+2
| | | | Notes: svn path=/head/; revision=258074
* Port of Frogatto, an old-school 2D classic adventure platformer game.Alexey Dokuchaev2010-07-161-0/+1
| | | | | | | WWW: http://www.frogatto.com/ Notes: svn path=/head/; revision=257832
* This is JonoF's Shadow Warrior port with additionalGiuseppe Pilichi2010-05-311-0/+1
| | | | | | | | | | | | | patches for FX sound support. WWW: http://www.jonof.id.au/jfsw PR: ports/144846 Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> Approved by: tabthorpe Notes: svn path=/head/; revision=255411
* Welcome a new port games/etuxracer!Boris Samorodov2010-05-131-0/+1
| | | | | | | | PR: ports/145381 Submitted by: Chris Petrik <chris at officialunix.com> Notes: svn path=/head/; revision=254257
* Initial import of gbrainy 1.41.Kevin Lo2010-04-291-0/+1
| | | | | | | | Gbrainy is a brain teaser game and trainer to have fun and to keep your brain trained. Notes: svn path=/head/; revision=253411
* - Attach knights-kde4 to the buildDima Panov2010-04-271-0/+1
| | | | Notes: svn path=/head/; revision=253344
* Brain Party is a fun, free puzzle game for all the family that'sDmitry Marakasov2010-04-251-0/+1
| | | | | | | | | | | | | | | | made up of 36 minigames designed to push your brain to its limits by testing memory, logic, mathematics, reaction time and more! Brain Party is split into two modes: test mode gives you five minigames in a row and adds up your brain weight to see how smart you are, and practise mode lets you play your favourite minigames as often as you want. If you do well enough, there are six extra minigames that can be unlocked as well as a new game mode designed to keep you playing and enjoying your favourite games even longer. WWW: http://www.tuxradar.com/brainparty Notes: svn path=/head/; revision=253219
* Paintown is an open source fighting game in the same genreBernhard Froehlich2010-04-161-0/+1
| | | | | | | | | | | as Streets of Rage and Teenage Mutant Ninja Turtles. WWW: http://paintown.sourceforge.net/ Approved by: beat (co-mentor) Notes: svn path=/head/; revision=252765
* Critterding is a "Petri dish" universe in 3D that demonstratesDmitry Marakasov2010-03-071-0/+1
| | | | | | | | | | | evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills. WWW: http://critterding.sourceforge.net/ Notes: svn path=/head/; revision=250646
* Spacejunk is a computer game about traveling in 2D planetary systems.Dmitry Marakasov2010-02-131-0/+1
| | | | | | | | | | | The player must collect drifting garbage by navigating through the gravitational fields of planets and stars. A rough editor for planetary systems is provided too. WWW: http://spacejunk.sourceforge.net/ Notes: svn path=/head/; revision=249783
* Add opensonic 0.1.2, game based on the "Sonic the Hedgehog" universe.Dima Panov2010-02-031-0/+1
| | | | | | | | PR: ports/139560 Submitted by: Stas Timokhin <devel at stasyan dot com> Notes: svn path=/head/; revision=249161
* The Intensity Engine is the open source project that forms the basisDmitry Marakasov2010-01-301-0/+1
| | | | | | | | | | | of Syntensity, and consists of a client, server, and master (metadata) server - everything you need to run your own games or even your own virtual world. WWW: http://www.syntensity.com/ Notes: svn path=/head/; revision=248818
* Chroma is an abstract puzzle game. A variety of colourful shapesDmitry Marakasov2010-01-291-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | are arranged in a series of increasingly complex patterns, forming fiendish traps that must be disarmed and mysterious puzzles that must be manipulated in order to give up their subtle secrets. Initially so straightforward that anyone can pick it up and begin to play, yet gradually becoming difficult enough to tax even the brightest of minds. It features: * twenty one levels, ranging from beginner to expert * infinite undo and redo capability, as well as replay of solutions * a choice of smooth graphics or a minimal, text based version * a level editor to allow you to design your own puzzles * released under an open source licence, free to play Have you got what it takes to solve Chroma? WWW: http://www.level7.org.uk/chroma/ Notes: svn path=/head/; revision=248807
* irrlamb is a 3D game that probably involves a lot of physics andDmitry Marakasov2010-01-281-0/+1
| | | | | | | | | frustrating gameplay WWW: http://code.google.com/p/irrlamb/ Notes: svn path=/head/; revision=248731
* This is a port of UnNetHack, a new variant of NetHack, based on andAkinori MUSHA2010-01-271-0/+1
| | | | | | | repocopied from the slashem-tty port. Notes: svn path=/head/; revision=248660
* 2010-01-08 audio/dino: has been broken for 7 monthsMartin Wilke2010-01-201-2/+0
| | | | | | | | | | | | | | | | | | | | | | | 2010-01-08 devel/asis-gpl: has been broken for 3 months 2010-01-08 devel/florist-gpl: has been broken for 3 months 2010-01-08 devel/kdesvn: has been broken for 4 months 2010-01-08 devel/radrails: has been broken for 3 months 2010-01-08 devel/rubygem-rtags: has been broken for 5 months 2010-01-12 games/hattrickorganizer: Has been broken for quite some time 2010-01-08 games/laughingman: has been broken for 3 months 2010-01-08 devel/aunit: has been broken for 3 months 2010-01-18 devel/gdb53: has been broken for 3 months 2010-01-08 lang/ccscript: has been broken for 4 months 2010-01-08 lang/gnat-glade: has been broken for 3 months 2010-01-08 lang/xsb: has been broken for 6 months 2010-01-08 multimedia/nmm: has been broken for 3 months 2010-01-08 multimedia/sabbu: has been broken for 3 months 2010-01-08 net/adasockets: has been broken for 3 months 2010-01-08 textproc/bidiv: has been broken for 3 months 2010-01-08 textproc/xmlada-gps: has been broken for 3 months Notes: svn path=/head/; revision=248237
* JVGS is a free, minimalistic platform game that runs on windows,Dmitry Marakasov2010-01-151-0/+1
| | | | | | | | | | | mac, linux and most other obscure systems out there. Some elements are loosely based on xkcd. The Ghosts album by Nine Inch Nails was chosen as soundtrack. WWW: http://jvgs.sourceforge.net/ Notes: svn path=/head/; revision=247899
* Skulltag is a port for the original Doom and Doom II by id Software.Edwin Groothuis2010-01-101-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Skulltag brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience. Here's why you should kill your time with Skulltag, versus vanilla Doom: * Excellent online play o Client/server architecture: play and switch between games with ease o Supports up to 32 players o Wide array of gameplay modes + Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag + Cooperative: Survival, Invasion (or both!) + Modifiers, like Instagib and Buckshot, can be used to spice up any game. * Modern and beautiful o Choose between GZDoom's OpenGL renderer, or Doom Software o Useful features like a console, Quake-style key bindings, freelooking, and jumping o Full, enthusiastic support for ZDoom and GZDoom mods o Support for Heretic, Hexen, and Strife, as well as Linux/FreeBSD * Innovative new content o Announcers and skins for online play o Runes, new weapons, and new monsters for modders o 50 new, well designed stock maps for any game mode o Bots, and support for custom bots * So much more! WWW: http://skulltag.net/ Notes: svn path=/head/; revision=247529
* - Move love from games/ to better suiting devel/Dmitry Marakasov2009-12-261-1/+0
| | | | Notes: svn path=/head/; revision=246682
* GunFu Deadlands is a Far West themed 2D action shooter featuringDmitry Marakasov2009-12-221-0/+1
| | | | | | | | | bullet time a la Max Payne and the Matrix movies. WWW: http://gunfudeadlands.sourceforge.net/ Notes: svn path=/head/; revision=246471
* Single-player and multi-player first-person shooter, built as aDmitry Marakasov2009-12-211-0/+1
| | | | | | | | | | | total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity. WWW: http://www.bloodfrontier.com/ Notes: svn path=/head/; revision=246342
* - Disconnect freebsd-gamesMartin Wilke2009-11-211-1/+1
| | | | | | | - Connect bsdgames Notes: svn path=/head/; revision=244618
* Railroad Rampage is a cross between an arcade game and a strategyDmitry Marakasov2009-11-081-0/+1
| | | | | | | | | | | | | | | | | game. It is similiar in construction to many "Tower Defence" games, but it has a twist: here, you are part of the action and can affect the game in many different ways more than just building structures. Bandits are trying to rob your train and steal all precious cargo! Thankfully, you are a skilled engineer who can construct many different kinds of turrets and use them to defend your train. You have to make it through 20 waves of relentless enemy assault before you reach your destination, so plan ahead and devise a smart strategy and you may survive! WWW: http://neotron-games.blogspot.com/2009/10/railroad-rampage.html Notes: svn path=/head/; revision=243959
* In this game the player should help a girl by name of Violet toDmitry Marakasov2009-10-251-0/+1
| | | | | | | | | | | | | struggle with hordes of monsters. For this purpose the various weapon, and also the special abilities of the heroine which are opening with experience can be used. In game there are elements of RPG in the form of strength-agility-vitality and derivatives. Also there is an unique feature: dynamic change of day and night. WWW: http://code.google.com/p/violetland/ Notes: svn path=/head/; revision=243306
* - Cleaned-up and enhaced version of Quake 3, SVN snapshotDmitry Marakasov2009-10-231-0/+1
| | | | | | | | PR: 138695 Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> Notes: svn path=/head/; revision=243241