| Commit message (Collapse) | Author | Age | Files | Lines |
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but gained two vitally important tools: colorbars(6), which displays
a couple colors in the terminal, and hals_end(6), which displays
a script of HAL's final words.
Notes:
svn path=/head/; revision=425015
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From PR:
This routine is swapping the potion colors and because only 2/3
of the color swap code is there, many of the potions end up with
the same color.
PORTREVISION bump.
PR: 209310
Submitted by: sjrbulk at verizon dot net
Notes:
svn path=/head/; revision=415066
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Notes:
svn path=/head/; revision=394327
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- 68420e59f12cf9c9fc14db0c493426150dd9ed95
Fix some typos in messages/manpages. (Sascha Wildner)
- 890b6f4a25a31acb7bb5b8c16193dc5d404b0805
games: Fix real bugs on three games (found by gcc 5.0) (John Marino)
Notes:
svn path=/head/; revision=382165
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to check input for the quadrant, and NSECTS > NQUADS.
PR: 195837
Submitted by: Kenji Rikitake
Notes:
svn path=/head/; revision=374594
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/usr/local/var/games instead of /var/games. This was necessary
because @sample cannot operate outside of %%PREFIX%%, and
previously the port would overwrite or remove previously
saved games. This is easier, better and more hier(7)ful.
Notes:
svn path=/head/; revision=362545
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saved data is precious.
Also, take maintainership, thank you uqs!
Notes:
svn path=/head/; revision=362541
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*BATTLESTAR NEWSFLASH*BATTLESTAR NEWSFLASH*BATTLESTAR NEWSFLASH*
Battlestar Daily uncovers heinous sabotage scheme!
Leaked mission radio protocols show losing grip on reality.
In what flabbergasted experts describe as a 'highly efficient, covert
thingie'-scheme, members of our forces involved in highly classified operations
suffered a dramatic loss of vital sensorical capabilities, leading to
desastrous results.
From leaked radio recordings and its own sources involved in mission
preparation and conduct, BD learned shocking details of failed missions.
While sources insist, that missions parameters were in normal range at all
times, the recordings reveal disoriented operatives, sobbingly crawling floors
looking for gear like laser pistols, or panicking over loss of visuals after
battles in space.
'Odd.', one expert is quoted saying after reviewing detailed mission protocols,
clearly admitting to this being a deliberate act of sabotage.
'They need to adapt to this new threat.', says Vidad Gleirg, Battlestar senior
consultant with Anagram & Partners, 'Quickly.'.
BD has notified officials of the situation, and is awaiting responses.
PR: ports/166319
Submitted by: Marco Steinbach <coco@executive-computing.de>
Approved by: beat (mentor)
Notes:
svn path=/head/; revision=297396
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PR: 142990
Submitted by: Ulrich Spoerlein <uqs@spoerlein.net>
Notes:
svn path=/head/; revision=249138
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PR: ports/141673
Submitted by: Ulrich Spoerlein <uqs@spoerlein.net> (maintainer)
Notes:
svn path=/head/; revision=246052
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Their mode was fixed at 0550 which would only work, if
your user happened to be in group games.
Thanks to Lowell Gilbert!
PR: 140894
Submitted by: Ulrich Spoerlein <uqs@spoerlein.net> (maintainer)
Notes:
svn path=/head/; revision=244788
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PR: 140478
Submitted by: Ulrich Spoerlein <uqs@spoerlein.net> (maintainer)
Notes:
svn path=/head/; revision=244615
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Notes:
svn path=/head/; revision=192165
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Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
Approved by: miwi (mentor, implicit)
Notes:
svn path=/head/; revision=188144
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PR: ports/110731
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=188142
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requires the old sgtty headers, though.
PR: ports/68260 (based on)
Submitted by: Stephen J. Roznowski <sjr@comcast.net>
Notes:
svn path=/head/; revision=159693
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(gosh, and we really need yet another update I think!)
- Bump PORTREV accordingly
PR: ports/43177
Submitted by: Philipp Mergenthaler
Approved by: maintainer silence
Notes:
svn path=/head/; revision=124826
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PR: ports/72165
Submitted by: Joel Ray Holveck <joelh@piquan.org>
Notes:
svn path=/head/; revision=118649
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"'lrint' is a gcc3.4 builtin and gcc3.4 is unhappy if we use that for
anything else."
Obtained from: DragonFly (dillon)
Notes:
svn path=/head/; revision=111943
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PR: ports/64113
Submitted by: schweikh
Notes:
svn path=/head/; revision=103761
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a coredump shortly after starting a game from the beginning.
Notes:
svn path=/head/; revision=98089
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I'm somewhat uncomfortable with this change in that it possibly provides
for setgid games exploits if anyone finds a vulnerability in hack.
PR: 59443
Submitted by: Mark Laws <mdl@60hz.org>
Notes:
svn path=/head/; revision=94513
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"Can't get status of hack" error and exit.
PR: 59443
Submitted by: Mark Laws <mdl@60hz.org>
Notes:
svn path=/head/; revision=94511
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Submitted by: "Stephen J. Roznowski" <sjr@comcast.net>
PR: 12727
Notes:
svn path=/head/; revision=93725
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allows the Enter key to work correctly when entering a name.
PR: 34759
Notes:
svn path=/head/; revision=88918
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Bring in the AUTHORS section for the adventure man-page.
Found in OpenBSD tree, rev 1.2 of adventure.6
PR: ports/41167
Submitted by: Anders Andersson <anders@hack.org>
Notes:
svn path=/head/; revision=88742
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Notes:
svn path=/head/; revision=87467
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PR: 43886
Obtained from: NetBSD
Pointed out by: blackend
Notes:
svn path=/head/; revision=87465
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PR: 45701
Submitted by: Ben Rosengart <gnats@narcissus.net>
Notes:
svn path=/head/; revision=87464
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Notes:
svn path=/head/; revision=86940
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PR: 54873
Submitted by: Clement Laforet <sheepkiller@cultdeadsheep.org>
Notes:
svn path=/head/; revision=85712
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