| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=252476
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svn path=/head/; revision=252215
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Reviewed by: exp8 run on pointyhat
Supported by: miwi
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svn path=/head/; revision=251605
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svn path=/head/; revision=249285
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starting with G
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svn path=/head/; revision=240070
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bumped or updated
Requested by: edwin
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svn path=/head/; revision=238701
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The affected ports are the ones with gettext as a run-dependency
according to ports/INDEX-7 (5007 of them) and the ones with USE_GETTEXT
in Makefile (29 of them).
PR: ports/124340
Submitted by: edwin@
Approved by: portmgr (pav)
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svn path=/head/; revision=214430
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into safekeeping due to inactivity.
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svn path=/head/; revision=212200
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svn path=/head/; revision=208952
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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are:
- Real tactics are useful in the game. For example, it is best to take the net
with a slow, low shot (backspin); it is best to play diagonal when you are
decentered horizontally, in order not to give angles; you should get back to
center and behind the baseline after the shot, in order not to be caught in
No-Man's-Land when the opponent hits
- The A.I. is very advanced and reflects those tactics;
- You have total control over the parabola described by the shot;
- The graphic gestures are realistic and elegant;
- Different players have different skills;
- The game is developed by a former tennis player;
WWW: http://freetennis.sourceforge.net/
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svn path=/head/; revision=186813
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