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* Update to version 0.28Pawel Pekala2016-01-063-11/+31
| | | | Notes: svn path=/head/; revision=405367
* Switch to options helperPawel Pekala2015-12-111-0/+2
| | | | Notes: svn path=/head/; revision=403565
* Remove trailing whitespace from Makefiles, A-L.Jimmy Olgeni2015-10-081-2/+2
| | | | Notes: svn path=/head/; revision=398832
* Remove @dirrm's from my ports plistsPawel Pekala2014-10-131-4/+0
| | | | Notes: svn path=/head/; revision=370822
* Update the default version of GCC in the Ports Collection from GCC 4.7.4Gerald Pfeifer2014-09-101-0/+1
| | | | | | | | | | | | | to GCC 4.8.3. Part II, Bump PORTREVISIONs. PR: 192025 Tested by: antoine (-exp runs) Approved by: portmgr (implicit) Notes: svn path=/head/; revision=367888
* Update to version 0.27Pawel Pekala2014-09-063-15/+33
| | | | Notes: svn path=/head/; revision=367453
* Convert g* to USES=zipBaptiste Daroussin2014-03-101-1/+1
| | | | Notes: svn path=/head/; revision=347760
* - Remove manual creation and removal of share/applications, as it's now in ↵Dmitry Marakasov2013-10-222-2/+0
| | | | | | | | | the mtree (games category) Approved by: portmgr (bdrewery) Notes: svn path=/head/; revision=331269
* Add support for STAGEDIRPawel Pekala2013-09-271-14/+11
| | | | Notes: svn path=/head/; revision=328532
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* Convert my ports to current standardsPawel Pekala2013-07-101-0/+2
| | | | | | | | | | | - Switch USE_GMAKE to USES=gmake - Define supported options so users can see them in config dialogs - Use OPTIONS_SUB for plist alteration - Convert to options macros for better readability - Use PORTDOCS where it makes sense Notes: svn path=/head/; revision=322729
* Update to version 0.26Pawel Pekala2013-04-162-5/+6
| | | | | | | Feature safe: yes Notes: svn path=/head/; revision=315873
* Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania.Pawel Pekala2013-02-204-0/+174
The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through. WWW: http://homepage.ntlworld.com/mark.harman/comp_gigalomania.html Notes: svn path=/head/; revision=312684