| Commit message (Collapse) | Author | Age | Files | Lines |
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Every touched port was build-tested and passed.
PR: ports/180675
Submitted by: Dominic Fandrey (maintainer)
Tested on: FreeBSD 9.1/amd64 with poudriere
Notes:
svn path=/head/; revision=325812
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- games/ioquake3-devel-server added
- games/ioquake3-server added
- games/iourbanterror-server
- games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8
Doing this in single commit since all this ports are
tightly interconnected.
PR: ports/165842
Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
Notes:
svn path=/head/; revision=296922
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OPTIONS+=
CURL "Enable cURL for http/ftp download" on \
OPENAL "Enable OpenAL audio output" on \
MUMBLE "Enable Mumble support (no dependencies)" on \
VORBIS "Enable Ogg Vorbis support" on
games/ioquake3-devel:
Update to r1771
PR: ports/142712
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Notes:
svn path=/head/; revision=247909
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- Update devel port to svn r1754
PR: ports/141453
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Notes:
svn path=/head/; revision=246172
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Reported by: pointyhat
Notes:
svn path=/head/; revision=177751
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short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
Notes:
svn path=/head/; revision=164768
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