| Commit message (Collapse) | Author | Age | Files | Lines |
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PR: ports/116299
Submitted by: alepulver (myself)
Notes:
svn path=/head/; revision=200304
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- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.
Obtained from: http://ioquake3.org/?page=patches
Notes:
svn path=/head/; revision=199496
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- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
configuration files have more variables, and would be removed if overwriten
by another engine. Note it in pkg-message.
- Install README.
Notes:
svn path=/head/; revision=199362
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Reported by: steve@crowders.org
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svn path=/head/; revision=180761
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- Use official SVN snapshot.
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svn path=/head/; revision=176864
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- Add pkg-message about how to fix SDL sound problems.
Notes:
svn path=/head/; revision=165154
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short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
Notes:
svn path=/head/; revision=164768
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