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* - Complete repocopy of games/iourbanterror and apply patch.Alejandro Pulver2007-09-291-60/+102
| | | | | | | | PR: ports/116299 Submitted by: alepulver (myself) Notes: svn path=/head/; revision=200304
* - Add CELLSHADING and MP3 options (patches from official site).Alejandro Pulver2007-09-143-17/+1754
| | | | | | | | | | - Don't use += when initializing MAKE_ENV. - Add note in pkg-message about CELLSHADING option. Obtained from: http://ioquake3.org/?page=patches Notes: svn path=/head/; revision=199496
* - Bump PORTREVISION.Alejandro Pulver2007-09-121-24/+0
| | | | | | | | | | | | - Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*). - Add USE_XLIB when using USE_GL, since it doesn't imply it anymore. - Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new configuration files have more variables, and would be removed if overwriten by another engine. Note it in pkg-message. - Install README. Notes: svn path=/head/; revision=199362
* - Fix SMP option when CLIENT is not selected.Alejandro Pulver2006-12-261-19/+22
| | | | | | | Reported by: steve@crowders.org Notes: svn path=/head/; revision=180761
* - Update to version 1.34-rc2.Alejandro Pulver2006-11-081-40/+44
| | | | | | | - Use official SVN snapshot. Notes: svn path=/head/; revision=176864
* - Update to version 1.33 (SVN rev 797).Alejandro Pulver2006-06-116-24/+31
| | | | | | | - Add pkg-message about how to fix SDL sound problems. Notes: svn path=/head/; revision=165154
* This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 forAlejandro Pulver2006-06-077-0/+426
short) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. WWW: http://icculus.org/quake3/ Notes: svn path=/head/; revision=164768