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* -remove MD5Olli Hauer2011-07-031-1/+0
| | | | Notes: svn path=/head/; revision=276993
* - Update to 0.4.0Martin Wilke2007-05-271-3/+3
| | | | | | | | PR: 113004 Submitted by: KATO Tsuguru <tkato432@yahoo.com> Notes: svn path=/head/; revision=191982
* - Add SHA256Pav Lucistnik2005-11-231-0/+1
| | | | | | | Requested by: adamw (maintainer) Notes: svn path=/head/; revision=149209
* Update to 0.3.2.Adam Weinberger2004-08-251-2/+2
| | | | | | | | | | | | | | Note: there is a sneaking suspicion abounding that this program will not work with libc_r. If you are forcing libc_r for something like the NVidia kernel module, update that port and switch over to libpthread. Note also: a noticible pause when starting a new game seems to be normal. This pause is also associated with a gigantic memory spike, but it'll subside once the game starts. Notes: svn path=/head/; revision=117216
* Add size data, approved by maintainers.Trevor Johnson2004-03-181-0/+1
| | | | Notes: svn path=/head/; revision=104520
* Update to 0.1.9. Now without 8 billion pixbuf errors!Adam Weinberger2004-01-191-1/+1
| | | | Notes: svn path=/head/; revision=98568
* Update to 0.1.8.Adam Weinberger2004-01-171-1/+1
| | | | | | | | Thanks for edwin for informing me of the new version, and super duper thanks to marcus for tracking down and fixing a memory bug. Notes: svn path=/head/; revision=98416
* - Update to 0.1.7Pav Lucistnik2003-12-311-1/+1
| | | | | | | Approved by: adamw (maintainer) Notes: svn path=/head/; revision=97014
* Add monkeybubble, a GTK2 puzzle bobble clone.Adam Weinberger2003-10-071-0/+1
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but with monkeys. It's like a game, except SO MUCH MORE, because it has monkeys. Note that the game seems to want a couple hundred megs of memory to start, but once the UI comes up, it only consumes about 25MB. We're working on it, but the game plays fine. Tested by: anholt, marcus, and others Notes: svn path=/head/; revision=90486