| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Notes:
svn path=/head/; revision=276993
|
|
|
|
|
|
|
|
| |
PR: 113004
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
Notes:
svn path=/head/; revision=191982
|
|
|
|
|
|
|
| |
Requested by: adamw (maintainer)
Notes:
svn path=/head/; revision=149209
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Note: there is a sneaking suspicion abounding that this program
will not work with libc_r. If you are forcing libc_r for something
like the NVidia kernel module, update that port and switch over
to libpthread.
Note also: a noticible pause when starting a new game seems to be
normal. This pause is also associated with a gigantic memory spike,
but it'll subside once the game starts.
Notes:
svn path=/head/; revision=117216
|
|
|
|
| |
Notes:
svn path=/head/; revision=104520
|
|
|
|
| |
Notes:
svn path=/head/; revision=98568
|
|
|
|
|
|
|
|
| |
Thanks for edwin for informing me of the new version, and super duper thanks
to marcus for tracking down and fixing a memory bug.
Notes:
svn path=/head/; revision=98416
|
|
|
|
|
|
|
| |
Approved by: adamw (maintainer)
Notes:
svn path=/head/; revision=97014
|
|
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
Notes:
svn path=/head/; revision=90486
|