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* games category: Remove $PTHREAD_LIBSJohn Marino2015-03-251-1/+1
| | | | | | | approved by: PTHREAD blanket Notes: svn path=/head/; revision=382275
* - Fix build with clang (global var defined as static,Pawel Pekala2014-04-181-0/+11
| | | | | | | | | | | unrecognized compiler arguments) - Add staging support - Use options subs MFH: 2014Q2 Notes: svn path=/head/; revision=351523
* - Remove unneeded dependency from gtk12/gtk20 [1]Martin Wilke2008-04-191-2/+2
| | | | | | | | | | | | | | | | | | - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG - Remove X11BASE support in favor of LOCALBASE or PREFIX - Use USE_LDCONFIG instead of INSTALLS_SHLIB - Remove unneeded USE_GCC 3.4+ Thanks to all Helpers: Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr, ehaupt, nox, itetcu, flz, pav PR: 116263 Tested on: pointyhat Approved by: portmgr (pav) Notes: svn path=/head/; revision=211584
* - Fix building with GCC 4.x.Alejandro Pulver2006-12-171-0/+36
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=180025
* The goal of this project is to add Cell Shading capabilities to the Quake IIIAlejandro Pulver2006-08-131-2/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | engine with Real-time performance. In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges. It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance. To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect. To produce the cell shading effect we use no graphics card shaders, so our implementation could run with almost any gfx card. The edge effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures. We have also implemented a different algorithm (we call it White Texture), which uses white textures. It looks like this and this, you can set the console variable r_celshadalgo to 2, and load another map, or run using the appropiate link that came with the release. WWW: http://q3cellshading.sourceforge.net/ PR: ports/101677 Notes: svn path=/head/; revision=170500
* - Change ppc to powerpc in the Makefile because that is the value of ARCH inAlejandro Pulver2006-06-041-54/+60
| | | | | | | | | FreeBSD (I didn't know ARCH can't be overriden from the original program's Makefile). - Use a list of supported architectures for VM instead of hardcoding them. Notes: svn path=/head/; revision=164368
* - Update to version 1.32c (security patch, see below).Alejandro Pulver2006-06-0320-86/+331
| | | | | | | | | | | | | | | | - Make portlint happy. - Allow building the VM on PowerPC. - Fix a typo in option detection code (&& -> ||). - Fix 2 security vulnerabilities [1]. PR: ports/98296 Submitted by: alepulver (myself) Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer) Obtained from: q3icculus (http://icculus.org/quake3/) [1] Security: CVE-2006-2082 Notes: svn path=/head/; revision=164295
* - Remove unnecessary change from my last patch. The selection of .qvm / .so isAlejandro Pulver2006-05-271-11/+2
| | | | | | | | | based on the sv_pure variable. Approved by: garga (mentor) Notes: svn path=/head/; revision=163637
* - Bump PORTREVISION (package contents change - files added).Alejandro Pulver2006-05-2522-269/+719
| | | | | | | | | | | | | | | | - Put port mirrors before IDSOFTWARE ones. - Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3. - Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components. - Add OPTIONS. Allow building without X11 and optimizations. - Add pkg-plist. - Fix on non-i386. PR: ports/97930 Submitted by: alepulver (myself) Approved by: garga (mentor, implicitly), maintainer Notes: svn path=/head/; revision=163425
* Remove i386 specific parts from the Makefiles.Edwin Groothuis2005-11-282-4/+4
| | | | | | | | PR: ports/89603 Submitted by: Linas Valiukas <shirshegsm@gmail.com> Notes: svn path=/head/; revision=149771
* Fix path names in patchesEdwin Groothuis2005-11-262-4/+4
| | | | Notes: svn path=/head/; revision=149621
* - Force use of a higher GCC versionEdwin Groothuis2005-11-233-13/+30
| | | | | | | | | | | | - Include digest::md5 for perl on 4.x - Add BUILD_ENV to make sure that do-build works fine - Fix files/patch-code-unix-cons to understand $ENV{CC} and friends - Fix files/patch-code-qcommon-common.c to include sys/types.h Noticed by: YAPHR Notes: svn path=/head/; revision=149171
* [UPDATE] games/quake3: integrate with quake3-dataEdwin Groothuis2005-11-222-5/+5
| | | | | | | | | | | | | | | Changes: * Don't build install QVM's and shared libraries (QVM's are provided in the PAK files). * Look for data in the same directory as linux-quake3. * Add mirror. * Remove pkg-message and pkg-plist (not needed anymore) PR: ports/89330 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Linas Valiukas <shirshegsm@gmail.com> Notes: svn path=/head/; revision=148996
* New port: games/quake3 Quake III Arena -- first person shooter (nativeEdwin Groothuis2005-11-1720-0/+434
Quake III Arena, developed by the gaming wizards at id Software, is the third installment of one of the most popular computer game franchises of all time. Organic caverns, gothic cathedrals and futuristic spacescapes play host to Quake III Arena's unrivaled blend of action, strategy and jaw-dropping technology as Linux gamers are invited to square off against 32 of history's greatest warriors. Built around a revolutionary new graphics engine capable of delivering mind blowing 3D special effects including curved surfaces and volumetric fog, Quake III Arena is the final word in deathmatching mayhem. This is a native build for FreeBSD. Sorry, no joystick support is available at this time. PR: ports/85429 Submitted by: Linas Valiukas <shirshegsm@gmail.com> Notes: svn path=/head/; revision=148568