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* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-1/+1
| | | | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) Notes: svn path=/head/; revision=173460
* - Bump PORTREVISION.Alejandro Pulver2006-07-292-0/+36
| | | | | | | | | | - Add a GAME option (disabled by default, because original game.so is provided by "games/quake2-data"). - Follow rules in "games/quake2-data/Makefile.include": fix search path handling. Notes: svn path=/head/; revision=169077
* - Make fetchable (author renamed QuDos.pk3 to match with program version).Alejandro Pulver2006-07-033-7/+7
| | | | Notes: svn path=/head/; revision=166794
* - Update to version 0.40.1.Alejandro Pulver2006-06-215-24/+55
| | | | | | | - Make fetchable. Notes: svn path=/head/; revision=165976
* Enhaced OpenGL only Quake II engine.Alejandro Pulver2006-06-085-0/+247
WWW: http://qudos.quakedev.com/ Notes: svn path=/head/; revision=164850