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* - Convert USE_GMAKE to USESDanilo Egea Gondolfo2013-11-202-17/+19
| | | | | | | | | - Convert LIB_DEPENDS to new syntax - Remove the linker's parameter -static on module master_server - Add stage support Notes: svn path=/head/; revision=334375
* - Remove manual creation and removal of share/applications, as it's now in ↵Dmitry Marakasov2013-10-221-1/+0
| | | | | | | | | the mtree (games category) Approved by: portmgr (bdrewery) Notes: svn path=/head/; revision=331269
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* - Improve OPTIONS handling; sort things around the Makefile a bitAlexey Dokuchaev2013-05-112-23/+24
| | | | | | | | - Reformat port description so the right edge is not that ragged (fmt -w 77) - Relinquish to the pool; port is stable enough to fly solo Notes: svn path=/head/; revision=317867
* - Remove dead sites from the MASTER_SITESAlexey Dokuchaev2013-03-161-5/+2
| | | | | | | - Correct one option description while here Notes: svn path=/head/; revision=314376
* - Trim old-school Makefile header, define LICENSE (GPLv2)Alexey Dokuchaev2013-03-162-57/+52
| | | | | | | | | | - Clarify wording in the COMMENT line - Convert to contemporary OPTIONS framework and cleanup Makefile - Drop shlib ABI version from LIB_DEPENDS - Fix couple of typos in pkg-message Notes: svn path=/head/; revision=314362
* Fix typos in COMMENTCarlo Strub2012-07-281-1/+1
| | | | | | | Approved by: portmgr@ (implicit) Notes: svn path=/head/; revision=301663
* - Update devel/sdl12 to 1.2.15Marcus von Appen2012-02-181-1/+1
| | | | | | | | | | | | | | | | - Update audio/sdl_mixer to 1.2.15 - Update graphics/sdl_image to 1.2.12 - Update graphics/sdl_ttf to 2.0.11 - Update graphics/sdl_gfx to 2.0.23 - Update net/sdl_net to 1.2.8 - Bump PORTREVISIONs on ports that depend on one or more packages due to ABI and shared library version changes - Update Mk/bsd.sdl.mk accordingly for the new shared library versions Tested by: exp-run by pav Notes: svn path=/head/; revision=291667
* Remove powerpc stanza: fails to compile.Mark Linimon2011-11-111-1/+1
| | | | | | | | Hat: portmgr Feature safe: yes Notes: svn path=/head/; revision=285497
* -remove MD5Olli Hauer2011-07-031-1/+0
| | | | Notes: svn path=/head/; revision=276993
* Bump PORTREVISION for ports that depend on libogg, directly or indirectlyChristian Weisgerber2010-06-061-1/+1
| | | | | | | (via libvorbis, libtheora). Notes: svn path=/head/; revision=255958
* - Introduce USE_OPENAL variable for OpenAL consumersPav Lucistnik2010-01-252-2/+13
| | | | | | | | | | | | - Switch to openal-soft as a default OpenAL implementation PR: ports/142123 Submitted by: mva Tested by: pointyhat exp-run Approved by: portmgr (hat) Notes: svn path=/head/; revision=248567
* - Fix broken makefiles introduced with translation to new SF File Release SystemDmitry Marakasov2009-08-221-3/+2
| | | | | | | | Reported by: dan Pointyhat to: myself Notes: svn path=/head/; revision=240084
* - Switch SourceForge ports to the new File Release System: categories ↵Dmitry Marakasov2009-08-221-1/+3
| | | | | | | starting with G Notes: svn path=/head/; revision=240070
* - Utilize SF macro for master sitesAlexey Dokuchaev2009-08-191-16/+15
| | | | | | | | - Reindent OPTIONS - Take maintainership Notes: svn path=/head/; revision=239978
* Reset sbahra at his request due to lack of time to work on these ports.Mark Linimon2009-08-191-1/+1
| | | | Notes: svn path=/head/; revision=239967
* Bump PORTREVISION after libogg and libvorbisfile major version increment.Christian Weisgerber2009-07-061-1/+1
| | | | Notes: svn path=/head/; revision=237283
* - Remove unneeded dependency from gtk12/gtk20 [1]Martin Wilke2008-04-192-5/+5
| | | | | | | | | | | | | | | | | | - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG - Remove X11BASE support in favor of LOCALBASE or PREFIX - Use USE_LDCONFIG instead of INSTALLS_SHLIB - Remove unneeded USE_GCC 3.4+ Thanks to all Helpers: Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr, ehaupt, nox, itetcu, flz, pav PR: 116263 Tested on: pointyhat Approved by: portmgr (pav) Notes: svn path=/head/; revision=211584
* - Chase devel/sdl12 shlib version bumpMartin Wilke2008-03-131-1/+1
| | | | Notes: svn path=/head/; revision=208952
* - Pass maintainership to sbahra@kerneled.org.Alejandro Pulver2007-10-191-1/+1
| | | | | | | Submitted by: "Samy Al Bahra" <sbahra@kerneled.org> (private e-mail) Notes: svn path=/head/; revision=201657
* - Add USE_XLIB since after the 7.x Xorg update, USE_GL doesn't imply it [1].Alejandro Pulver2007-10-022-33/+1
| | | | | | | | | - Remove 4.x support. Reported by: linimon [1] Notes: svn path=/head/; revision=200686
* - Chase increase of audio/libvorbis shlib version.Martin Wilke2007-07-281-2/+2
| | | | | | | - Bump PORTREVISION Notes: svn path=/head/; revision=196462
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-192-2/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-0/+1
| | | | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) Notes: svn path=/head/; revision=173460
* - Add pkg-message about how to fix SDL sound problem.Alejandro Pulver2006-06-112-3/+11
| | | | Notes: svn path=/head/; revision=165153
* Tremulous is a free, open source game that blends a team based FPS withAlejandro Pulver2006-06-0710-0/+601
elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more... Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available. The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures. WWW: http://www.tremulous.net/ Notes: svn path=/head/; revision=164770